This blog post will be something of an unfocused ramble. I have had a number of thoughts on a particular subject, but not really a coherent line of argument. This post will be more about raising questions than answering them and I will have to apologise in advance for not reaching any definite conclusions.
Some readers may be aware that I have been building a fantasy Chinese army for Hordes of the Things. My goal is to build several armies all capable of battling one another in a Fantasy world loosely based on Medieval East Asia, much in the same way that the Warhammer world is based on late Medieval Europe.
With that in mind I toyed with several different ideas for armies. In particular, I wanted a fantasy analogue for the Mongolian hordes of Genghis Khan that swept through Asia and Europe during the 13th centuary. Games Workshop had done two ranges of Hobgoblins in the past that had a very Mongolian look, with similar armour, weapons and facial hair, but they are long since out of production and not easy to find. Instead, I decided to use Games Workshops current range of Fantasy Goblin Wolf Riders, as they were easier to obtain, relatively inexpensive and still had a number of design details that echoed the Mongolians, such as their hats and shields. The fact that I could do an entire army of wolf riders was also pretty appealing.
Having gotten hold of my first wolf riders, I decided to try and make them look a bit more like the classical image of the Mongolian army by adding some moustaches and beards with green stuff. It was only when sticking bits of green stuff to their faces that the thought occurred to me that this could be taken in a different way than I was intending. I was always planning to post pictures of these on my blog and it has left me wondering what people might think. Could my sticking green stuff on goblins to make them look 'Mongolian' be taken to mean that I thought Mongolians look like Goblins? Or that all it takes to make a Mongolian is a droopy moustache? Worse, what if this really did say something about my subconscious attitude to Mongolian culture?
This was probably a huge over-reaction and I doubt anyone would be sensitive enough to take offence. My army was inspired by Mongolian culture, but not meant to say anything about it. Readers would understand that.
However, this whole line of thought was disconcerting to me, because I was bringing ideas and attitudes to my wargaming that I usually leave outside. As a self-consciously 'woolly liberal' I spend a fair bit of time on blogs and messages boards getting unnecessarily irritated by people's casually prejudice and racism, and self examine my own beliefs, opinions and attitudes for signs of prejudice. If anything, wargaming is an antidote to this, an area that is just for fun, where I can leave political debates behind.
But once I had started thinking in this way I couldn't easily stop and it made me think some more about other 'odd' aspects of wargaming.
Take the example of the Nazis, largely regarded as one of most evil regimes in history.* Yet, plenty of us have no qualms about collecting armies of World War 2 Germans. What does this say about us? Does it say anything? Somehow the regime has developed a kind of pop culture split personality, where the are regarded as some of the worst criminals in history and simultaneously pulp fiction baddies. This is not unique to wargaming, but is also present in film and video games.
I have a German army for Secrets of the Third Reich in which World War 2 Germans rub shoulders with Vampires and Werewolves. This does not mean I sympathise with their ideology even the smallest amount. I only collect that army because my little brother wanted to collect Brits. But I wonder how I would feel if, say, a Jewish person who had relatives who died in Holocaust saw them. Would I defend them? Would I feel the need to?
My Grandfather fought in World War 2 and was heavily involved in operation Market Garden. My Dad still has photos to prove it. I have seen battles in which he was involved made into wargaming scenarios. I'm not really into World War 2 historical games, but if I were, how would I feel about recreating those battles? Would I include a model of my grandfather? Would that be disrespectful? Or would it be more disrespectful to leave him out?
That's a conflict still in living memory. But what about conflicts still going on? Osprey is publishing 'Force on Force', a set rules for modern warfare from Ambush Alley. The Assault Group and Black Scorpion make US and British troops and Insurgents. Isn't it a bit odd to be turning conflict in which people still dying into game? What would you say to relatives of soldiers? I don't think these companies mean to offend, or are doing anything morally wrong, again, when I think about it in this way, it just feels odd.
Our hobby involves simulating conflicts in which thousands or millions died. Is that weird? True, the history of the world would have been a lot less bloody if conflicts had been resolved with wargaming instead of war. But they weren't. Does our hobby trivialise this? Or is it just a bit of fun? Is treating it as a bit of fun distasteful?
It would be too strong to talk about bringing questions of morality into wargaming. I don't think any of these questions are serious enough to warrant the term. But maybe taste and decency? Would that be appropriate? I raise all this stuff only because my slightly silly wobble over my 'Mongolian' Goblins made me think about wargaming from a different perspective.
As I said at the start, I don't have any conclusions to draw, just a bunch of questions. Including the question 'Does any of this even matter?' I can't pretend to have an answer to that. All I can say, is that it has made me think.
*I would say the most evil but that would probably start an argument with someone siting Stalin's precise casualty count and begin a debate begins over numbers versus intent, so suffice it to say if we listed worst regimes in history they would be near the top.
Showing posts with label China. Show all posts
Showing posts with label China. Show all posts
Tuesday, 1 March 2011
Saturday, 15 January 2011
HOTT Fantasy Chinese
I've been wanting to put together a Hordes of the Things army for some time now. For people not in the know HOTT is a set of general fantasy wargame rules for use with any models. It's part of the same family of games as DBA and DBM and uses many of the same rules and basic conventions. Conveniently it is now available for free from the Wargames Research Group website (though for reasons unfathomable to me and surely unpolicable you are limited to one copy per person).
HOTT uses 'element basing' so several models are clumped together on one base to produce a single element. The elements are all generic types such as Blades, Spears and Shooter or the more fantastic Magicians, Heroes and Dragons. The great strength of HOTT is you can pretty much define your models as any element you like leading to some pretty outlandish armies - like Narnians, Winnie the Pooh and Invisible Men (an army of floating hats, seriously).
I had wanted to put together an HOTT army, but had no desire to rebase my existing Warhammer models or rehash the same thing again in HOTT form. So I had been subconsciously looking for a hook for a while. Inspiration struck when a news update on TMP alerted me to Black Hat miniatures range of Fantasy Chinese figures. Finally, I had my hook.
Black Hat provided me with the fantasy figures I wanted, but I wanted a decent range of more general troops. Black Hat did some, but they were quite pricey and, somehow, didn't grab me. So I found myself at Curteys miniatures purveyors of all things East Asian. I went back and forth over which era to go for, before ultimately settling on the Song dynasty because it was they who faced the Mongols and because of some seriously lovely Heavy Cavalry models of which more below. Armed with my shopping list I set off for Warfare Reading, where both companies would be in attendance, and after two months painting the results are below.

Song dynasty Swordsmen and Halberdiers. These are all Curteys miniatures. I went with earthy browns, red and greens and tried to make them not too uniform while still looking coherent. The Song dynasty didn't have a standing army as such, raising local militia from villages as needed.
These guys are quite heavily armoured, but I thought that was appropriate for the fantasy theme; armies of well armed soldiers that can be rendered easily in CGI fit better than a rag tag band of peasants (though I may well return to the peasants in future).
In HOTT these are elements of Blades and Spears. Curteys do a set of Song dynasty spearmen, but I liked the halberdiers more.
Song dynasty crossbows. An obvious choice of weapon for militia as anyone can be trained to use them quite quickly. In HOTT these are shooters.
I love these Song Heavy Cavalry. I did my research and used the colour scheme seen in a couple of different Osprey books, with the exception that I changed the jackets to black to give a bit of contrast with the red. In HOTT these are treated as Knights.
The General and army standard. Another Knight Element. As well as his eleborately barded horse, the General has a blue cloak to help him stand out from the rest of the Knights.
Temple Lion Riders from Black Hat miniatures. These were the miniatures that pretty much sold me on the whole concept of a Chinese Fantasy army and I spent a fair bit of time on them. I'm very pleased with the shining gold armour and the glowing eyes of the Lions. In HOTT these guys are paladins.
A pair of flying Wizards who get about by Cloud. I treat them as Magicians in HOTT and justify their extra big base by saying it represents their increased freedom of movement, though they don't count as flyers in the rules. I wanted them to be brightly coloured and stand out from the rest of the army as they are not really soldiers and are just along to provide additional support. These are also Black Hat miniatures.
The army isn't done yet. I still have an element of Monks to paint (Clerics) and it was only after I put it together that I realised how few fantasy elements it contained. Black Hat do some stunning Chinese Style minotaurs that I have my eye on. But I do have enough now for a game. One of the great things about HOTT is that armies are comparitively small and it doesn't take an excessive amount of time of effort to get one together.
After these are done I have further plans for Fantasy HOTT China. Being Song dynasty I need some Fantasy Mongols for them to fight and have my eye on Goblin Wolf Riders. Black Hat also make a model of the 'Chaos Queen' and some guards, hand maidens and Chinese Zombies so I think there might be an army in that. And of course theres always the possibility of Samurai.
With so many historical elements to this army, I'm thinking of expanding it out so that I can leave out the Fantasy elements and use it as an historical army in DBA. I suspect I'll be spending a fair bit of time in the Fantasy Far East.
HOTT uses 'element basing' so several models are clumped together on one base to produce a single element. The elements are all generic types such as Blades, Spears and Shooter or the more fantastic Magicians, Heroes and Dragons. The great strength of HOTT is you can pretty much define your models as any element you like leading to some pretty outlandish armies - like Narnians, Winnie the Pooh and Invisible Men (an army of floating hats, seriously).
I had wanted to put together an HOTT army, but had no desire to rebase my existing Warhammer models or rehash the same thing again in HOTT form. So I had been subconsciously looking for a hook for a while. Inspiration struck when a news update on TMP alerted me to Black Hat miniatures range of Fantasy Chinese figures. Finally, I had my hook.
Black Hat provided me with the fantasy figures I wanted, but I wanted a decent range of more general troops. Black Hat did some, but they were quite pricey and, somehow, didn't grab me. So I found myself at Curteys miniatures purveyors of all things East Asian. I went back and forth over which era to go for, before ultimately settling on the Song dynasty because it was they who faced the Mongols and because of some seriously lovely Heavy Cavalry models of which more below. Armed with my shopping list I set off for Warfare Reading, where both companies would be in attendance, and after two months painting the results are below.
These guys are quite heavily armoured, but I thought that was appropriate for the fantasy theme; armies of well armed soldiers that can be rendered easily in CGI fit better than a rag tag band of peasants (though I may well return to the peasants in future).
In HOTT these are elements of Blades and Spears. Curteys do a set of Song dynasty spearmen, but I liked the halberdiers more.
The army isn't done yet. I still have an element of Monks to paint (Clerics) and it was only after I put it together that I realised how few fantasy elements it contained. Black Hat do some stunning Chinese Style minotaurs that I have my eye on. But I do have enough now for a game. One of the great things about HOTT is that armies are comparitively small and it doesn't take an excessive amount of time of effort to get one together.
After these are done I have further plans for Fantasy HOTT China. Being Song dynasty I need some Fantasy Mongols for them to fight and have my eye on Goblin Wolf Riders. Black Hat also make a model of the 'Chaos Queen' and some guards, hand maidens and Chinese Zombies so I think there might be an army in that. And of course theres always the possibility of Samurai.
With so many historical elements to this army, I'm thinking of expanding it out so that I can leave out the Fantasy elements and use it as an historical army in DBA. I suspect I'll be spending a fair bit of time in the Fantasy Far East.
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