Showing posts with label 54mm. Show all posts
Showing posts with label 54mm. Show all posts

Tuesday, 3 July 2012

Mismatching models and concept

I've been dabbling with Inquisitor for a couple of months now and have had a few thoughts about the games..

As I understand it, Inquisitor began life as a plan to produce a range of 54mm scale miniatures. I maybe wrong about this, but I believe the impetus came from the Games Workshop sculptors rather than the rule designers. Inquisitor was one of a number of proposals on the table for how to support this new range.

In other words the plan was to produce a 54mm skirmish game, not a strongly narrative, RPG-esque wargame. The latter part came later and developed out of the scale, not the other way around.

One feature of the initial release of Inquisitor models, the ones that appear in the rulebook and that actually went on sale in Games Workshop shops, is that they are all specific characters. True, they are representative of archetypes - Inquisitors, Mutants, Tech-Priests, Rogue Traders, etc - but they are all given names and quite specific looks. Some of them actually depart quite substantially from the archetype that Games Workshop had established. We have a highly unusual Imperial Guard Veteran in Sergeant Stone and the Archo-Flaggelant Damien 1427 is quite different from the established Servitors that had existed in Warhammer 40,000 previously.



So, as a starting point for the game we have a small-scale skirmish game (a necessity given the scale and retail price of the models) based around specific, named characters. Given this, an obvious route to take would have been that taken by the "boutique" skirmish games that have become so common, for example Malifaux, Anima Tactics, Freebooters Fate, Helldorado, Carnevale and even Warmachine and Hordes to some extent. Each of these games are based largely on named characters. Characters rules are essentially complete, which is to say there s little opportunity to customise or upgrade them. And, although the games each feature a strong narrative background, this is only lightly portrayed in the games themselves, which are focused on competition.

Inquisitor does not do this. In fact, it pays very little attention to it's named characters at all. Most of them get little more than a paragraph of background information in the rule book, and their rules are presented as examples of the archetype they represent.

Instead, Inquisitor does something very Games Workshop, it emphasises creating and building your own warband. The hobby section in the back of the rule book is packed with images of models that players have converted and painted themselves, with varying degrees of success. In fact, the message seems to be that it is more important to create your own warband than to demonstrate any particular painting and modelling skill. For those players who don't want to convert, the same models are presented over and over, with different paint jobs representing different characters (Inquisitor Eisenhorn clearly inspired a number of imitators).



This was followed up in White Dwarf and the short-lived Fanatic magazine, in which articles invariably focused on players custom warbands and battle reports only showed one warband made up of models assembled and painted as they were originally designed.

The problem is that the Inquisitor models, as striking and well-sculpted as most of them are, are not well suited for this sort of thing. Most of them are in specific, often quite dramatic poses, with highly distinctive clothes. Even arm and head swaps are not simple and often require substantial pinning or green stuff. Making an original model can often be an expensive business as it requires pieces from multiple existing models.

So what you have is a game where the model range is out of step with the intent of the rules, which is very odd when you consider that rules existed to support the models. The strange thing is that if Games Workshop were inclined to take a second look at Inquisitor, they are now in a much better position to do justice to the concept.



Inquisitor models were (and are) entirely metal. That meant that providing alternative parts was expensive. But since Inquisitor's release, Games Workshops plastic technology has come on in leaps and bounds. If Inquisitor were re-released today, then the models could be plastic kits with multiple interchangeable options and with parts that could be mixed and matched between kits. The quality of recent GW plastics demonstrates that it is possible.

Unfortunately, it won't happen because Games Workshop will no longer go near anything that might take the focus away from their core games. So Inquisitor remains, fundamentally, a game out of step with the times.

Sunday, 17 June 2012

Fun with 54mm

Hello again. It has been a while hasn't it? I'm sorry I haven't dropped in more, I certainly intended to keep up posting during my little sojourn with a certain popular UK reality TV show, but somehow it all slipped away from me. It seems that one blog at a time is just about my limit. Nevertheless, it was a useful exercise as it kept me writing to a weekly schedule.

Anyway, although this blog has been inactive, my wargaming hobby stuff has most certainly not been. I still have big things planned of which more information in due course, but in the meantime I thought it was worth posting a catchup of the things I have been up to. And, once again, I have flitted my way to a new project like an old lady distracted by a ball of brightly coloured wool (I assume).

For the last couple of months I have been hard at work on Games Workshop's Inquisitor. For those who do not know, this is Games Workshop's 54mm scale skirmish game set in the Warhammer 40,000 universe and focused on the shadowy Inquisition, a secretive of organisation of operatives and nutters dedicated to fighting aliens, daemons, witches and just about anyone else they don't like the look off (kind of like the United States armed forces, but more effective).

Inquisitor is one of those games that Games Workshop introduced, promoted like crazy, grew bored of, shoved off into the Fanatic department and then tucked away in a little ghetto within their website and tried to pretend didn't exist when Fanatic was downsized. As a consequence, not all of the models are available anymore and the support for the game is now non-existent. On the plus side, the price of the models has not dramatically increased over the years, models that once cost £12 or £15 in 2002, now cost £18.50 which by Games Workshop standards is hardly an increase at all. And GW haven't bothered to recast them in horrible semi-melty resin stuff with air bubbles and mould lines all over it (also called Finecast, fine in the same sense as Tesco Finest range I suspect).

Inquisitor was one of those games that got away. I had the rules and a few of the models in various states of assembly and painting but hadn't gotten around to much more. But at Salute 2012 I was inspired by this model.

Originally Lady Gregorian sculpted by Steve Buddle and available from Model Display Products. I had to have this model and because of a weird mental tick that requires me to only buy models for theoretical use in games, I turned to Inquisitor where she makes a rather lovely Rogue Trader.

While I was there, I also picked up this model from Magister Militum. He started out as a 28mm scale giant Ape, but with a bit of conversion work became an Inquisitor scale Jokaero (alien apes with a fetish for technology, sort of a cross between Chewbacca and R2D2).



Once I got into it, building Inquisitor warbands turns out to be remarkably addictive. I have two warbands down and am working on a third, with a small band of Chaos Renegades to acts as antagonists planned. It is not unlike building Warbands of Realms of Chaos. Both games favour narrative over competition and are not concerned with rigid fairness or strictly equal forces.

My first Warband - from left to right Cornelius the Jokaero, Rogue Trader Marika Emeraldus, Inquisitor Hans Grummond, Acolyte Serina Barius


Painting in this scale turned out to be easier than expected. It benefits from more subtle highlighting, but the detail has been easier to pick out and I am generally pretty happy with the results so far. Not had a chance for a game yet, I'm trying to get plenty of scenery painted up, but when I do I will post up some results.

Rogue Tech Priest, Martel Cranch

The Rogue Tech Priest Martel Cranch is probably my favourite Inquisitor model. The Servo arm on his back was a big conversion made from parts of an old Ork Mega Gargant from Epic. The model needed a lot of pinning to stay together, in fact the only part of him not pinned in his head.

Inquisitor Rayne Serephene

If you're interested in reading more about the rules and background of my Inquisitor characters, I have been posting on the Conclave forums:


I also have a few more pictures in these posts: