Monday, 27 April 2015

Where is Doctor Who Armada?

The Guardian newspaper have published a review of Star Wars Armada, Fantasy Flight games new fleet level starship game. I think this may be unprecedented. Mainstream newspapers and the BBC have published articles on Games Workshop before, but normally under business or human interest. By publishing a review, and a highly positive one at that, the Guardian are effectively saying to its readers, "here is something that you personally may want to purchase and use."

Fantasy Flight have been very canny here. Star Wars Armada, and its predecessor X-Wing, are effectively table top miniature games, albeit one that uses pre-assembled and pre-painted miniatures, but they are packaged and marketed like board games and sold in the sorts of shops that sell board games. Also, they have managed to do something that the previous producers of Star Wars miniatures failed to do, level Star Wars enormous pop-culture appeal to sell a miniature game to a mainstream audience. In years to come I can see a generation of wargamers cite Armada and X-Wing as the games that got them into the hobby in the way that my generation talks about Hero Quest.

All of this leads me to question why no-one has done the same thing with a British IP that has a similar cross-over appeal - Doctor Who.

Since it's return to television in 2005, Doctor Who has gone from being a huge fad to a respectable part of the UK television establishment. It may not score X-Factor busting audience figures, but it's ratings remain high and stable, especially when you take into account the large numbers watching online via Iplayer. More importantly, its place in pop culture is assured and no longer the butt of jokes.

Board games and card games have been produced based on Doctor Who but these have tended to be either focused on young children or variants of existing games like Monopoly or Top Trumps. There is a Doctor Who RPG but this has remained a specialist product only available in games shops or at conventions and there seems little hope that RPG's will re-enter the mainstream in the near future.

At the same time there have been dozens of unofficial "not Doctor Who" miniatures that the BBC either knows nothing about or has no interest in policing. There are at least four different versions of the 11th Doctor alone none of which are, technically, supposed to be him.

But a well designed, accessible, and well made Doctor Who miniature game could have genuine cross over appeal. It's the sort of thing that, long long ago, Games Workshop might have produced. Is there anyone left to try it now?

Tuesday, 14 April 2015

Terry Pratchett

 A bit of background to this post, I originally wrote it two weeks ago, then saved it until I could take the picture that accompanies it. I promptly forgot I hadn't actually posted it and so now it's even more out of date then when I wrote it. Apologies to Sir Terry in the unlikely event that he is reading it somewhere.

It's been more than two weeks since Sir Terry Pratchett died so this post is, arguably, a little late. Especially as I managed a post about the death of Anima Tactics within two days of the announcement.

My only defence is that the news has taken a while to process. In part because many of us have been mentally preparing for this since the announcement that he had Alzheimer's back in 2007. Not that this announcement indicated his imminent death, in fact he achieved a remarkable amount in the following eight years, including writing more books, campaigning on behalf of assisted suicide and forging his own sword. But it did make us face the fact that he was not immortal and that at some point a last Discworld book would be written and published,

To further confuse the situation, he had finished his last book only shortly before his death and it is still to be published. For those of us who only knew Sir Terry through his writing, there is a real sense in which he hasn't gone yet and we are still preparing for a final farewell.

I was a relatively late comer to the Discworld. I originally read the Nomes trilogy, Truckers, Diggers and Wings, when I was about 12, but struggled with the Colour of Magic. As many people have said, it has a very different style from subsequent books. I never managed to finish it, though I did, eventually, read the comic adaptation. A few years later I read Soul Music, then the most recent book published, and for a few years bounced backwards and forwards through the series, keeping up with the new books while catching up with the earlier ones in a somewhat haphazard fashion.

This period of heavy Pratchett reading only lasted a year or two before I settled into a pattern of reading the books as they were written. Conveniently, he settled in a pattern of releasing a new book either just before or just after my birthday, which I would generally devour in a day or two before waiting for the next year's Pratchett fix.

As an analyst of his writing, I don't feel I have a great deal to offer, there are plenty of superlatives out there already. Suffice it to say he was a very great writer, whose work was still remarkably easy to read. He managed to create a fantasy world that was at one level more extreme and comedic than any other and yet, somehow, inhabited with characters who actually behaved like real people and whose lives and interests were relatable. It was also a world in which society, technology and politics could progress. Strangely, this all struck a chord with me as a Warhammer fan.

Bizarre as it sounds, when the Warhammer world was first truly developed, mostly through 1st edition Warhammer Fantasy Roleplay, it was an andidote to the excessively epic heroic fantasy characterised by Dungeons & Dragons. The Warhammer world took a pretty close copy of late Medieval/Renaissance Europe as it's base and inserted fantasy creatures, without dramatically altering human behaviour. If you look at the early Warhammer novels (especially Drachenfels or the Orfeo trilogy) it's not hard to see the parallels, even with a somewhat grimmer atmosphere.

Remarkably, when Games Workshop were first casting around for writers for the first Warhammer novels, Terry Pratchett was one they approached and he tentatively said yes. Sadly, this first attempt came to nothing, but the idea of a Pratchett influenced Warhammer world is tantilising (for a start 9th edition Warhammer might have been ushered in by a change in the global socio-political set up or the development of new technology rather than a Daemon-influenced Megapocalypse).

An odd thing about Pratchett is, despite his clear and obvious success, his work has not seeped into popular culture as strongly as others. Most people have an idea of who he is and may even know the word "Discworld", but few of his characters or settings are known outside of his readership. In contrast Gandalf and Harry Potter are recognised well outside of fantasy fans.

Part of the reason for this may be that Pratchett's novels were not made into films. There were a few television versions. Soul Music and Wyrd Sisters were animated by Cosgrove Hall, but suffered from low budgets and poor scheduling. While Sky's live adaptations had bigger budgets, but the choices of books were odd. Hogfather largely involved established characters from earlier novels, the Colour of Magic isn't much like the rest of the series and Going Postal, probably the best adaptations, was one of the most recent at the time and befitted from existing knowledge of the city of Ankh-Morpork. Plus there was Sky's determination to shoe-horn David Jason into prominent roles in the first two. The series also didn't have as strong an impact in the USA as it did in Europe, despite some devoted fans.

The effect of the Discworld's failure to have much impact outside of the books was to give readers a more personal connection to the series. Reading is still a uniquely solitary and personal way to experience art and culture. Books allow their authors to speak to their audience directly and for the reader to feel some sense of direct contact with the thoughts and ideas of the writer. So for many fans the death of Terry Pratchett feels, somehow, personal in a way that the death of an actor, singer or celebrity isn't.

Terry Pratchett's legacy was that it was possible to feel this personal sense of loss, despite being one of an audience of millions.