Kazad Kor was a small Dwarf hold to the east of the Karak Kadrin, of no great significance apart from its link to the dwarven underway. Lord Durak of the Irongrim clan claimed that it was an honour to guard the eastern edge of Karak Kadrin, but many of his retainers would have preferred the honour of guarding the city itself.
Thane Zoe "the Princess" Lord Durak's daughter was leading a routine patrol of the borders when she was suddenly approached by Borri, a young dwarf with good eyes. "Invaders, from the east, Chaos worshippers I think," he said. Thane Zoe considered for a moment, then sent a messenger pigeon back to the hold.
"Send the Thunderers ahead to hold the old fort at the pass. We'll join them as soon as we can. If we can hold the fort for us long as possible it will give father time to prepare."
The dwarfs said nothing, but picked up their gear and began to march.
For the first scenario 750 points of besiegers, representing the Chaos vanguard, met 500 points of besieged dwarfs. No wizards, magic items or war machines were allowed.
The Chaos army line up was as follows:
Chakram Manflay - Exalted Champion of Slaanesh
20 Marauders - Mark of Slaanesh
12 Chaos Warriors
5 Marauder Horsemen
10 Chaos Warhounds
The outnumbered dwarfs included:
Thane Zoe of Clan Irongrim
The dwarfs had to hold one significant piece of scenery at the centre of the table (in this case a ruined fort) for four turns. If an unbroken dwarf unit was within 6" of the fort after four turns, the dwarfs would win. Anything else was a chaos victory. Because the dwarf objective was to hold out for four turns, I decided to count the turns down from 4 to 1 to increase the tension.
Chaos Turn 4
Dwarf Turn 4
Chaos Turn 3
Meanwhile, on the Chaos right flank, the Chaos Hounds charge the Quarrellers only to lose three of their number to shooting and two more in the subsequent melee in exchange for only one dwarf. The Hounds flee, but the dwarfs hold position.
Dwarf Turn 3
Chaos Turn 2
Dwarf Turn 2
Chaos Turn 1
Dwarf Turn 1
That outcome was really unexpected. I thought the Dwarfs had had it when the Quarrelers were killed, but the Longbeards rose to the occasion as is only appropriate. On the other hand, the Dwarfs shooting, particularly the Thunderers, was pretty lousy all game, so all their luck came in the second half.
It's hard to see what else Chaos could have done. Perhaps, the Marauder should not have pursued the Quarrellers, but if they hadn't, they would almost certainly have rallied and been in a position to offer the Longbeards support in the final turn.
With the Dwarfs victorious, Chaos will lose D6 x 15 points in the final scenario.
After the battle, I decided that Chakram (and any other Chaos characters I use) could keep his reward from the Eye of the Gods. However, any chaos characters losing wounds would have to roll a 4+ for each wound to recover it. A character reduced to 0 wounds who didn't recover any would be dead and out of the campaign.
I feel like I should give Thane Zoe some kind of bonus for killing the Chaos Champion, but I'll have to think about what it should be.
Because the first scenario was Forlorn Hope, the besieged get the first siege turn and the dwarfs get to choose the next scenario.