No progress on the Siege Campaign to report, largely because I spent 12 days in Japan. It was a good trip, pretty packed taking in four cities and Hakone national park and riding the bullet train five times.
Japan is generally thought to be a very different culture, but there are some parallels with the UK. Both are Island nations*, with a strong naval tradition. There island status makes them just far removed enough from the nearby mainland to feel somewhat apart from it, while still being heavily influenced by it. Both are obsessed with manors and class. Both punch above their weight culturally. And then there's the question of modelling.
While in Kyoto I visited the International Manga Museum (strongly recommended if you get the chance), which was holding a temporary exhibition about model kits. Sadly, photography was banned, so I couldn't get any pictures. But the exhibition was a mix of historical dioramas and customised giant robot kits, all painted to a standard comparable to the best professional painters of wargaming figures I have seen. Each artist's area was accompanied by a large black and white photo of them at work with a comment about the ideas and influences in three languages. It was a bit pretentious, but interesting that the modellers were being treated as serious artists.
Not far from the Museum was a basement shop selling a substantial range of model kits, along with the tools and paints needed to put them together and a number of glossy magazines about the hobby. You can see from these what Games Workshop was trying to achieve with Warhammer Visions, even if they have a long way to go to reach the Japanese standard of magazine production.
The kits on offer ranged from historical vehicles, to giant robots from various series, video-game, manga and anime characters. Conspicuous by its total absence, was any kind of wargame rules. There is simply no home-grown wargaming hobby in Japan at all. This is not to say there is no gaming. Trading card games, from Yu-Gi-Oh and Pokemon to western imports like Magic the Gathering are hugely popular and there are stores selling board games. I even found one with a range of western imports like Ticket to Ride and Small World. But wargaming has little or no traction.
I visited Japan once before in 2010 and, during that trip, stumbled across Tokyo Games Workshop and even found a few shops with a scattering of GW paints and models. All of this seems to have died away since my last trip and wargaming has, if anything, even less of a presence than before.
The latest issue of Miniature Wargames Magazine includes an article reminding gamers that you don't need perfectly painted models to play a game and advocating a simpler painting style. My trip to Japan reminds us that the opposite is also true. That you can collect and paint models quite happily without ever playing a game with them.
Although, in the UK, we automatically associate collecting and painting models with wargaming, Japan reminds us that there are really two separate hobbies here and that, in another time and place, one can exist without the other being present at all.
*Actually archipelagos dominated by a large central island
Showing posts with label Japan. Show all posts
Showing posts with label Japan. Show all posts
Tuesday, 31 May 2016
Sunday, 4 January 2015
The Temple of mild annoyance
And here is the finished temple in all it's glory. I have to admit, I didn't expect to get it finished quite so quickly.
I had a nightmare of a time with the vertical struts. There are four pieces, one for each side, each of which consists of four vertical struts, attached to a horizontal piece which holds the central shrine building off the ground. You have to slide the four struts through four holes in the decking.
I made the foolish mistake of painting the struts before pushing them through the holes. When I pushed them through, I scraped half the paint off, one strut snapped clean in half and another half snapped and ended up at an angle. I was able to fix them so the casual observer won't notice, but I will never be able to look at anything else.
The end result is two nice pieces that add a bit of variety to my Bushido scenery collection, but which were more difficult to assemble than the 4Ground buildings and, thanks to the limits of my painting skills, don't look quite as good.
But, if you want a nice Japanese-style shrine, I don't think you can find a better one for the price.
I had a nightmare of a time with the vertical struts. There are four pieces, one for each side, each of which consists of four vertical struts, attached to a horizontal piece which holds the central shrine building off the ground. You have to slide the four struts through four holes in the decking.
I made the foolish mistake of painting the struts before pushing them through the holes. When I pushed them through, I scraped half the paint off, one strut snapped clean in half and another half snapped and ended up at an angle. I was able to fix them so the casual observer won't notice, but I will never be able to look at anything else.
The end result is two nice pieces that add a bit of variety to my Bushido scenery collection, but which were more difficult to assemble than the 4Ground buildings and, thanks to the limits of my painting skills, don't look quite as good.
But, if you want a nice Japanese-style shrine, I don't think you can find a better one for the price.
Saturday, 3 January 2015
Scenery in progress
A quick update of what's going on at my painting table.
And a slightly more obvious item, a Torii arch.
And a slightly more obvious item, a Torii arch.
These are both from Sarissa Precision's range of 28mm Japanese buildings and both were Christmas presents (thanks Mum).
I have previously bought Japanese buildings from 4Ground but they only do village buildings. Sarissa do a Shrine and the arch which fit well with my Bushido Temple of Rokan models. Unfortunately, unlike 4Ground, Sarissa's buildings have to be painted, so I have been hard at work this weekend.
Hopefully, I'll have some finished pictures soon.
Friday, 12 August 2011
Mantic, Games Workshop and Substitute miniatures
An editorial on Tabletop Gaming news has had me thinking. The article talks about the virtues of Mantic Games 'non-competitive' approach to wargaming, producing models than can easily be substituted for existing Games Workshop ones and allowing you to produce armies compatible with both companies games. Its a good article, but what I found fascinating was some of the comments below. Most notably:
Firstly, its worth noting that Games Workshop are not exactly slow to send out cease and desist orders when they feel their IP is being infringed. That Mantic have been left alone suggests that Games Workshop don't feel they have any kind of case on this score.
While it is probably true that most, if not all, of Mantic's releases can be substituted for similar Games Workshop ones, its worth looking at exactly what they are producing: heavy armoured dwarfs, elves with bows, Orc warriors, skeletons, zombies, ghouls, vampires. All of these are standard fantasy types, you could just as easily accuse them of ripping off Dungeons & Dragons. If they really were stealing Games Workshop's IP you would expect to see copies of their more distinctive creations. Where are the Gyrocopters? The Varghulf? The Arachnarok? The closest they get is the Abyssal Dwarfs, and that's more filling a niche that Games Workshop set up and have largely abandoned.
The supreme irony for me, though, is that producing models of standard fantasy archetypes is exactly where Games Workshop started and I regard this as very much a good thing.
Wargaming remains a niche hobby, while Fantasy and Science Fiction are very broad genres. Only the most successful and visible properties are every likely to be licensed for official wargames, which is why we have games for Lord of the Rings, Star Wars and little else. The advantage of producing a game based on archetypes, or even cliches, is that players can bring whatever they want to the game. Warhammer is a world that takes many of the high fantasy stereotypes popularised by Tolkein and developed by his imitators, and adds in gothic horror and a concept of Chaos that owes a debt to Michael Moorcock and H P Lovecraft. If you are a high fantasy fan, its not hard to take your favourite novel, comic or film and use it as inspiration for your Warhammer army.
For the most part companies seeking to carve out a niche within the niche of Fantasy Wargaming have tended to either reinterpret the archetypes (Chronopia, Confrontaion) or actively move away from them (Malifaux, Wargods, Anima Tactics). Mantic are different, in that they have decided that they can do the archetypes as well as Games Workshop or better.
That said, Games Workshop are hardly unique. Wargames Foundry, Wargames Factory, Renegade and Black Hat miniatures all have ranges of fairly traditional fantasy models, and thats just off the top of my head. The difference is that these ranges are one among many and don't have the profile of Mantic. Consequently they avoid the charge of 'ripping off' Games Workshop. Not to mention Avatars of War, which is far more explicitly aimed at Games Workshop players than are Mantic.
There's a venerable tradition in producing miniatures and games that can 'substitute' for a wide variety of source material not lucky enough to have a licensed game of its own. I am a fan of anime and manga, and there is a not insubstantial overlap between wargamers and that particular community. However, Japan has no home grown wargames industry at all, surprising when you consider the enthusiasm for model kits and miniature figures. Consequently, there are almost no licensed wargames based on Japanese IP, Privateer Press' Voltron is the only example I can think of. This has left a gap in the market for companies 'inspired' by the manga/anime aesthetic, notably Anima Tactics and Soda Pop miniatures.
Some companies have gone much further to attract the attention of gamers seeking unlicensed products - Doctor Who is a case in point. Black Tree Design still has a range based on the 'classic series' that ran between 1963 and 1996, but the only miniatures based on the recent series were produced by Character Options, who produce the Doctor Who action figures, and were clearly aimed at children. They were small and not well detailed, though plenty of gamers have gotten good mileage out of their Daleks and Cybermen. However, the free, unofficial Doctor Who miniature game remains available to download and both Heresy and Crooked Dice have a range of figures that in no way resemble the Doctor, his allies or enemies.
But the crucial question raised by the above comment is 'would we want it any other way?' I can understand why Games Workshop might have an issue with Mantic games, though they couldn't easily criticise without being accused of hypocrisy, but why would gamers? If you don't like what Mantic has to offer fine. Games Workshop products are still widely available. But surely all gamers benefit from an industry that is able to produce unlicensed substitutes for expensive or non-existent products?
Please show me one single model that they’ve produced that isn’t a direct analogue of a Games Workshop model. I don’t see Mantic making anything other than a token effort to produce a set of rules so their lawyers can point to them and say “Look – we’re not trying to horn in on Games Workshop’s IP – honest!” They’ve put no effort into producing any sort of background or context for the miniatures, and definitely haven’t come up with any new concepts of their own as far as miniature design.From Guinny. I'm going to take a look at this, not to pick on him specifically, but because it neatly reflects and attitude I've seen before and because its an interesting point of discussion. I've seen this attitude a lot, suggesting that Mantic are attempting to rip off Games Workshop and suggesting that there is something unethical or immoral in their approach.
Firstly, its worth noting that Games Workshop are not exactly slow to send out cease and desist orders when they feel their IP is being infringed. That Mantic have been left alone suggests that Games Workshop don't feel they have any kind of case on this score.
While it is probably true that most, if not all, of Mantic's releases can be substituted for similar Games Workshop ones, its worth looking at exactly what they are producing: heavy armoured dwarfs, elves with bows, Orc warriors, skeletons, zombies, ghouls, vampires. All of these are standard fantasy types, you could just as easily accuse them of ripping off Dungeons & Dragons. If they really were stealing Games Workshop's IP you would expect to see copies of their more distinctive creations. Where are the Gyrocopters? The Varghulf? The Arachnarok? The closest they get is the Abyssal Dwarfs, and that's more filling a niche that Games Workshop set up and have largely abandoned.
The supreme irony for me, though, is that producing models of standard fantasy archetypes is exactly where Games Workshop started and I regard this as very much a good thing.
Wargaming remains a niche hobby, while Fantasy and Science Fiction are very broad genres. Only the most successful and visible properties are every likely to be licensed for official wargames, which is why we have games for Lord of the Rings, Star Wars and little else. The advantage of producing a game based on archetypes, or even cliches, is that players can bring whatever they want to the game. Warhammer is a world that takes many of the high fantasy stereotypes popularised by Tolkein and developed by his imitators, and adds in gothic horror and a concept of Chaos that owes a debt to Michael Moorcock and H P Lovecraft. If you are a high fantasy fan, its not hard to take your favourite novel, comic or film and use it as inspiration for your Warhammer army.
For the most part companies seeking to carve out a niche within the niche of Fantasy Wargaming have tended to either reinterpret the archetypes (Chronopia, Confrontaion) or actively move away from them (Malifaux, Wargods, Anima Tactics). Mantic are different, in that they have decided that they can do the archetypes as well as Games Workshop or better.
That said, Games Workshop are hardly unique. Wargames Foundry, Wargames Factory, Renegade and Black Hat miniatures all have ranges of fairly traditional fantasy models, and thats just off the top of my head. The difference is that these ranges are one among many and don't have the profile of Mantic. Consequently they avoid the charge of 'ripping off' Games Workshop. Not to mention Avatars of War, which is far more explicitly aimed at Games Workshop players than are Mantic.
There's a venerable tradition in producing miniatures and games that can 'substitute' for a wide variety of source material not lucky enough to have a licensed game of its own. I am a fan of anime and manga, and there is a not insubstantial overlap between wargamers and that particular community. However, Japan has no home grown wargames industry at all, surprising when you consider the enthusiasm for model kits and miniature figures. Consequently, there are almost no licensed wargames based on Japanese IP, Privateer Press' Voltron is the only example I can think of. This has left a gap in the market for companies 'inspired' by the manga/anime aesthetic, notably Anima Tactics and Soda Pop miniatures.
Some companies have gone much further to attract the attention of gamers seeking unlicensed products - Doctor Who is a case in point. Black Tree Design still has a range based on the 'classic series' that ran between 1963 and 1996, but the only miniatures based on the recent series were produced by Character Options, who produce the Doctor Who action figures, and were clearly aimed at children. They were small and not well detailed, though plenty of gamers have gotten good mileage out of their Daleks and Cybermen. However, the free, unofficial Doctor Who miniature game remains available to download and both Heresy and Crooked Dice have a range of figures that in no way resemble the Doctor, his allies or enemies.
But the crucial question raised by the above comment is 'would we want it any other way?' I can understand why Games Workshop might have an issue with Mantic games, though they couldn't easily criticise without being accused of hypocrisy, but why would gamers? If you don't like what Mantic has to offer fine. Games Workshop products are still widely available. But surely all gamers benefit from an industry that is able to produce unlicensed substitutes for expensive or non-existent products?
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