Sunday 10 August 2014

Presenting the Games Workshop official product name generator

I can exclusively reveal the current system that Games Workshop uses to generate names for it's products. In a nod to the classic games of yore, it's all done through a simple table. Roll a D100 and consult table A to generate the first part of name and then another D100 and consult table B to generate part 2.


A
B
01 – 05 Dark 01 – 05 Blade
06 – 10 Death 06 – 07 Blaster
11 – 14 Fire 08 – 15 Brute
15 – 17 Forge 16 – 19 Claw
18 – 26 Hell 20 – 24 Crusher
27 – 30 Inferno 25 – 28 Engine
31 – 35 Iron 29 – 35 Fang
36 – 40 Mauler 36 – 40 Fiend
41 – 47 Murder 41 – 43 Flayer
48 – 53 Night 44 – 47 Forge
54 – 56 Raven 48 – 50 Furnace
57 – 61 Razor 51 – 55 Grinder
62 – 63 Rot 56 – 62 Guard
64 – 69 Skull 63 – 68 Mauler
70 – 75 Slaughter 69 – 73 Pod
76 – 80 Soul 74 – 76 Raven
81 – 83 Stone 77 – 82 Skull
84 – 89 Storm 83 – 88 Storm
90 – 95 Thunder 89 – 94 Talon
95 – 00 Venom 95 – 00 Wing

If you roll the same word twice, you can re-roll or just go with it. You can never have too much of a good word.

Depending on the success of the random table, the current plan is to restructure the design studio as a single man operation consisting of Jervis Johnson and a huge book of random name, rule and fluff generators.

Sunday 3 August 2014

Bushido - Battle in the Swamp, with pictures

Here are a few pictures from my latest game of Bushido the first since I finished my project to paint all my Bushido models and the first in which I got to use all painted models and scenery.

I don't have the notes or patience for a full battle report, but I'll provide a quick summary.


The battle was between the Temple of Ro-Kan (mostly monks plus a handful of primates) and the Savage Wave (an alliance of Oni, big red demons, and Bakemono, small green ones). The scenario objective was to rotate the stone idols to face their starting line. The faction with the mostly idols at the end of turns 2, 4 and 6 would get 1 victory point. To complicate matters, one of the idols belonging to the scoring side would disappear after scoring.

The temple advanced rapidly and took control of two idols, despite taking fire from Bakemono archers hiding in the woods and the snares of Bakemono scout, Tra-Peng.
The Savage Wave advance was slowed by the powers of Master Monk Ekusa (riding on a tortoise) who left the Oni contemplating existence and not moving very much.
Water manipulating Monk Rikku called up a wall of water to shield the Monks from the Bakemono archers, while diminutive Monk Koji's pack of macaques confront a Bakemono bushi on the bridge.
The macaques were killed or scattered, but their place was quickly taken by their Gorilla-sized cousin and the Bakemono Bushi defeated. With a bedazzled Oni still blocking the bridge, a Bakemono spearman made his way through the swamp.
Meanwhile, Bakemono drummers Okina and Oto moved the central Buddha statue back to a neutral position and Tra-Peng moved it to face the Savage Wave's side and snatched a victory point
Koji and his remaining macaque made short work of the of the Bakemono spearmen, but Wakka the Oni hurled his massive stone Buddha head at Master Ekusa. Yumi pushed the master out of the way and took the hit herself, but a combination of Master Ekusa's healing powers and her own (courtesy of an upgrade card) brought her back to full strength.

Having finally finished contemplating his existence, the Oni Ushiused his dominate power to take control of Yumi. Master Ekusa responded by calling an aura of tranquillity that stopped her from attacking her own side, so Ushi drove her away from the bridge at top speed. Meanwhile, Gori-san took care of the Bakemono archers.
With Yumi recovered, Ushi used his power on Master Ekusa, driving him away. But it was too late, with Koji distracting Ushi and Yumi taking care of Tra-Peng, Rikki and the tiny Aiko rotated the central statue back to the Temple's line taking a victory point and winning the game.