tag:blogger.com,1999:blog-13945201123303175302023-11-16T10:35:38.500+00:00Wargames & StuffHum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.comBlogger242125tag:blogger.com,1999:blog-1394520112330317530.post-51488049222800214442019-12-31T19:12:00.003+00:002019-12-31T19:12:58.940+00:00A last minute updateI've been very slack updating the blog this year, though I've actually been more productive than ever with my hobby projects. Once again I find myself posting about models I painted and games I played a month or more back.<br />
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Having met my deadline of finishing my Sisters of Battle before the release of the new Codex and having spent the better part of a year working on nothing but Warhammer 40,000 models, I was desperate for a change. For years now I had wanted to have a go at a Wargame/RPG hybrid - something very story-based, with a small party of adventurers battling monsters and gaining experience. I have been slowly accumulating models and looking at rules, but nothing seemed to fit until I came across Rangers of Shadowdeep.<br />
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Rangers of Shadowdeep is set in a world that is slowly being consumed by a weird chaotic fog, called the Shadowdeep. The titular Rangers are tasked with investigating it. What makes it unusual is that its explicitly a co-operative or solo game in which you control a Ranger and their companions against monsters whose behaviour is determined by the scenario and a behaviour chart. It was written by Joseph A McCullough, who wrote Frostgrave, a game a little too similar to Mordheim to capture my interest, but that was well received by the Wargaming community at large.<br />
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The big draw for me was that it could be played with only a small number of models, all of which I could draw from my existing collection and it could be played on a very small table. So it was a good distraction from Warhammer 40,000 that wouldn't take up too much time. The basic rulebook includes four seperate Missions (in game terms a set of linked scenarios) so I could get the models together for the first, play them and then park the game until I wanted to play it again.<br />
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The term "Ranger" conjures up images of Aragorn in Lord of the Rings, but the Rangers are actually highly customisable. You can have a Warrior, Wizard or even Thief Ranger if you want. With that in mind I raided my collection and put together a motley crew of models from all different ranges to represent my Ranger and her companions.<br />
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I created a heavily-armoured Dwarven Ranger named Kyra Snorrisdottir, accompanied by the Paladin Merinda, a half-orc Ranger Shae, a Halfling Conjurer and Elf Rogue who work as travelling entertainers, Ashlynn and Norko and Kyra's faithful hound Beast. The models are from all different manufacturers, Reaper Bones, Heresy, Bad Squiddo, Wargames Illustrated and even GW (Beast is from Mordheim).<br />
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For their first mission the team investigated an apparently abandoned village in which one Ranger had already dissappeared. It turned out the village had been overrun by Zombies.<br />
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The scenario started pretty well, with the group splitting up to investigate and picking off Zombies as they did so. A sudden surge of Zombies left Shae dangerously isolated, but she held them off with her bow until help arrived in the form of Merinda and Norko.<br />
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In the second scenario the Companions tracked down the source of the infection - Giant Spiders whose venom turned people into Zombies. The team got bogged down for a while. Norko, having found a magic sword in the village, got over excited, charged a spider and got himself poisoned for his trouble. While poor beast got similarly poisoned defending Kyra.<br />
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But eventually Merinda, Ashlynn and Shae broke away and burned four of the Spiders treetop lairs, rescuing a captured villager in the process, while Kyra finished off the last.<br />
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So with my first Rangers or Shadowdeep mission complete did I return to the Blood Angels, the Death Guard or the Sisters of Battle? Or was I swept up with Rangers and carry on to the next mission?<br />
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Actually, it was something completely different.<br />
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This might seem like it came out of nowhere, but I have had a Tyranid battleforce (plus a couple of extra bits) sitting around since Warhammer 40,000 fourth edition. I even painted most of it, though they weren't anything close to my current standards. Games Workshop stoked my interest by releasing a really excellent Christmas Battle box. But its real draw for me was that it included 12 Termagents and 12 Hormagaunts. The old battle box had eight of each. Neither of these are viable units under the current rules, but adding them together gave me a nice, usable unit of 12 each.<br />
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The model above is a test of the colour scheme I plan to use. It's based on Hive Fleet Leviathan, who are the ones giving the Blood Angels a hard time. But, rather than use Games Workshop's very white flesh colours, I used Vallejo pale flesh with a shade of Carroburg Crimson and a highlight of pale flesh. I'm pretty happy with the results, though I have since added a second layer of highlights to the carapace edges. Currently, I have 10 nearly done.<br />
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This represents a bit of a change of direction for my hobby planning. A few years back I set the rule that I was only allowed to work on one project at a time and had to complete one before I started on another. But, at the time, I didn't have a clear sense of what a "project" was. I started by painting all my Bushido models, but allowed myself to stop when I played through the <a href="http://wargamestuff.blogspot.com/search/label/Bushido">three scenario campaign</a> I had been playing.<br />
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Since then, my projects have included a <a href="http://wargamestuff.blogspot.com/search/label/Siege%20Campaign">Warhammer Siege Campaign</a>, <a href="http://wargamestuff.blogspot.com/search/label/Beyond%20the%20Gates%20of%20Antares">a pair of armies for Beyond the Gates of Antares</a> and a <a href="http://wargamestuff.blogspot.com/search/label/Shadow%20War">Shadow War campaign</a>, which I used as an opportunity to get in some gaming while I painted my English Civil War models.<br />
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I think going forward I'm going to explicitly link a project to specific games I plan to play - not necessarily whole campaigns, just single games. Right now, I want to paint enough Tyranids to play a game against my Blood Angels or Death Guard. This will probably mean painting my old battle box and the new Christmas army box, so it should keep me busy for a while.<br />
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See you in the New Year, hopefully with plenty of pictures of bugs. Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-50212768521627360552019-10-20T17:52:00.001+01:002019-10-20T17:52:05.953+01:00Sisters are doing it for themselves<div class="separator" style="clear: both; text-align: center;">
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I'm starting to feel like the more productive I get with hobby projects, the worse I get at updating this blog. I've actually been pretty busy with painting and gaming over the last few months, both before and after my Japan trip.</div>
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Firstly, I had enough Blood Angels and Death Guard painted up to try my first game of Warhammer 40,000 Eighth edition. It wasn't a very big game - power level of 75 per side - and I used the open war cards to generate a random scenario, but it was a good opportunity to try out the rules, despite making a few mistakes. Most notably, I kept rolling two dice for morale check instead of one, meaning those units that weren't unbreakable were far more likely to run away.</div>
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In the end the Death Guard edged a victory after the Daemon Prince wiped out an entire Tactical Squad to claim their objective, while the Death Company remained locked in combat with the Death Guard squad guarding their objective.</div>
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I found a very fast and fast moving game. If I had any complaints it was that, like Age of Sigmar, most of the rules are rear-loaded. That is to say, the basic rules are pretty simple but their are dozens of additional rules to keep track of, with most units getting one or two unique rules plus all the stratagems that form a crucial part of the game.</div>
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I think over time, this can lead to the game becoming unwieldy and overburdened with additional rules, as happened with Epic second edition. Though, for the moment it isn't too bad. I'll certainly be playing some more.</div>
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Having gotten my Death Guard and Blood Angel forces battle ready, I decided to take a slight break and look at something else. I've had a decent sized collection of Adeptus Sororitas or Sisters of Battle sitting around unpainted for years now and with the new models on the way it felt like the right time to get them painted.</div>
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The previews of the new models look quite promising. The designs haven't changed too radically, for the most part, so I should be able to slot the new in with the old. But I know from past experience that it's all too easy to be distracted by new models and one way to avoid that is to make sure the old models are painted.</div>
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The first squad I had already mostly painted for my Shadow War Armageddon campaign, which is why they have numbers on their bases. The only change was that the Shadow War squad included a Storm Bolter which I swapped for a meltagun. This was to maximise the number of squads that could use the "Holy Trinity" stratagem that requires the squad to fire with at least one bolter, melta and flamer weapon in order to get a bonus to wound.</div>
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I had already decided to paint my Sisters as part of the Order of the Argent Shroud. This was mostly because I had a pretty quick and easy paint scheme for them. I spray painted them all in Army Painter Plate Mail Metal and gave them a wash with Nuln oil. This took care of all the armoured areas. The robes were painted in Vallejo light grey, then highlighted in pale grey blue and with a final highlight of off white. It took me a few goes to get the exact mix right, however and, if you look closely, you'll see that not all the robes look exactly the same.<br />
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The gloves and holsters were Vallejo black grey with a Nuln oil wash and highlight dark grey and the red areas on the weapons done the exact same way as my Blood Angels - GW Mephiston red, Carroburg crimson wash and then Evil Sunz Red higlights.<br />
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For each squad I left the heads until last and tried to have as many different skin tones and hair colours as possible. I'm not a fan of the Games Workshop all white hair for every model approach.<br />
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My Sisters army was assembled over a pretty extended period. I bought the first boxed set almost as soon as it was released back during 40K Second edition, along with the army book. I then got the £50 small army box as a birthday present. This was basically equivalent to the start collecting boxes you can get now and included a battle sister squad, a seraphim squad and a Canoness with a Celestian Body Guard (though back then they were Seraphim without jump packs).<br />
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That gave me about 1000 points back in 2nd edition, enough for some small games. But when third edition came along, Games Workshop initially nerfed the sisters, reducing them to standard humans in power armour and leaving me with no more than about 400 points. Consequently I left my Sisters on the shelf for a while.<br />
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When Codex Witch Hunters came along at the tail end of 3rd edition, and the Sister were restored to their former glory, I made elaborate plans to rebuild the army, but never quite got around to it, I was pretty distracted with other games at the time. Then, a couple of years ago, I noticed that some of the metal Sisters were going out of stock on the GW website and I had a paranoia attack that they were about to drop the whole range and ordered a bunch more.<br />
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At the time I was thinking or revisiting 4th edition 40K, which had been the version I had most enjoyed. But I still had other projects on the go and didn't have time to do much more than assemble my new Sisters. Then eighth edition came along and my plans changed again.<br />
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The banner carried by the Celestian Imagifier was included in my 2nd edition army boxed set and is the official banner of the Order of the Argent Shroud. If I feel like paying the command points I can upgrade it to the Order's banner. I distinguished this squad from the regular Sisters by adding gold detail to their shoulder pads and helmets, an approach I also used on the Canonesses.<br />
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The army command, including two Canonesses, the original from my army box with a combi-flamer, and Canoness Verdian, who was a Christmas present from my brother last year. The Missionary is a converted Empire Flagellant with a lot of additions from bits box, including the brazier from a Corpse cart. I painted the flame effects by painting them white and then using successive glazes of yellow and then red.<br />
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The Exorcist is a huge, unwieldy beast with a very weird centre of gravity, thanks to it being a plastic kit with loads of extra metal bits.<br />
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I basically followed the same approach as the rest of the army, with a lot of Vallejo brass for the pipes. I painted the parchment and bone in the same way using the highly useful Privateer Press paints Menoth White Base and Menoth White highlight. I painted them with the base initially, then gave them a wash of GW Seraphim Sepia, followed by drybrushing a mix of both colours before a final edge highlight with Menoth White Highlight.<br />
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The Penitent Engine was an impulse buy from when I was at Warhammer World two years ago. I was actually in Nottingham for a Warlord Games event and just popped along for the evening. I remember when these were first released they seemed over priced in money for a model that wasn't worth much in game. But, since then, their monetary price has barely changed, while they have become much more effective in game, making them feel like a bargain.<br />
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I painted most of the Penitant Engine in the same way as the metal areas of my Death Guard - a spray of Army Painter plate mail metal, followed by two heavy washes of Agrax Earthshade to give it a corroded look. The rest followed the same basic scheme as the rest of my army.<br />
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That's pretty much everything I have for my Sisters painted now, so I am taking a short break from Warhammer 40,000 all together to work on a completely different, but hopefully pretty short, project. More updates on that as soon as possible.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-80618287994325203242019-08-03T17:22:00.000+01:002019-08-03T17:22:39.670+01:00Returning JapaneseIt's been a while since my last post. Sorry about that, but those of you who follow me on Twitter will know that, at the beginning of July, I spent the better part of two weeks in Japan. What does this have to do with wargaming? Not much, but more than you think.<br />
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Japan has basically no domestic wargaming industry. Board games, trading card games and even traditional pen and roleplaying is popular, but Japan doesn't really produce any wargames of its own.<br />
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That said, model kits are extremely popular and very widely available. Most notably, the huge range of kits based on the various Gundam anime series. My brother and I stopped in at Gundam Base on the Island of Odaiba in Tokyo Bay. For enthusiasts of the Gunpla hobby (a portmanteau of Gundam and Play) this was like Warhammer World.<br />
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There were huge displays of custom built kits<br />
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An exhibition about Gundam kit manufacture including a model of the factory that produces them.<br />
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Areas for building and painting workshops, including competition winners.<br />
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And an enormous shop selling a huge range of kits from brand new exclusives to kits first produced in the 1970s. It was as Warhammer World start selling every Games Workshop model every produced since the 1980s.<br />
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There was even a small range of kits made from reclaimed plastic from sprues. Games Workshop, take note.<br />
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The highlight of any trip to Odaiba, though is the enormous, life-sized statue of the Gundam Unicorn robot that stands outside the shopping mall. It's like plonking a life-sized Imperial Knight outside a shopping centre in Nottingham.<br />
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Despite the scale of the domestic plastic kit industry, Games Workshop did have a bit of a presence in Japan. I found displays of models in a number of different shops, primarily in the Nerd mecha areas of Akihabara and Nakano in Tokyo.<br />
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We even visited the Osaka Warhammer store in Namba.<br />
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While I was there I managed to pick up a box of Space Marine Heroes series 2. For anyone unfamiliar with these, they were a range of Space Marine models sold individually and randomly in boxes. At first they were a Japanese exclusive, before getting a release elsewhere, essentially because everyone complained.<br />
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Series 2 are not over here yet and, this time, they are all Terminators. Warhammer Osaka was selling the individually and in complete boxes of six, which guarantees you all six designs. Both my brother and I snapped up a box, which prompted me to film my first ever unboxing video, now available on YouTube.<br />
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Apologies for any quality issues. My camera is quite good at auto-focusing, but for some reason it didn't like Captain Donato's card. So here are the images of it below.<br />
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Anyway, it was a great trip, not only for wargaming reasons. More posts soon, hopefully.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-20590997532220732392019-06-12T21:16:00.001+01:002019-06-12T21:16:22.271+01:00Shadow War Campaign Final Mission Part ThreeWhen we last left the Shadow War Campaign Final Mission, the Sisters of Battle had taken the lead having captured their primary objective and carried it off the table via their deployment zone.<br />
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Part one, covering the mission and deployment is <a href="https://wargamestuff.blogspot.com/2019/05/shadow-war-campaign-final-mission-part.html">here</a>.<br />
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Part two is <a href="http://wargamestuff.blogspot.com/2019/05/shadow-war-campaign-final-mission-part_29.html">here</a>.<br />
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When we left things in Part Three, the Sisters of Battle had just carried their Primary Objective off the table, securing them 3 victory points. As they were in second position on the leader board, that meant any other Kill Team than the Orks needed 4 Victory Points to beat them and win the campaign.<br />
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Enough Orks had recovered to try and drag their primary objective, the Doomsday Device, back towards the table edge. <br />
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But they were now coming under attack from Blood Angel Scouts and Tau, both of whom needed to go through the Orks to get their own objectives and both of whom needed to stop the Orks if they were going to win the campaign.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrNxHW_kcFnCW2tG0d5XYlCp98ArTk8pIDUgIcoCm_ZBH7t4fcxwUGDelS5Yv_G0EoJPg3jRtTxGiZjFxJa6MBZhyphenhyphenXFrGHKGqGrZd5T351zOGHHlcdOnS_pUk3vJ4nJAqp8GcFcU-5kGqO/s1600/23+Attack+from+all+sides.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrNxHW_kcFnCW2tG0d5XYlCp98ArTk8pIDUgIcoCm_ZBH7t4fcxwUGDelS5Yv_G0EoJPg3jRtTxGiZjFxJa6MBZhyphenhyphenXFrGHKGqGrZd5T351zOGHHlcdOnS_pUk3vJ4nJAqp8GcFcU-5kGqO/s400/23+Attack+from+all+sides.JPG" width="400" /></a></div>
<br />
But despite the heavy attack, the Orks kept struggling on.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihYc19mzAPUBk_14Bl9pe6kepS5lxNVTWXPA5HYNiR5rTAWcrzOtP1xfcvLJOKUj6ufYirchp1wlUw7B_G2zmFR-ii5pujQv16dfGrGBZ5Ug3EPjT3LuGvXOKLzrkMxAiz2_wqkY48uPbW/s1600/24+Still+trukking+on.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihYc19mzAPUBk_14Bl9pe6kepS5lxNVTWXPA5HYNiR5rTAWcrzOtP1xfcvLJOKUj6ufYirchp1wlUw7B_G2zmFR-ii5pujQv16dfGrGBZ5Ug3EPjT3LuGvXOKLzrkMxAiz2_wqkY48uPbW/s400/24+Still+trukking+on.JPG" width="400" /></a></div>
<br />
Meanwhile, having lost the Data Bank that was their primary objective, the Chaos Marines started moving towards the centre in the hope of claiming Victory Points elsewhere. And the Sisters were not resting on the laurels. Grabbing one more piece of Archeotech would cement their victory.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-sNYkv0WFiVBigQBPQ0JL-qmgqPU_dnVK_6mZ9VXNfiqs_26XJOvzf2jVB1-LhhF2wIuhV5fITts8qU-CEU8LZEOyjsxt_zPcX4O2RM-p0nxGQlUG0Tk0vRpouPa49R14OqEPVlUcDkqf/s1600/25+From+the+North.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-sNYkv0WFiVBigQBPQ0JL-qmgqPU_dnVK_6mZ9VXNfiqs_26XJOvzf2jVB1-LhhF2wIuhV5fITts8qU-CEU8LZEOyjsxt_zPcX4O2RM-p0nxGQlUG0Tk0vRpouPa49R14OqEPVlUcDkqf/s400/25+From+the+North.JPG" width="400" /></a></div>
<br />
The Dark Eldar had broken away from the Tau and, with their high speed, were certain to make it to the table edge.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzIpJLDCvxt5a_FDWQPXFu7su9dJn1-4JLQZRWYyh9Sk5_uB0RlZHK2vqJvg5_J1o4Q4h54TQB3UxePbqLe63Loy6J_-iMvULVKBV4sMB6GH84EfMe_MeoSftuFMA_pMV2gvxhV9bCZvcA/s1600/26+Strength+in+numbers.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzIpJLDCvxt5a_FDWQPXFu7su9dJn1-4JLQZRWYyh9Sk5_uB0RlZHK2vqJvg5_J1o4Q4h54TQB3UxePbqLe63Loy6J_-iMvULVKBV4sMB6GH84EfMe_MeoSftuFMA_pMV2gvxhV9bCZvcA/s400/26+Strength+in+numbers.JPG" width="400" /></a></div>
<br />
With their primary objective lost, the Tau turned their guns on the Orks. Their slim chance of a victory depended on securing all four remaining objectives. But just as they really started to focus, their shooting failed. A series of utterly appalling rolls meant that even it point blank range they missed, or if they didn't miss failed to wound or if they wounded the Orks made some truly ridiculous saving throws. The Orks were being pinned, but still dragging their objective inch by inch to the table edge.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2oW5f0WljYdoyLyN2xJ7iYGDJq45PBI1Brkc95QrYp6zCGRiCF3PrQxsE42Ud_H5sKiZO_Woj8lSgIl_tX7xuUCSBJKZkPbvX_ZeVbuBETCJo41qqde32NUyrWsZUJYvjiAzD7OY567NO/s1600/27+Terrible+shooting.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2oW5f0WljYdoyLyN2xJ7iYGDJq45PBI1Brkc95QrYp6zCGRiCF3PrQxsE42Ud_H5sKiZO_Woj8lSgIl_tX7xuUCSBJKZkPbvX_ZeVbuBETCJo41qqde32NUyrWsZUJYvjiAzD7OY567NO/s400/27+Terrible+shooting.JPG" width="400" /></a></div>
<br />
On the far side, the Sisters of Battle Seraphim had seized a second objective, while the rest of the Kill Team tried to surpress the Chaos Marines with supporting fire.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGL4IwEPl-2-y7f479w7qL67t_DVOh4mslPSxSYWZEbZVvZejZhUsYFPqhPg7yov6WPKg04EGREhomJk9e_rBR57i5hQpSOTXzozQiiREifjDjj25C-pUT1gYXvlVqJHd2f_hL7gQvcLOA/s1600/28+Covering+Fire.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGL4IwEPl-2-y7f479w7qL67t_DVOh4mslPSxSYWZEbZVvZejZhUsYFPqhPg7yov6WPKg04EGREhomJk9e_rBR57i5hQpSOTXzozQiiREifjDjj25C-pUT1gYXvlVqJHd2f_hL7gQvcLOA/s400/28+Covering+Fire.JPG" width="400" /></a></div>
<br />
But they had reckoned without the Dark Eldar. With their primary objective secure, the Succubus and Homunculus saw an opportunity to take another victory point and steal victory from the Sisters.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibCInm0T6m_uaFLZATQqUaLdHfUMNmcFzQPGbZYP0aGbJXtUP9OnsJlAdYoE9SZS2dwxtF5KisAe9gT8Q6pKFyUt6X7rSyFFgXAixnRtPkhb7SegHt2Vjj6xSsSy5BoH4BRG5niqi7gqzK/s1600/29+Stabbed+in+the+back.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibCInm0T6m_uaFLZATQqUaLdHfUMNmcFzQPGbZYP0aGbJXtUP9OnsJlAdYoE9SZS2dwxtF5KisAe9gT8Q6pKFyUt6X7rSyFFgXAixnRtPkhb7SegHt2Vjj6xSsSy5BoH4BRG5niqi7gqzK/s400/29+Stabbed+in+the+back.JPG" width="400" /></a></div>
<br />
The Orks were inches from victory and the last few survivors desperately tried to fend off the Tau, whose shooting had not improved. At the same time, the Blood Angel Scouts were still trying to take their primary objective.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHQfZmRhYfZ383ISSAUWdO23NYs4sLxYMpi5On4cSU0pBVh9a2VeJ7v339nGbA3k8jS3WkhrejQef294WUvDg7a0PZIrWZWESDdYHCCHDZGMgyghQg8d-V4F4wV_P34dMC4F5qsP3iBncl/s1600/30+On+the+edge+of+victory.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHQfZmRhYfZ383ISSAUWdO23NYs4sLxYMpi5On4cSU0pBVh9a2VeJ7v339nGbA3k8jS3WkhrejQef294WUvDg7a0PZIrWZWESDdYHCCHDZGMgyghQg8d-V4F4wV_P34dMC4F5qsP3iBncl/s400/30+On+the+edge+of+victory.JPG" width="400" /></a></div>
<br />
The Succubus charged the Seraphim, who had little chance against her in hand to hand combat. Meanwhile, the Chaos Space Marines were closing in on the surviving Sisters from behind.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2eMbHvVvLGB5B1OzMLZxdXbTdzBvqEdr92Uw_J6UOGVHVot9AEn6mTHIT0fe6ul6t3SpsjucmBB94B7iUz0SN6TjX46WXZmGmTtPtENS32lsDNVHM-o9FomilaMbPYtlo0Axy-brrV36U/s1600/31+Pincer+movement.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2eMbHvVvLGB5B1OzMLZxdXbTdzBvqEdr92Uw_J6UOGVHVot9AEn6mTHIT0fe6ul6t3SpsjucmBB94B7iUz0SN6TjX46WXZmGmTtPtENS32lsDNVHM-o9FomilaMbPYtlo0Axy-brrV36U/s400/31+Pincer+movement.JPG" width="400" /></a></div>
<br />
But the Chaos Marines were not about to surrender a piece of archeotech to the Dark Eldar and they turned all their firepower on the Succubus.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCCc4pAdNTkUTp060laBPPtWpbhFdhzMdd9GTAcXWcBw0V3cUXaRbjYNF_Sv9wzk9x_kRhlnoScgNWqZ0qKDNDUMzDKuNrqF5nNLl361k8xpP9KCosvuDvrUiaNivWL2tF5stsHRgDYedf/s1600/32+No+chance.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCCc4pAdNTkUTp060laBPPtWpbhFdhzMdd9GTAcXWcBw0V3cUXaRbjYNF_Sv9wzk9x_kRhlnoScgNWqZ0qKDNDUMzDKuNrqF5nNLl361k8xpP9KCosvuDvrUiaNivWL2tF5stsHRgDYedf/s400/32+No+chance.JPG" width="400" /></a></div>
<br />
But all this was, ultimately, a sideshow, because on the near side, Trukk the last Ork still standing, dragged the Doomsday Device over the line, giving the Orks 3 victory points. As they were at the top of the leader board, any other team needed 4 victory points to beat them.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHvWhVFfPgSqOTqD1mCz3WaTVUAciVhtmCM5wBQRbM3MjnZQHiQaY72jqFtJyRsv6CoxeSE9RQVB1VsE8x0wyiwLmu6c4KB6eRgKgSbf8ki8m4bZDv-yEV6uFt6-xwQKJUVJ-di6h0zR2Q/s1600/33+Trukk+wins+the+campaign.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHvWhVFfPgSqOTqD1mCz3WaTVUAciVhtmCM5wBQRbM3MjnZQHiQaY72jqFtJyRsv6CoxeSE9RQVB1VsE8x0wyiwLmu6c4KB6eRgKgSbf8ki8m4bZDv-yEV6uFt6-xwQKJUVJ-di6h0zR2Q/s400/33+Trukk+wins+the+campaign.JPG" width="400" /></a></div>
<br />
The Blood Angels, Dark Eldar and Chaos Marines fought over the one of the remaining pieces of archeotech...<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsIYdsztMRkuxnhjSiQuwZa0vyTNmeHohVarKI1TN6cX18S0OvKt-y-NeOZNoGV5DBnFfSn9KbPOiopg9HdGY2mdx1Kmf7QaXzjgzX4IdA-AVqZR18DhnysxXD3tBHPjsvw8wgvV9xOLI7/s1600/34+Last+skirmishes.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsIYdsztMRkuxnhjSiQuwZa0vyTNmeHohVarKI1TN6cX18S0OvKt-y-NeOZNoGV5DBnFfSn9KbPOiopg9HdGY2mdx1Kmf7QaXzjgzX4IdA-AVqZR18DhnysxXD3tBHPjsvw8wgvV9xOLI7/s400/34+Last+skirmishes.JPG" width="400" /></a></div>
<br />
...and the Tau secured another piece of archeotech, which happened to be the Blood Angels primary objective. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH3KNCliiA8uB5HddQeaOJkid-CQ2GEQHMikZPn-nxkcfE2lGvv3a8F_q-sFr5nJ1dTjJ_no9KMZ4qzOQh7Bl9KNpV48n243eObImSoWPfYQlQB6tUW7MjmEB0mw8fkr6rbbBtzc-QWpFg/s1600/35+Getting+Something.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH3KNCliiA8uB5HddQeaOJkid-CQ2GEQHMikZPn-nxkcfE2lGvv3a8F_q-sFr5nJ1dTjJ_no9KMZ4qzOQh7Bl9KNpV48n243eObImSoWPfYQlQB6tUW7MjmEB0mw8fkr6rbbBtzc-QWpFg/s400/35+Getting+Something.JPG" width="400" /></a></div>
<br />
The rest of the Tau positioned themselves to prevent the remaining scouts from trying to take it back.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyoqcsFQdGFsndZoJe_IxToNG5OZw929LuQbkH1Fo4poiVJsaVhGeiEXqdh7IAte68ixIoemr_0J0UUAWs6DJPsrhsqPkFR346qVCoxEGLd27hyNpoiRheYZ7E4-TCp3fCP8CKsBomYJ_K/s1600/36+Keeping+them+back.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyoqcsFQdGFsndZoJe_IxToNG5OZw929LuQbkH1Fo4poiVJsaVhGeiEXqdh7IAte68ixIoemr_0J0UUAWs6DJPsrhsqPkFR346qVCoxEGLd27hyNpoiRheYZ7E4-TCp3fCP8CKsBomYJ_K/s400/36+Keeping+them+back.JPG" width="400" /></a></div>
<br />
Had they managed to take another piece of archeotech, the Dark Eldar could have won the campaign. But it was not to be. The Chaos Marines had taken one from the Succubus and the Tau took the last.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0mdZJp5ObLf6NysR1QbgX7E3CKvIaYdnIF5K9KHqK1r4hNWSK42XyemzEP8aj2FVslOWKMdVZkL2CQHWhN_1X5e4JGudFU-EMtAB9V1dkB7MGBUU1BJseoiHKrbSJMR6sKMqFJlzOFUIt/s1600/37+2+points+to+the+Tau.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0mdZJp5ObLf6NysR1QbgX7E3CKvIaYdnIF5K9KHqK1r4hNWSK42XyemzEP8aj2FVslOWKMdVZkL2CQHWhN_1X5e4JGudFU-EMtAB9V1dkB7MGBUU1BJseoiHKrbSJMR6sKMqFJlzOFUIt/s400/37+2+points+to+the+Tau.JPG" width="400" /></a></div>
<br />
At this point, I brought the mission to an end. The Tau and Chaos Marines could have fought over the remaining objectives still on the table, but it would have been a fight for fourth place and Sunday evening was drawing in.<br />
<br />
The scenario and the campaign had a winner. The Orks, Sisters of Battle and Dark Eldar had managed to carry their primary objective off the table, each winning 3 Victory Points. With a three-way tie, the campaign was decided by the campaign leader board, which, at the end of round 5 stood as follows:<br />
<br />
<table border="1" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="112*"></col>
<col width="46*"></col>
<col width="22*"></col>
<col width="24*"></col>
<col width="51*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="44%"><div class="western">
<b>Kill Team</b></div>
</td>
<td width="18%"><div class="western">
<b>Data Caches</b></div>
</td>
<td width="9%"><div class="western">
<b>Wins</b></div>
</td>
<td width="9%"><div class="western">
<b>Losses</b></div>
</td>
<td width="20%"><div class="western">
<b>Team Rating</b></div>
</td>
</tr>
<tr valign="TOP">
<td width="44%"><div class="western">
Orks</div>
</td>
<td width="18%"><div class="western">
10</div>
</td>
<td width="9%"><div class="western">
4</div>
</td>
<td width="9%"><div class="western">
1</div>
</td>
<td width="20%"><div class="western">
2064</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%"><div class="western">
Adeptus Sororitas</div>
</td>
<td width="18%"><div class="western">
10</div>
</td>
<td width="9%"><div class="western">
3</div>
</td>
<td width="9%"><div class="western">
2</div>
</td>
<td width="20%"><div class="western">
2154</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%"><div class="western">
Dark Eldar</div>
</td>
<td width="18%"><div class="western">
10</div>
</td>
<td width="9%"><div class="western">
2</div>
</td>
<td width="9%"><div class="western">
3</div>
</td>
<td width="20%"><div class="western">
1963</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%"><div class="western">
Space Marine Scouts</div>
</td>
<td width="18%"><div class="western">
10</div>
</td>
<td width="9%"><div class="western">
2</div>
</td>
<td width="9%"><div class="western">
3</div>
</td>
<td width="20%"><div class="western">
1785</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%"><div class="western">
Tau</div>
</td>
<td width="18%"><div class="western">
8</div>
</td>
<td width="9%"><div class="western">
2</div>
</td>
<td width="9%"><div class="western">
3</div>
</td>
<td width="20%"><div class="western">
1743</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%"><div class="western">
Chaos Space Marines</div>
</td>
<td width="18%"><div class="western">
7</div>
</td>
<td width="9%"><div class="western">
2</div>
</td>
<td width="9%"><div class="western">
3</div>
</td>
<td width="20%"><div class="western">
1881</div>
</td>
</tr>
</tbody></table>
<br />
All three teams were equal on data caches, but the Win-loss ratio was the clear decider. The Orks had secured a lucky victory, as they had throughout the campaign, but a lucky win was still a win and the victors took their place on the podium.<br />
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The Final Mission was over, the campaign complete. But I still have one last post planned. Come back soon for the Shadow War Campaign Debriefing.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-65302270972804675082019-05-29T20:29:00.001+01:002019-05-29T20:29:41.606+01:00Shadow War Campaign Final Mission Part TwoPart Two of my report on the final mission of my Shadow War Campaign. Part One, covering the mission rules and deployment is <a href="https://wargamestuff.blogspot.com/2019/05/shadow-war-campaign-final-mission-part.html">here</a>.<br />
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The Orks took the first turn and advanced quickly, swarming over the archeotech.<br />
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The Sisters of Battle advanced more cautiously, sending out a scout ahead while the rest followed on.<br />
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At the end of turn 1, the Dark Eldar and Blood Angels arrived, deploying on opposite sides on the far left and near right.<br />
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The Dark Eldar quickly found themselves under heavy fire from the Orks.<br />
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While the Sisters broke off part of their forces to pursue this new threat.<br />
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The Orks had seized much of the archeotech, but were now under heavy fire from all sides. <br />
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And at the end of the turn the Chaos Space Marines and Tau arrived.<br />
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The Sisters poured fire on to the Chaos Marines, doing no damage but keeping them pinned.<br />
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Meanwhile, the Seraphim seized their primary objective.<br />
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Despite being delayed by the Sisters and Orks, the Dark Eldar continued their advance.<br />
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While on the left, the firefight between the Orks and Tau was developing in the Tau's favour.<br />
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The Dark Eldar started to push through to the centre. </div>
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The Orks still had much of the Archeotech, but struggle to move it under fire from the Tau, Blood Angels and Dark Eldar.<br />
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Meanwhile, on the far side of the field, both the Chaos Marines and Sisters of Battle were pursuing the same objective. Most of the Sisters Kill-Team provided covering fire, while the Seraphim handed off the Data Bank to Sister's Ursula and Beatrice. The Sisters had little luck overcoming the Chaos Marines high toughness and armour, but while they were all pinned they couldn't advance.<br />
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Enough Orks had been taken down or out of action that the Dark Eldar were able to seize their primary objective, the weapons cache, and start to make progress towards their deployment zone.<br />
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The Tau were in difficulty. Their primary objective was the same as the Dark Eldar and they needed to move at top speed to get it, but they had to go through the remnants of the Orks to get it.<br />
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I hadn't considered, when planning this scenario, that the Shadow War rules require you to shoot at the nearest target unless a more distant target is easier to hit. This meant the Tau couldn't prioritise the Dark Eldar over the nearer Orks, even though killing Orks didn't help them achieve their primary goal.<br />
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But by the end of turn 5, enough Orks had recovered to make a decent go at recovering the Doomsday Device. They might not be able to take the bulk of the archeotech as they had hoped, but they could still achieve their primary objective. The Blood Angels and Dark Eldar had also secure their primary objectives, but were struggling to move them under heavy fire.<br />
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But it was the Sisters of Battle who would take the lead, carrying their primary objective off the battlefield first. Because they were second on the leader board, this meant that any Kill Team other than the Orks would need 4 Victory Points to beat them and win the campaign.<br />
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And that seems as good a place as any to take a break. We'll see how the other teams got on trying to catch the Sisters in part 3.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-7497785611277459772019-05-19T12:06:00.001+01:002019-05-19T12:06:08.804+01:00Shadow War Campaign Final Mission Part OneWhen I last posted about my Shadow War campaign it was December 2018, I had just completed round 5 and four of the six Kill Teams had gathered the 10 data caches I had decided was necessary to finish the campaign. Since then, I let things go quiet, partly because I got absorbed in my Blood Angels and Death Guard painting project and partly because I needed the time and space to bring the campaign to a suitably climactic end.<br />
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The original Necromunda Campaign rules, on which Shadow War's rules are based, had nothing to say about actually ending a campaign. You simply continued to play games and build up your gang until everyone died, got bored or grew out of wargaming entirely.<br />
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Shadow War improved on this by introducing victory conditions using its concept of Promethium Caches. Once one Kill Team collected 15 caches, if they won one more mission they would win the campaign. So far, so basic. For my campaign I changed the Promethium Caches to Data Caches and reduced the required number for victory to ten. But I never wanted to end the campaign or just another basic mission, I wanted something suitably climactic to round every thing off and provide a proper sense of closure. I wanted nothing less than a no-hold barred, all against all, six way Kill-Team mega fight.<br />
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But doing this was going to take time and space. As may have been apparent from previous mission reports, I usually played Shadow War on a 4' x 4' space that took up just over half of the table in my hobby room. This allowed me to clear enough space for a game by just pushing everything else to one end of the table. But for a six team fight I needed more room. That meant utilising the whole table. Also, if a normal game of Shadow War between two Kill Teams took me a couple of hours to play through a six team game was going to be a lot longer. So I also had to wait for a completely free weekend.<br />
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A six way finale needed its own special rules. Plus, I also needed to give some advantage to the currently winning Kill Teams or the rest of the campaign would have been pointless. With that in mind I devised a scenery in which six valuable pieces of archeotech would be placed near the centre of the table. I also allocated six deployment zones. The Orks and Sisters of Battle, as the two Kill Teams at the top of the leader board would deploy first, giving them first shot at collecting the archeotech. The Dark Eldar Wyches and Space Marine Scouts would arrive on turn 2 and the Chaos Space Marines and Tau on turn 3. When they deployed, each team would be randomly allocated a specific piece of archeotech to be their primary target, which would be worth 3 victory points and the rest would be worth 1 each. The goal of each team would be to get as much archeotech of the table through their deployment zone as possible and, because this was the final mission, no-one would bottle out.<br />
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The rule rules I devised for the scenario are <a href="https://www.scribd.com/document/410652526/Final-Mission">here</a>.<br />
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This is the table layout. After Five rounds of cityscapes I wanted things to try a different battlefield look. And, with six teams to keep track off, plus assorted special operatives, I didn't want too much crazy terrain and certainly not any high vantage points that would allow any team to dominate the game with long range shooting.<br />
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This was the final table layout.<br />
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The Orks choose a deployment zone on the centre of the near side. This left them vulnerable to attack on two fronts, but also gave them the most direct route to the archeotech. This was a calculated risk, but the hope was that they would be able to use their superior numbers to defend each flank. Unfortunately, their primary objective was the doomsday device, which was on the far row of archeotech.<br />
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The Sisters took the deployment zone on the far right side, hoping to use the extra mobility of their Seraphim to seize their primary objective, the data bank.<br />
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Deployment was complete and battle was joined. We'll see how it went it part two.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-6162708716060251392019-03-30T22:00:00.000+00:002019-03-30T22:00:14.317+00:00Blood Angel UpdateHaving made a pretty decent start on my Death Guard, I thought it was a good time to go back to my Blood Angels, starting with a regular Marine Tactical Squad.<br />
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I'm in no way a competitive player, if I were my Blood Angels would probably be all Sanguinary Guard and Death Company with the compulsory troop choices made up of Scouts and, maybe, Intercessors. But I was never going to feel comfortable about that. I decided I wanted my army to have a theme and that it would represent the Fifth Company of the Blood Angels Chapter.<br />
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I chose the Fifth Company because they are a Battle Company, which means I can have a nice mix of different troop types and their company badge is a black blood drop, which looks cool. At full strength the Company would have Six Tactical Squads and Two each of Devastator and Assault Squads. But, thanks to losses sustained in the Tyrannic War, my Company has been augmented with Primaris Marines who are still being integrated into the company structure - what this means is that I don't have to paint up all ten squads if I don't fancy it. Though I do have enough Tactical Marines for four.<br />
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My Tactical Marines are a mixed bag of models, some of whom I got when Warhammer 40,000 3rd edition was released. Some came from the 7th edition Kill Team box, which I planned to use as an excuse to get back into 40K, and then didn't. And some are Blood Angel Tactical Marines from the Starter Box, which I bought principally for the Baal Predator.<br />
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I have mixed and matched the different parts and models together so that no one squad looks too over done and I am quite happy with the result so far. I've got my technique for painting Blood Angels pretty well practised now. These were Painted in Mephiston red, with a wash of Carroburg crimson and edge highlights in Evil Sunz Red.The Black areas are Abaddon Black highlighted with Vallejo Black Grey and the bone and parchment areas use Privateer Press Menoth Base and Highlight with a Griffin Sepia Shade.<br />
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My next edition was something of an indulgence, but I couldn't resist a Furioso Dreadnought, who I have named Brother William for, reasons. I've been wanting a Dreadnought in this style since they first appeared, in metal, in 40K 2nd edition, but I only now got round to buying one.<br />
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I used the same basic techniques as the regular Marines, albeit with a lot more metal. I also added a fair bit more battle damage in the form of metal chips and scrapes around the edges and quite a few transfers, most noticeably on Brother William's right leg. The only thing I am less than happy with is the Wings, which look rather too white in the photos, but are actually Vallejo Silver Grey with Off White highlights.<br />
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One nice feature of the kit is the way the arms slide on and off fairly easily and stay in place with no glue, so I painted up both right arm variants, allowing Brother William to be kitted out with Two Furioso fists or one fist and a Frag Launcher as the mood takes me.<br />
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As has probably become apparent, what started as a Project based on the cheap Models that came with Warhammer 40,000 Conquest magazine has rapidly turned into an excuse to buy loads more models. This most notable in the squad below, fire Hellblasters with Assault Plasma Incinerators. In my defence, the Blood Angel specific box, which comes with a couple of upgrade sprues, is limited edition and rapidly vanishing off the shelves of discount hobby stores, so I snapped this one up while it was gettable. Also, the Hellblasters that come with Warhammer 40,000 Conquest only have regular Plasma Incinerators.<br />
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So far, I have only painted half the box, the other half have Heavy Plasma Incinerators. This was the first squad I undercoated with Mephiston Red spray, which sped things along a bit.<br />
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I'm not really a fan of either of the Primaris Captain models that have been released so far. The Gravis Captain looks chunky and awkward and the regular one too flat, as though he was cast in one piece. On the whole, I much prefer the Lieutenants, particularly the Chapter Specific ones. I picked this one up because I didn't like the idea of all my HQ units being specialists, I wanted at least one regular officer.<br />
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I pretty much stuck to my standard colour scheme, albeit with a gold shoulder logo and some electric blue lightning on the power sword. The Logo on his tabard is a transfer. And, as I write this I realise I forgot to add the Fifth Company Blood Drop to his right shoulder pad.<br />
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Finally, no Blood Angel Army would be complete without a Death Company Squad. I may not want the whole army made up of them, but I wanted at least one squad. These guys are actually pretty old models, dating back to third edition 40K, when I wanted to add some extras to the Marines I got in the starter box and the Blood Angel codex had just been released and seemed like more fun than conventional vanilla marines.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYr88RM6YDEREH7LtThqjtms-FHTRx4PhQH7VKeF6sR995NLmQ0ccrTlZzCnPhsjWUb6YrxS4uX7KWZUCOPFfhyphenhypheneIkg2anpbM49edG_S-HbJkWFbsqAi0tIjM9VYcnppF_7mSSkq1ZYHoL/s1600/Death+Company+01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="1600" height="118" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYr88RM6YDEREH7LtThqjtms-FHTRx4PhQH7VKeF6sR995NLmQ0ccrTlZzCnPhsjWUb6YrxS4uX7KWZUCOPFfhyphenhypheneIkg2anpbM49edG_S-HbJkWFbsqAi0tIjM9VYcnppF_7mSSkq1ZYHoL/s400/Death+Company+01.jpg" width="400" /></a></div>
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Although the bodies are pretty old, they do have at least a couple of more up to date weapons, most notably the Power Fist which my brother gave me, I think, from a Sanguinary Guard box he picked up cheap and cannibalised for parts.<br />
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I have actually had these picture ready for a couple of weeks now, but have been very slack about posting them. Since then I have completed a Chaplain and Rhino to accompany the Death Company. But with those completed, I am going back to the Death Guard for a bit. Pretty soon I should have what feels like enough painted models for a decent sized game.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-76593648908496981852019-02-17T22:17:00.004+00:002019-03-29T20:26:44.261+00:00The Death Guard Return<div class="separator" style="clear: both; text-align: center;">
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So the Blood Angels are one half of Warhammer 40,000 Conquest, what about the other half?</div>
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When Games Workshop first released it's new Death Guard range I was in two minds. I had collected a Death Guard army before, back in Warhammer 40,000 4th edition (I used some of the models for my Shadow War Kill Team) and I have mixed new and old models in one army before, but I wasn't keen to do it again this time. One reason was that the old and new models are barely in the same scale. The new Death Guard have basically expanded to match the new Primaris marine and the old ones look pretty tiny next to them.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTFNzqqzmQWwz0QJ0Gv0Kx0UVIsucxTEZdzXOTQj7I5o6FyQk3jmVihb-kzKH-wLZk4z8DnySKKj1GhC3Wj4TB4rHgseyiVfbxJ2FzTJ3lirwKheZWYTDlvFXi-zFBgbFIaAE4v7qvKTKU/s1600/ChaosMarines01.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="515" data-original-width="1600" height="128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTFNzqqzmQWwz0QJ0Gv0Kx0UVIsucxTEZdzXOTQj7I5o6FyQk3jmVihb-kzKH-wLZk4z8DnySKKj1GhC3Wj4TB4rHgseyiVfbxJ2FzTJ3lirwKheZWYTDlvFXi-zFBgbFIaAE4v7qvKTKU/s400/ChaosMarines01.JPG" width="400" /></a></div>
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The other problem was the way I had painted the models. They were originally painted for a small campaign/tournament during a brief period in the early 2000s when I was a member of games club. I painted them very quickly using a method of dyrbrushing layers of grey over a brown undercoat. I was quite happy with the results, but there were two basic problems. Firstly, the results looked good from a distance, but look quite scrappy up close. The second was that I used yellow as a secondary colour, which has the odd effect of making the grey look purplish-blue, which was not at all the effect I was going for.<br />
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So I didn't want to add the new models to my old army, but I wasn't at all sure I wanted to start a brand new one. My little brother forced the issue a bit by buying me the Plague Brethren box for my birthday along with a box of the easy-to-build Plague Marines. But I set them to one side for a while, thinking I might use them as Plague Marines in another Chaos Marine army, possible Black Legion or Word Bearers.<br />
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But when Warhammer 40,000 Conquest came along and, particularly, when they sold off a Myphitic Blight Crawler for £7.99, I couldn't resist and took the plunge. When issue 12 of Conquest came with a Foul Blight Spawn I picked up two copies and used the first to test my new colour scheme. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdjm6OOGdxoEBzTO9PRr_hkxtnyUqj9vk3K9z0nvsSyqwaEhBZjWSyrbHH0HyP4Q8ajhPb4ITszImTGtXZla0faeIK4-9hamtTBVIWQ-mE7RXIr1ev2NffBW-5CF5zvKJIV6evMHr_SWsv/s1600/Foul+Blightspawn.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="829" data-original-width="723" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdjm6OOGdxoEBzTO9PRr_hkxtnyUqj9vk3K9z0nvsSyqwaEhBZjWSyrbHH0HyP4Q8ajhPb4ITszImTGtXZla0faeIK4-9hamtTBVIWQ-mE7RXIr1ev2NffBW-5CF5zvKJIV6evMHr_SWsv/s400/Foul+Blightspawn.jpg" width="348" /></a></div>
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I wanted to stick with my grey-drybrushed-over-brown because I thought it came out well, but I wanted a different contrasting colour and a way to neaten up the overall effect.<br />
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I gave the Blightspawn and undercoat of Army Painter Leather Brown and then drybrushed Vallejo Dark Grey and Neutral Grey over it. I then did a lot of edge highlighting in light grey which, I think, helps to pick out the detail. The armour edges were painted in Death Guard green, given a wash with Athonian Camoshade and a highlight of Deathguard Green mixed with Vallejo Olive Green. The metal areas were painted in Vallejo Natural Steel with a two heavy washes of GW Agrax Earthshade to give it a tarnished, rusted look. Some other areas were painted with Vallejo Bronze, given a wash or Seraphim Sepia and then a touch of Vallejo Verdigris Glaze (which I think I applied too heavily on the Blightspawn).<br />
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I had 9 Plague Marines by this point: The Plague Brethren and two sets of Easy to Build Plague Marines. I thought about converting one of the easy to build, so I could build a squad of 7 all of whom were unique, but then I realised the multi-part Plague Marine box came with close combat weapons and I couldn't resist grabbing a box. I then mixed and matched models to get two squads of unique individuals.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR4ACmBlHj5b_pWn92yNXH9GZvcTsn9aiNIfj0jRKfRhX1_obl_1H8QPnbSrDnowQ4XomL44sbs4IsB0Hzx_a3xoMX-wPvnDwBgFQNoLXzE6DGHBRRolFpUnrI_BKJ6xjuWDSdRfsIRTly/s1600/Plague+Marine+Squad+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="540" data-original-width="1600" height="133" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR4ACmBlHj5b_pWn92yNXH9GZvcTsn9aiNIfj0jRKfRhX1_obl_1H8QPnbSrDnowQ4XomL44sbs4IsB0Hzx_a3xoMX-wPvnDwBgFQNoLXzE6DGHBRRolFpUnrI_BKJ6xjuWDSdRfsIRTly/s400/Plague+Marine+Squad+1.jpg" width="400" /></a></div>
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This first squad is for medium range fire support and includes two Blight Launcher Marines, Four Bolters (one with an Icon) and a Champion with a Plasma Gun and Powerfist. They were painted substantially in the same way as the Blight Spawn, though the fleshy areas were painted with Vallejo Rosie Flesh, washed with Reikland Flesh shade and highlighted with a mix of Rosie Flesh and Elf Flesh.<br />
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The picture below is a step by step of the Champion.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihtVvsJjrOfZ-RQa5ZxCNW3tG-RFgDK_Ga1lkadNiqt9hASQf0blJv9wvL4YUtEJNGIN8DBppY3nssedJcP6vIPVplX-SkBMSiMTzwisj0x06abrkudgpAHwR3bZo3tBT2dhPbY277LTi1/s1600/Plague+Marine+Step+by+Step.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="913" data-original-width="1349" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihtVvsJjrOfZ-RQa5ZxCNW3tG-RFgDK_Ga1lkadNiqt9hASQf0blJv9wvL4YUtEJNGIN8DBppY3nssedJcP6vIPVplX-SkBMSiMTzwisj0x06abrkudgpAHwR3bZo3tBT2dhPbY277LTi1/s400/Plague+Marine+Step+by+Step.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijXghL5OrX3NJMtR2t2mGEtY8JKgmaicQj7aguS6jsla5jT2XsxFO4VSx7iHlNFwsIFzV4mmCQ3U6v4LALcu-xqyU7Q0K8EPiEPPwczDHgtn7pivpdmCEguaAgpHR-Mg9b5XBxak4S3Ofr/s1600/Plague+Marine+Finished.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="610" data-original-width="418" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijXghL5OrX3NJMtR2t2mGEtY8JKgmaicQj7aguS6jsla5jT2XsxFO4VSx7iHlNFwsIFzV4mmCQ3U6v4LALcu-xqyU7Q0K8EPiEPPwczDHgtn7pivpdmCEguaAgpHR-Mg9b5XBxak4S3Ofr/s320/Plague+Marine+Finished.jpg" width="218" /> </a></div>
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I found my drybrush, then edge highlight technique worked quite well on bone, which was handy as I always struggled to paint bone well. I used Privateer Press Menoth White Base and Menoth White Highlight, which I've had sitting around for years, along with a wash of Seraphim Sepia.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4XYQ853KF8ba-INm6DAOtjqfWfRHIIEhAsnbnYhkFs-PfZFslMxy2VL-eHkh-8uAgF3JwK2NnRs3-DFMCGIDoLtqEDGiVViwZNO1BOUXHZMBBEu33aws47r2_w4YpsUQHY98JOki71ex8/s1600/Lord+of+Contagion.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1385" data-original-width="1437" height="385" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4XYQ853KF8ba-INm6DAOtjqfWfRHIIEhAsnbnYhkFs-PfZFslMxy2VL-eHkh-8uAgF3JwK2NnRs3-DFMCGIDoLtqEDGiVViwZNO1BOUXHZMBBEu33aws47r2_w4YpsUQHY98JOki71ex8/s400/Lord+of+Contagion.jpg" width="400" /></a></div>
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The Lord of Corruption came with Conquest Issue 19 and was my first official Character. I made the slime yellow on all my marines because I was already using green on the armour. I'm not sure if its snot or pus.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4IV6hnlj51Ki1bo1bJ6Tb7K9YaxWFkhi_QGSuPIHdo__jpiEDrkAyrByVwBMEG5WtoebYNmjCMnx53NXsZf50__hGUqgJdrQZOWMgOzAc7szE-tNkGTW_6YS7tYzZ9U9TC6aY3fYHGoOF/s1600/Myphitic+Blight+Hauler+01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1577" data-original-width="1581" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4IV6hnlj51Ki1bo1bJ6Tb7K9YaxWFkhi_QGSuPIHdo__jpiEDrkAyrByVwBMEG5WtoebYNmjCMnx53NXsZf50__hGUqgJdrQZOWMgOzAc7szE-tNkGTW_6YS7tYzZ9U9TC6aY3fYHGoOF/s320/Myphitic+Blight+Hauler+01.jpg" width="320" /></a></div>
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The Myphetic Blight Hauler uses the same techniques as the Marines, though the fleshy area at the back looks particularly bloated and gross in rosie flesh.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-NPXdDIBJNZg4M3pdwTwjMaXl2mY2Q4RAWHmevQIp8EABonsabyNU5YansKJZBn5NyyrI4-mLWcCUjk26hIqGvTHGfBEOaAoewblvCfd082vSviarlukJ8ZktEJOjZVg-vvmYCQnrAP5I/s1600/Myphitic+Blight+Hauler+02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1504" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-NPXdDIBJNZg4M3pdwTwjMaXl2mY2Q4RAWHmevQIp8EABonsabyNU5YansKJZBn5NyyrI4-mLWcCUjk26hIqGvTHGfBEOaAoewblvCfd082vSviarlukJ8ZktEJOjZVg-vvmYCQnrAP5I/s320/Myphitic+Blight+Hauler+02.jpg" width="320" /></a></div>
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I painted my second squad of Plague Marines and my Biologus Putrifier at the same time. Using the same techniques as above though, by now, I think I was doing a better and more subtle job.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik3_vpvzCa1huDzzfu8uogozJLlpfUEZzx7NhdLclVApZ8KatBBuaXQUL-02jOUR2VH09OA81lPMO1QckQpJJzprwAz-s6HQpHwV4iWCYDD-WaYleGiZea0Oc-VgJiNGSiYhpKuJO1In8v/s1600/Biologous+Putrifier+01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1173" data-original-width="1029" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik3_vpvzCa1huDzzfu8uogozJLlpfUEZzx7NhdLclVApZ8KatBBuaXQUL-02jOUR2VH09OA81lPMO1QckQpJJzprwAz-s6HQpHwV4iWCYDD-WaYleGiZea0Oc-VgJiNGSiYhpKuJO1In8v/s320/Biologous+Putrifier+01.jpg" width="280" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgye8xgmSZkjrFLjfZLtgKOV95zcuUfprlNux2nvLizoPuKek649A58Pf4qFexyc7Tt9INzyPRXpkxAXqjzMBXNsQnxePphJGrq8oUk7gA8hujx4oS-BSGl__0giNRUE8jJbUuc5f8wAPyP/s1600/Biologous+Putrifier+02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1121" data-original-width="893" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgye8xgmSZkjrFLjfZLtgKOV95zcuUfprlNux2nvLizoPuKek649A58Pf4qFexyc7Tt9INzyPRXpkxAXqjzMBXNsQnxePphJGrq8oUk7gA8hujx4oS-BSGl__0giNRUE8jJbUuc5f8wAPyP/s320/Biologous+Putrifier+02.jpg" width="254" /></a></div>
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I'm particularly pleased with this squad. Five of them are from the multi-part Plague Marine box set, while the one with the Meltagun is one of the Plague Brethren and the one with the Bubotic Axe and Plague Knife is a conversion mixing parts from an easy to build marine with spare parts from the boxed set. This lot are a close combat squad, advancing as quickly as possible using assault weapons to provide support.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAToFh2SHrRerl7ewa6hOCWHPGCBJMS6scIofH92CR_85u_fVMA2Df0ZI51yJu8tNvgWPd_zS4miyrd2Ag4_LCU-ILqNPrzRVzPzjm_3-DgZPOUvef-5slg9OaBojBYdPr1TkAi3F4dU2O/s1600/Plague+Marine+Squad+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="547" data-original-width="1600" height="136" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAToFh2SHrRerl7ewa6hOCWHPGCBJMS6scIofH92CR_85u_fVMA2Df0ZI51yJu8tNvgWPd_zS4miyrd2Ag4_LCU-ILqNPrzRVzPzjm_3-DgZPOUvef-5slg9OaBojBYdPr1TkAi3F4dU2O/s400/Plague+Marine+Squad+2.jpg" width="400" /></a></div>
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I badly wanted a Daemon Prince for my army. I had painted the official Nurgle Daemon Prince model for my old Death Guard army, but I wasn't keen to repaint him, include him in the new army in the old colour scheme or get a new version of the same model. Then I discovered that the Daemon Prince could be upgraded to have wings and hit on an idea.<br />
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I have seen a lot of Nurgle Daemon Princes that combine parts from a a Plague Drone with a Plastic Daemon Prince, but never one that went so far as to replace the legs to create a centauroid-fly hybrid. So I went on Ebay and got myself a drone. My original plan had been to get the Daemon Prince boxed set and use the upper body with just the bulbous lower torso and wings of the fly. But, having looked at the fly, I liked the idea of retaining its armoured carapace. So, I went back to Ebay and found someone selling the chest and arms of the Daemon Prince (along with some other random Daemon bits).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh8drIwSIMBbu-h3RK5wz07lqD-oQDGiyMU-oWNAKTetcRJHjx4IWhoFm37Va3WXhumC9aO-tg5fg3sEkmsl7_EFGJNDyZTUftgCdaEgxjHJvKK6mIjY9gaWKLhkxBFOufuexopDYoRYNl/s1600/Daemon+Prince+01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1038" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh8drIwSIMBbu-h3RK5wz07lqD-oQDGiyMU-oWNAKTetcRJHjx4IWhoFm37Va3WXhumC9aO-tg5fg3sEkmsl7_EFGJNDyZTUftgCdaEgxjHJvKK6mIjY9gaWKLhkxBFOufuexopDYoRYNl/s320/Daemon+Prince+01.jpg" width="207" /></a></div>
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The finished Daemon Prince has the torso and arms of the Daemon Prince model attached to the front of the fly, which still has its wings. I also used one of the fly heads. The Cables come from a Defiler's Power Scourge. The organic chimney piece is part of a Tyranid bio-weapon while the trio of power coils are spare parts from old 40K buildings, while the large chimney on the back is actually from the very first plastic battlewagon model. I wanted the model to have a slightly steam punk feel, but the cables and other bits also help to fill the gaps. I have never been confident with green stuff.<br />
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The dead Space Marine is the spare easy-to-build Marine from Issue One of Warhammer 40,000 Conquest spliced with Zombie parts.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs6zSmc_W_CSItLcBFvBJ3wNWEkXNcDkpjOipwwLNVECO_HvSlYt0pkJC5TfIWccfwP4YaExGQkCYfeZfNS5Q4kYBAICE9jT2n6LljtDgvK90hzwxEtt5lbFL7TllGaMe0YKRAOIocI3PU/s1600/Daemon+Prince+03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1235" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs6zSmc_W_CSItLcBFvBJ3wNWEkXNcDkpjOipwwLNVECO_HvSlYt0pkJC5TfIWccfwP4YaExGQkCYfeZfNS5Q4kYBAICE9jT2n6LljtDgvK90hzwxEtt5lbFL7TllGaMe0YKRAOIocI3PU/s320/Daemon+Prince+03.jpg" width="246" /></a></div>
I stuck to the same colour scheme as the rest of the Marines, but left the unarmoured areas in Army Painter Leather Brown. I gave the whole thing a wash in Agrax Earthshade and then highlighted by mixing Vallejo Heavy Skintone with the Leather Brown.<br />
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That's it for now. I still have a fair bit more to paint, but I am taking a break to go back to my Blood Angels for the time being.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-78954649295186129042019-02-07T19:09:00.003+00:002019-02-07T19:16:22.971+00:00ConqueredI really should have learned by now that there is absolutely no point in trying to plan my projects ahead of time. I've gotten pretty good at seeing projects through to completion, but when it comes time to choose a new project it's going to be whatever feels most exciting at the time, no matter what I may have thought before hand.<br />
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After I got finished with my English Civil War companies, my Shadow War campaign was still underway*, but keeping the kill-teams up to date really didn't take much time, so I was at a loose end. At about that time <a href="https://hachettepartworks.com/warhammer-40000-conquest">Warhammer 40,000 Conquest</a> came out.<br />
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For anyone not paying attention, Warhammer 40,000 Conquest is a weekly part work magazine published by Hachette Publishing under licence from Games Workshop. Over the course of the magazines run, you can collect two armies for 40K, Plague Marines and Space Marines, plus scenery, paints and brushes. The collection leans heavily on Games Workshops "easy-to-build" range as well the contents of the Dark Imperium boxed set.<br />
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I snapped up the first issue, because it was priced at a ridiculous £1.99 as introductory offer and came with three Primaris Space Marines, three pots of paint and a starter brush. I snapped up two copies, but didn't have any plans to do anything with them.<br />
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Having decided I didn't want to subscribe, I grabbed issue 2, because it was £4.99, but then ignored things until issue 6 when the £7.99 magazine came with a Primaris Librarian, a model for which Games Workshop charge £22.50.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwRoi5l9INnfONpVy6D7r2IZwYfZ3tRz8GzStgZHWoDixRdJ7nm0bb0bk90TlZIDoVzpvdKlkxk-_sbLf-UrCCp5TTl62jV-ENUzUlUmEx0_wzwb2zei5xXnBeXeXkT3CmcFkFKDqVabUX/s1600/SpaceMarines02.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="698" data-original-width="1600" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwRoi5l9INnfONpVy6D7r2IZwYfZ3tRz8GzStgZHWoDixRdJ7nm0bb0bk90TlZIDoVzpvdKlkxk-_sbLf-UrCCp5TTl62jV-ENUzUlUmEx0_wzwb2zei5xXnBeXeXkT3CmcFkFKDqVabUX/s400/SpaceMarines02.JPG" width="400" /></a></div>
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Blood Angel Scouts Shadow War Kill-Team</div>
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I had enjoyed painting my Shadow War Scouts as Blood Angels and that prompted me to pick up the Blood Angels Primaris upgrade sprue. Between the sprue and some chopping and repositioning I was able to put together a five man Blood Angel Primaris Squad, who I quickly set about painting.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlt_rInOoKTm7f7fGgyzUA3V_iywoOTUfurTLnHKh8tHq3jQePhOh94vRz1axx112cJlrkm-UO2Z3xKTWfCfzEhc9q8pTUvHLsLeeGZISfIAqCwcB352AX9ZydjIFNppo3Swomd53xgCyY/s1600/Intercessors.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="702" data-original-width="1600" height="175" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlt_rInOoKTm7f7fGgyzUA3V_iywoOTUfurTLnHKh8tHq3jQePhOh94vRz1axx112cJlrkm-UO2Z3xKTWfCfzEhc9q8pTUvHLsLeeGZISfIAqCwcB352AX9ZydjIFNppo3Swomd53xgCyY/s400/Intercessors.jpg" width="400" /></a></div>
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<span id="goog_420580025">I haven't had much success paitning Space Marines over the years, so I was pleased with how these came out. I kept things simple, giving them an all over base coat of Mephiston Red, followed by a Carroburg Crimson ink wash and then a lot of edge highlighting. After that I just picked out some details using Abaddon Black (which came with Conquest issue 1) and highlighting that with Vallejo Black Grey and painting the metal areas in Vallejo Natural Steel with a Nuln Ink wash.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-V59h5ZnpmOtJ_K6vkYsLQGmOCCbrTuHzzTdn3S5BXtUf3TbyD9cMhhdCsvKAyqr6pkoA3F72KozHnppVI3s7d1GNqnAYTclLJvMa_IA4mt5HPovtAu50Lo8t5g3Ooipk6ltNXa5NB3ZB/s1600/Librarian.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="850" data-original-width="1565" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-V59h5ZnpmOtJ_K6vkYsLQGmOCCbrTuHzzTdn3S5BXtUf3TbyD9cMhhdCsvKAyqr6pkoA3F72KozHnppVI3s7d1GNqnAYTclLJvMa_IA4mt5HPovtAu50Lo8t5g3Ooipk6ltNXa5NB3ZB/s400/Librarian.jpg" width="400" /></a></div>
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I gave my Librarian a little more time and attention. He also gave me a good opportunity to use my Macragge Blue and Retributor Amour (Gold) which also came with Conquest Issue 1. That £3.98 has already gone a long way.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy5Eef4QF5wCqKgUxsr7hXy1Wx3h6-I_s0pByVFmJIPJChcAV1OGw7wn3aZmXXL9rN6_Nsu9rp93xvFdidPA8OhC_IsMqJc6eUtfl6JmpatLFlIJY8NHhUhP2tuqy5NQA-U1TxwKmP0iqe/s1600/Agressors.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="670" data-original-width="1600" height="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy5Eef4QF5wCqKgUxsr7hXy1Wx3h6-I_s0pByVFmJIPJChcAV1OGw7wn3aZmXXL9rN6_Nsu9rp93xvFdidPA8OhC_IsMqJc6eUtfl6JmpatLFlIJY8NHhUhP2tuqy5NQA-U1TxwKmP0iqe/s400/Agressors.jpg" width="400" /></a></div>
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By the time I had my Librarian finished, Issue 11, with its easy-to-build Agressors was out. I already had the appropriate Blood Angel Agressor shoulder pads (though I had to cut away the easy to build ones to make them fit), so I could hardly resist.</div>
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Three units down, four if I use my Shadow War Kill-Team. Of course Space Marines are not the only army available through Warhammer 40,000 Conquest, but more about that another time.</div>
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* It still is underway, but I don't really have anything left to paint for it. I'm planning a big finale game, but it will take a fair bit of time and space so I'm holding out for when I have a long weekend or something.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-34391010138695150852019-01-23T22:00:00.003+00:002019-01-23T22:00:31.008+00:00The Great RebellionIf you go back and read my blog posts from 2018, you'd be forgiven for thinking that I didn't do anything hobby related last year except play a few games of Shadow War. In fact, last year was pretty productive for me, I just got pretty bad at updating the blog. Rather than posting new pictures to the blog, I got into the habit of Tweeting things, which meant a few people saw them, but also that they disappeared pretty quickly into the ether.<br />
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So for no better reason than that I wanted a record, this is an update of one of my major projects of 2018, the two English Civil War companies I painted to use with the <a href="https://ospreypublishing.com/the-pikeman-s-lament">Pikeman's Lament</a> rules, written by Daniel Mersey and Michael Leck and published by Osprey. This game is supposed to represent small actions with roughly 30 to 50 models aside.<br />
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I<a href="http://wargamestuff.blogspot.com/2018/03/new-project-english-civil-war.html"> first posted about this project in March 2018</a>. My plan was to paint up my two companies while continuing with my Shadow War campaign, occasionally breaking from ECW models to update my Kill Teams. In the end this is pretty much how it worked out and I managed to finish two complete companies of 24 points each, each made up of five units.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFEDE6-3gU3CC4O6Qb0_G1codjLgp67ep1R1f3zg4jXk5klNwHdygzR3Hdg5XgX7Oj5Ty2BJdQwj76daRV7dpwcCYHpv7RwJhoiiL6-3MzkFNNgJFw9n5s33gJWX4XBzIIf_eIoWsHoMfH/s1600/Royalist+Pike.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="824" data-original-width="1600" height="205" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFEDE6-3gU3CC4O6Qb0_G1codjLgp67ep1R1f3zg4jXk5klNwHdygzR3Hdg5XgX7Oj5Ty2BJdQwj76daRV7dpwcCYHpv7RwJhoiiL6-3MzkFNNgJFw9n5s33gJWX4XBzIIf_eIoWsHoMfH/s400/Royalist+Pike.jpg" width="400" /></a></div>
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I started with my Royalist Company, who were based on the<a href="http://www.marquisofwinchesters.co.uk/"> Marquis of Winchester's regiment Civil War re-enactors</a>. The regiment they recreate were part of the garrison of Basing House, a now ruined Tudor Manor that's a short walk from Basingstoke and which I have visited a few times when the re-enactors have been in. They're supposed to be a well equipped company, hence the armoured Pikeman, but as they were mostly fighting a siege, they don't have any cavalry. My first unit was made up of Warlord Games metal armoured Pikeman, but with a plastic command group, including my company office in his nice green outfit. In game terms, I treat them as Veterans, which puts their point costs up to 6.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIOTDLnIh388RCBvCvdAUiHIgKspNXXYij5tvnXzRxeaohrIGfQ4xRrhPZaGGnuZpEM-93gbsnnwqcC0cNBoH85HLNgiRW09Tdk1H2C9a6LlgQ1w1_iFqAUU2c6zso_2ttU6DKpilgzM-Q/s1600/Royalist+Shot+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="647" data-original-width="1600" height="161" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIOTDLnIh388RCBvCvdAUiHIgKspNXXYij5tvnXzRxeaohrIGfQ4xRrhPZaGGnuZpEM-93gbsnnwqcC0cNBoH85HLNgiRW09Tdk1H2C9a6LlgQ1w1_iFqAUU2c6zso_2ttU6DKpilgzM-Q/s400/Royalist+Shot+1.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXY7xrFUrMveLfWFdoQtYUPwtC-NZptOytxc6OT_xCO942-SEdG6Ntwg1R6am8ok451Og03Kvp0ziGpDlOOARhgnh-MZWb0WT1OKrBA1WyCqsTssNqMCpdI3qi04d02QfOqdI1zlvqiUJI/s1600/Royalist+Shot+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="495" data-original-width="1600" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXY7xrFUrMveLfWFdoQtYUPwtC-NZptOytxc6OT_xCO942-SEdG6Ntwg1R6am8ok451Og03Kvp0ziGpDlOOARhgnh-MZWb0WT1OKrBA1WyCqsTssNqMCpdI3qi04d02QfOqdI1zlvqiUJI/s400/Royalist+Shot+2.jpg" width="400" /></a></div>
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The Pikeman are supported by two units of shot, each worth 4 points each. I organised the plastic musketeers into one marching unit and one standing and firing. However, I didn't like the fact that the firing unit were all firing at once, so I added some metal reloading models. I have since discovered that at least some shot units did carry engage in mass volley fire, but I've painted them now, so tough.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYx5RHHJLlZp2fH4Z3SFSQIk_vebP1uCeKbTXsDw_QCMhoszwUwEu9emlgxh-qKKRNQtfUiCi8SjnMm0WiMAykF2ZYI70OwzL8-jzhXgyjU_JzKEIoAZh2Ba_v4Tuhyphenhyphenjz3RIWMj8oGMCSc/s1600/Royalist+Commanded+Shot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="474" data-original-width="1600" height="117" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYx5RHHJLlZp2fH4Z3SFSQIk_vebP1uCeKbTXsDw_QCMhoszwUwEu9emlgxh-qKKRNQtfUiCi8SjnMm0WiMAykF2ZYI70OwzL8-jzhXgyjU_JzKEIoAZh2Ba_v4Tuhyphenhyphenjz3RIWMj8oGMCSc/s400/Royalist+Commanded+Shot.jpg" width="400" /></a></div>
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This is a unit of Commanded Shot, skirmishers designed to hold up or disrupt the enemy advance. They are a mix of plastic and metal models I pinched from the Warlord Dragoon box. I also added the sniper with the long gun on the end. I was very keen to use him, because there is a long hunting musket on display at Basing House that may have been used in the siege. In rules terms I treat this unit as veterans, which means they don't suffer a -1 to hit if they skirmish (moving and shooting). This doesn't really represent a sniper very well, but there aren't really any rules in Pikeman's Lament that do, so it will have to do. Maybe, because he can shoot at a longer range, it gives him plenty of time to get up and move. The Veteran upgrade takes the unit to 4 points.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2qSee6-c5l7Df2Ym8Lg9PaE-NJ5cNkP-WKC-lCDaQP-KnIG37uyLRfqxHfgf-Fw4rkbxJ25RaQsucMCk-5daKDbRupV9uKwvpqYHbCgL-6V0PdoUAEdoEWI8dQx11XA5lYxf7KkTzWBAI/s1600/Royalist+Gun.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1079" data-original-width="1297" height="332" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2qSee6-c5l7Df2Ym8Lg9PaE-NJ5cNkP-WKC-lCDaQP-KnIG37uyLRfqxHfgf-Fw4rkbxJ25RaQsucMCk-5daKDbRupV9uKwvpqYHbCgL-6V0PdoUAEdoEWI8dQx11XA5lYxf7KkTzWBAI/s400/Royalist+Gun.jpg" width="400" /></a></div>
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Finally I have included a heavy gun, worth 6 points, which has an engineer model added (he came in the same pack as the sniper). I like to imagine he is a foreign mercenary, hired for his expertise with gunpowder weaponry, hence his expensive yellow outfit and darker skin tone.<br />
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I have scattered a few black-British models in with the company. I don't know if this is historically accurate or how many black-British soldiers fought in the Civil War, but there were black-Britons as early as Tudor times, so I imagine the answer isn't "none." Also, every time a costume drama casts a black actor you get a few racists on Twitter or message boards complaining about "political correctness" which seems as good reason as any to include them.<br />
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The cannon is worth a mighty 6 points. <br />
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My second company are Parliamentarians, who represent men from <a href="http://bcw-project.org/biography/sir-william-waller">Sir William Waller</a>'s regiment, who besieged Basing House in 1643. According to<a href="http://wiki.bcw-project.org/parliamentarian/foot-regiments/sir-william-waller"> this website</a> they wore yellow coats and carried a blue flag.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgd2lRyHNmWwXy4RmiSaJDdWQf9b-7KWWQ7kb9J_7ME4lzfip4OtD6Cjb406OsBCBrsMVNDmocmFSxOS7xjNSUqTekMazXP7lYaFu3izJU08v9UxlqnXjDugfNvJAbeVnsaPLsKtq3mDmE/s1600/Parliamentary+Pike.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="997" data-original-width="1600" height="248" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgd2lRyHNmWwXy4RmiSaJDdWQf9b-7KWWQ7kb9J_7ME4lzfip4OtD6Cjb406OsBCBrsMVNDmocmFSxOS7xjNSUqTekMazXP7lYaFu3izJU08v9UxlqnXjDugfNvJAbeVnsaPLsKtq3mDmE/s400/Parliamentary+Pike.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY74ZVy7hKfix4xx_p7yh3n9OA13nbMbYKUQG92RIncIzCYZ9DpzD-ctejMaAN9beteP7X0G9WSORLz24YUBJ6Hih1nubd4z6swswEyRmy7n8QklqhmAyc987j6N1k0yd660QPcdXcog69/s1600/Parliamentary+Shot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="548" data-original-width="1600" height="136" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY74ZVy7hKfix4xx_p7yh3n9OA13nbMbYKUQG92RIncIzCYZ9DpzD-ctejMaAN9beteP7X0G9WSORLz24YUBJ6Hih1nubd4z6swswEyRmy7n8QklqhmAyc987j6N1k0yd660QPcdXcog69/s400/Parliamentary+Shot.jpg" width="400" /></a></div>
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The infantry consists of one unit of Pike and one of Shot, though these are just standard units worth 4 points each.<br />
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I painted the models in both companies in much the same way. I gave them a spray undercoat of Army Painter Chaotic Red for the Royalists and Dessert Yellow for the Parliamentarians. I kept the detail simple, with one shade and one highlight with a second highlight for faces and skin, though I took a little more time over command groups. I gave most models matching coats, but tried to vary other colours because soldiers would have mostly worn their own clothes. I mostly kept to dull, earthy shades as tis was the era before chemical dyes.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiFskIxFMGcysCYvnBp0kzD4yzvps2Fe1By4tNIX04jPxDKfxJYyVIZiYOiZ2rHKMY6ktxro56cPIXZewQrCsmPZ43PixLI2_4xAxQWmQSTGt_iW_IFyv4REF8xkAp1e5isXiOMyXeZhun/s1600/Parliamentary+Dragoons.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="924" data-original-width="1600" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiFskIxFMGcysCYvnBp0kzD4yzvps2Fe1By4tNIX04jPxDKfxJYyVIZiYOiZ2rHKMY6ktxro56cPIXZewQrCsmPZ43PixLI2_4xAxQWmQSTGt_iW_IFyv4REF8xkAp1e5isXiOMyXeZhun/s400/Parliamentary+Dragoons.jpg" width="400" /></a></div>
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I included a unit of Dragoons, mounted infantry that would move about on horseback and dismount to fight. Unlike many Pike and Shot rules, the Pikeman's Lament doesn't require you to include two sets of models, one on foot and one mounted. Instead it recommends a mix of mounted and unmounted models. Warlord's Dragoon box includes 12 mounted models and 12 on foot, which gave me plenty of spares. I plan to pain up some more to represent a Royalist Dragoon Unit at some point, but I still had a few left over to use for my Royalist Commanded Shot unit. I particularly like the model who's kneeling down to reload.<br />
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The Dragoons are a bit of a cheat. Apparently Waller's own regiment started out as infantry and were later mounted as Dragoons, so I have taken a bit of a liberty with history by including both in the same company.<br />
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My final infantry unit is a group of Forlorn Hope, which in Pikeman's Lament are small, elite units worth 6 points. These are represented by Warlord's plastic Firelock Musketmen, though I used a few spare hats from the infantry to give them some variety.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu0u30oPjn3H55W_UC0aNaepAgbO_1KHaBmw3PtHczmW-_ZoMbLOH-bjZ0c4v98oFkcq8MzhedG0gpaaAk0H3zwD4kANLCimOlI7UIXrapP-bZx5dJXviL-za05HDp5PzQ2LfOLOEKbYx1/s1600/Parliamentary+Cavalry.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1186" data-original-width="1338" height="353" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu0u30oPjn3H55W_UC0aNaepAgbO_1KHaBmw3PtHczmW-_ZoMbLOH-bjZ0c4v98oFkcq8MzhedG0gpaaAk0H3zwD4kANLCimOlI7UIXrapP-bZx5dJXviL-za05HDp5PzQ2LfOLOEKbYx1/s400/Parliamentary+Cavalry.jpg" width="400" /></a></div>
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Finally, I have a unit of Parliamentary Cavalry, lead by the company Officer. Cavalry can be either Trotters, who advance slowly and fire pistols at medium range, or Gallopers who move at maximum speed and engage with swords and pistols at close range. I made this unit Trotters as that style is more associated with Parliament, though, in reality, I don't know how Waller's regiment would have fought. The Officer doesn't represent Waller himself, but one of his subordinates. The flag is based on the actual regimental flag, which I found online, scaled down and printed out.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqOQOMo5C4e3D-_WJpAV5ci1NHTcBTABWoLQgNgQjhH79XehUX9pBjkyxIA5hYZIWiOF-Kh49z2qS9sqWPcXGvuYM7mrB2m87LPM-uuMCKPCn05hd0YcN1yd59YOfVZBec00Xzi04EPZCA/s1600/DSC05715.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqOQOMo5C4e3D-_WJpAV5ci1NHTcBTABWoLQgNgQjhH79XehUX9pBjkyxIA5hYZIWiOF-Kh49z2qS9sqWPcXGvuYM7mrB2m87LPM-uuMCKPCn05hd0YcN1yd59YOfVZBec00Xzi04EPZCA/s400/DSC05715.JPG" width="400" /></a></div>
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Here are some pictures form a quick game I played to test out the rules. The Parliamentarians attempted to break the Siege by advancing through Marsh Land to attack a vulnerable spot in the Royalist defences.<br />
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The game was a lot of fun. The rules are very similar to Lion Rampant and Dragon Rampant and units have to pass tests in order to activate, with them being more likely to activate if they're ordered to do something they are comfortable with (it's easy to get musketeers to shot than charge, for example). Both sides suffered there fair share of failed orders, but in the end Parliament triumphed, though their office was killed by a lucky shot.<br />
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It's definitely a set of rules I would like to play again and there are plenty of different scenarios in the book to try out now that everything is painted.<br />
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I plan to be better at posting project updates this year, so, hopefully, the next post will not be such a massive info dump.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-20991941861886605752018-12-30T12:32:00.004+00:002018-12-30T12:32:53.364+00:00Shadow War - Round FiveI've been very slack about updating the blog lately, but that isn't because I haven't been gaming. With the new year just round the corner, I thought I would rush to the end and summarise the whole of Round Five before the new year. Belt up, it's going to be a bumpy ride.<br />
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My plan was for this to be the last normal round of the campaign. After this I only want to play one final fight which will involve all six teams and settle the overall winner of the campaign. But that's going to take a fair bit of time and planning, so probably won't happen for a little while yet. This round will be crucial though, as it will establish the final leader board, which will determine which teams have the advantage in the final fight. <br />
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Game 5a - Wyches vs Sisters of Battle<br />
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I rolled up the Ambush scenario with the Sisters as Defenders. The Sisters took up a defensive position on top of the Promethium Refinery. This gave them a good vantage point, but, unfortunately for them, all the Sisters had to deploy in the centre, with none of them able to deploy anywhere else on the table.<br />
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Thanks to their accompanying Haemunculus (and the fact that I remember the rules) the Wyches got two rolls on the combat drugs table giving them +1 to both Weapon Skill and Toughness. They relied on the toughness boost and their speed to avoid the worst of the bolter fire and get under the promethium refinery.<br />
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Despite this, they still suffered some casualties as Hexar and Syren Cyrix were both downed, Melris was flesh wounded and Selkis pinned.<br />
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Having weatherd the worst of the fire, the Wyches were able to scale the ladder and engage in hand to hand where they excelled. The Sisters held their own at first, but couldn't bring their fire power. It didn't help that Sister Superior Winnifred failed her fear test in the face of Hyldar's horrible scars, keeping her out of the fight for a turn.<br />
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Meanwhile, the Sister's attention was diverted by the Haemonculus taking pot shots at them from the walk way.<br />
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The Sisters held out in hand to hand as long as they could, but were overmatched by the Wyches.<br />
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Then Syren Cyrix recovered to flesh wound and joined the fight, the Sisters were not just outmatched, but outnumbered.<br />
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Soon it was all over and the Sisters bottled.<br />
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This was a confident win for the Dark Eldar, who gained 3 Data caches, putting them at the top of the table. The Sisters gained 1 Data cache but, tragically, Sister Hildegarde died, causing their Kill Team rating to drop. Rather than recruit a new Sister, the Sisters choose to recruit a Seraphim for the final round. The Dark Eldar had already paid to keep their Haemonculus for two games, so recruited a Succubus as well!<br />
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Game 5b - Blood Axe Orks vs Chaos Space Marines<br />
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I made a silly mistake setting up the scenery in this scenario. I left far too much open space in the centre of the table, allowing both side to take pot shots at each other from right across the other side of the board. This would have a nasty impact on the game. The scenario was a straight Kill-Team fight, chosen by the Plague Marines because it didn't give the Orks any additional numerical advantage.<br />
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Both Plague Marines and Orks set up sentries at key vantage points on opposite sides of the table.<br />
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Meanwhile, with the centre of the table exposed to fire, Sergeant Bogrot lead a flanking force to try and out sneak the Chaos Marines.<br />
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Meanwhile, the Orks and Chaos Marines took pot shots at each other from across the battlefield.<br />
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The Chaos Marine Champion Brother Corpulous lead a group down the centre of the table, relying on their sheer toughness to keep them safe. This worked up to a point, as a pattern emerged in which the Orks would hit and pin the Chaos Marines, but completely fail to wound them.<br />
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Sergeant Bogrot's flanking force were distracted shooting at Brother Corpulous' advance party in a bid to stop them advancing up the table. This worked, but lead to deadlock as neither side were able to actually hurt the other and their was no incentive for either side to do anything other than shoot each other and hope their luck changed.<br />
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Finally Brother Leprous took up a better firing position in an attempt to break the deadlock.<br />
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He was quickly taken out by Fragrap's flamer, but at least that put Fragrap in the firing line of Brother Pox and he was taken down along with Razan.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8fg62AvjtUhdVyitTyPmboyiSlr3TmX17xsJ7simP1yWj67ujnEvfgkXHZ0hZlECs_ktevWaZvi2swOd9kGiLlJT4c0p6zNvrZ1QlN1Yg9-L4s3zVIzpsTJBAr8u_1dy67YV7Ook-3Qyi/s1600/08+Damage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8fg62AvjtUhdVyitTyPmboyiSlr3TmX17xsJ7simP1yWj67ujnEvfgkXHZ0hZlECs_ktevWaZvi2swOd9kGiLlJT4c0p6zNvrZ1QlN1Yg9-L4s3zVIzpsTJBAr8u_1dy67YV7Ook-3Qyi/s400/08+Damage.jpg" width="400" /></a></div>
<br />
Most of the flanking force were now stuck, keeping the Chaos Marines pinned.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7enMn_sooyk2ISzq3bhMv1gD2QPUlKAR6L9yp0YAOi_zqAs9T9Kt2ljMOmKnYLkaHzXGFIgcxwAEbXMsDgriwbw_DguEdZfhZCArpeI-Y07AE2YSXEHpNVyakkrczPKXhNIfJVZHT67cB/s1600/09+Counter+Attack.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1030" data-original-width="1041" height="395" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7enMn_sooyk2ISzq3bhMv1gD2QPUlKAR6L9yp0YAOi_zqAs9T9Kt2ljMOmKnYLkaHzXGFIgcxwAEbXMsDgriwbw_DguEdZfhZCArpeI-Y07AE2YSXEHpNVyakkrczPKXhNIfJVZHT67cB/s400/09+Counter+Attack.jpg" width="400" /></a></div>
<br />
But Sergeant Bogrot continued his original plan single-handedly, sneaking his way around the rear of the enemy lines.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcVzGaRn3MWhyxcvt7nwUamWzn_nNd65M-L6cR5Q9tMwxCdzVKF7JwiWaNeNhhDMfV3caPzHeuRRBy8SLBJDKKltSt0yEoJml3ELovmYMZvY2jJ1yEoYpR-8i3xipsJS5UFCl5WZH1obEb/s1600/10+Sneakin.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcVzGaRn3MWhyxcvt7nwUamWzn_nNd65M-L6cR5Q9tMwxCdzVKF7JwiWaNeNhhDMfV3caPzHeuRRBy8SLBJDKKltSt0yEoJml3ELovmYMZvY2jJ1yEoYpR-8i3xipsJS5UFCl5WZH1obEb/s400/10+Sneakin.jpg" width="400" /></a></div>
<br />
With the game having dragged on for nearly ten turns, the Orks tried something desperate as Korporal Frix and Dagroll broke cover to try and get into better firing positions.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhv6muELz6jCGU2_5UgE1A9tD3EKJGAaftUtrCRFdNmq1WwUb-e-MYg0i05ADPuHWnQSwkXn9GZGQaRT_TcJCu4bDJMX_6YepJZuSen946uyMYkyregzlvr67Nf_YsMJhQw_USdFofmajI/s1600/11+Reckless.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="660" data-original-width="797" height="330" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhv6muELz6jCGU2_5UgE1A9tD3EKJGAaftUtrCRFdNmq1WwUb-e-MYg0i05ADPuHWnQSwkXn9GZGQaRT_TcJCu4bDJMX_6YepJZuSen946uyMYkyregzlvr67Nf_YsMJhQw_USdFofmajI/s400/11+Reckless.jpg" width="400" /></a></div>
<br />
Finally Sergeant Bogrot was in a position to spring his trap, just as Brother Pox was downed by Big Shoota fire from Snagrip.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuwSNn9U_V6tSyfRnHRG60T2CsOoma_bMIDMvnHnHUcGnSU36u7QBEw4xwy4mGeUJK0AsAhh-MVzkDepF-zql6nz09YW3Zp-EnagyLbq57543P1JPwnFBHgYx2vAB0VAXsZ8adDoDMU9qB/s1600/12+Opportunity.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1054" data-original-width="1115" height="377" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuwSNn9U_V6tSyfRnHRG60T2CsOoma_bMIDMvnHnHUcGnSU36u7QBEw4xwy4mGeUJK0AsAhh-MVzkDepF-zql6nz09YW3Zp-EnagyLbq57543P1JPwnFBHgYx2vAB0VAXsZ8adDoDMU9qB/s400/12+Opportunity.jpg" width="400" /></a></div>
<br />
Amazingly, both Brother's Scrofula and Buboes fled in fear from Sergeant Bogrot's horrible scars (which he picked up all the way back in round 1) one after the other, and he was able to finish off Brother Pox before following up and taking out Brother Scrofula.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikwwXQNgGiKkVtOVWz9c09wtU8ORm47Y0ebQ8Lp4HtRXGnTOYvu-ayNW_L32gfsVuWxFp12bxeVFhMFMd4EUeizojmc-D_9fmDJoD178Vb-gtgQvz5ijazIbxRM2lFgjKvrXkviJIvG-oW/s1600/13+Seen+off.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="905" data-original-width="1360" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikwwXQNgGiKkVtOVWz9c09wtU8ORm47Y0ebQ8Lp4HtRXGnTOYvu-ayNW_L32gfsVuWxFp12bxeVFhMFMd4EUeizojmc-D_9fmDJoD178Vb-gtgQvz5ijazIbxRM2lFgjKvrXkviJIvG-oW/s400/13+Seen+off.jpg" width="400" /></a></div>
<br />
With Dagroll locked in combat with Brother Corpulous, but still holding his own and the Orks now having overwhelming numerical superiority, the Chaos Marines bottled.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqI0e86jUNNusnzdjk4uAMbENUMLRaH-rNqblj8fdXvltjA2_cG6U8QnsBWoTnVpsmQmk0RKj_FLYHgXBEN-Ei_2aMErpw7O-zwbXvVScrJgF7VnNenQAyIcIDs6JP4TI9UTwdpMkL6W5D/s1600/14+Finishing+Up.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="833" data-original-width="1500" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqI0e86jUNNusnzdjk4uAMbENUMLRaH-rNqblj8fdXvltjA2_cG6U8QnsBWoTnVpsmQmk0RKj_FLYHgXBEN-Ei_2aMErpw7O-zwbXvVScrJgF7VnNenQAyIcIDs6JP4TI9UTwdpMkL6W5D/s400/14+Finishing+Up.jpg" width="400" /></a></div>
<br />
This game dragged horrendously because of my silly mistake with the scenery. Both sides could see and shoot each other, but had no luck wounding, so most of the first six or seven turns were spent in futile dice rolling. I actually considered giving up on the game half way and treating it as a draw, but in the end I took a break for a day before carrying on afresh.<br />
<br />
This was the Ork's fourth win, giving them a clear lead in simple victories. They found two data caches, putting them on 10, joint top of the leader board. The Chaos Marines were left on seven. The Orks recruited a freebooter for the final round, while the Chaos Marines kept their Terminator, not that he had been much use in this game.<br />
<br />
Game 5c - Blood Angel Scouts vs Tau<br />
<br />
After my chronic mistake in the last game, I set up the scenery to off no clear firing lines. The scenario was another ambush, with the Blood Angels defending and, with the Promethium Refinery in the centre. The Tau rolled "it's quiet" on the event table, while the Space Marines rolled "Fear and Confusion" which meant both sides would have to add one to their bottle rolls.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6lmDKqBpOAgM4ZJGFNnW7X7JCIwrc8TSclepiHkNT-l1g923V3Vq677OW_zEnDxk1ucXhP1ZBrUsvLp5U001r1dtyjVCdBHuDbw_tP2eKrejuTbPIVPj7dbbWIy0v6dowAKkzO2o61mEH/s1600/01+Ambush+Positions.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1067" data-original-width="1600" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6lmDKqBpOAgM4ZJGFNnW7X7JCIwrc8TSclepiHkNT-l1g923V3Vq677OW_zEnDxk1ucXhP1ZBrUsvLp5U001r1dtyjVCdBHuDbw_tP2eKrejuTbPIVPj7dbbWIy0v6dowAKkzO2o61mEH/s400/01+Ambush+Positions.jpg" width="400" /></a></div>
<br />
The Scouts mostly set up on the refinery, but placed a few at ground level, to stop the Tau sneaking underneath. They weren't going to make the same mistake as the Sisters, not that they knew anything about that.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE8rXlRRpwB97ifumitBBpxucTAfG7l2Fe8sQVPB88C5oDP68dNUtWQSf6c_G4uOlZh29y9dhd6hyphenhyphenaAE74XkWMWuJAwZxdfS9isyF31aA-TB3mWGLM34P_mVT5km_HqHRkGPfY2Wt6XGOJ/s1600/02+Defence+Positions.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1267" data-original-width="1263" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE8rXlRRpwB97ifumitBBpxucTAfG7l2Fe8sQVPB88C5oDP68dNUtWQSf6c_G4uOlZh29y9dhd6hyphenhyphenaAE74XkWMWuJAwZxdfS9isyF31aA-TB3mWGLM34P_mVT5km_HqHRkGPfY2Wt6XGOJ/s400/02+Defence+Positions.jpg" width="397" /></a></div>
<br />
Meanwhile, Novices Marco and Angelo were able to deploy behind the Tau lines. Though this was a high risk strategy, leaving them exposed to fire if they didn't win the first turn.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU1xTDgectvF-eKGPFKE-TQMMy-FyW5zLNTNej93RI3krdBRVJMklx0fRp7dbbPR15CHduteuhEa09DUtTuYvss3LrnuCS48FtIBYYeWPuQkm_whaMw7l2qDwcL6_9bDpsB3QGDruW3m-2/s1600/03+Counter+Ambush.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1226" data-original-width="1600" height="306" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU1xTDgectvF-eKGPFKE-TQMMy-FyW5zLNTNej93RI3krdBRVJMklx0fRp7dbbPR15CHduteuhEa09DUtTuYvss3LrnuCS48FtIBYYeWPuQkm_whaMw7l2qDwcL6_9bDpsB3QGDruW3m-2/s400/03+Counter+Ambush.jpg" width="400" /></a></div>
<br />
They didn't win the first turn.<br />
<br />
Novice Marco was quickly taken out and Angelo pinned.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgopOhBvR_kGHLYNFwtcmZWT0_xtBwbfJqRozEGfAvgwHqv-k_GmNHnXmWGgIAr9BZbbS_V9IkmLNB6s3RmYfnCg2G1GrFYudOokz0qAnIlrGeyh9hGJSHacK3ySj1wpIE4P6a0LGI-FgiK/s1600/04+Gunned+Down.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="909" data-original-width="1263" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgopOhBvR_kGHLYNFwtcmZWT0_xtBwbfJqRozEGfAvgwHqv-k_GmNHnXmWGgIAr9BZbbS_V9IkmLNB6s3RmYfnCg2G1GrFYudOokz0qAnIlrGeyh9hGJSHacK3ySj1wpIE4P6a0LGI-FgiK/s400/04+Gunned+Down.jpg" width="400" /></a></div>
<br />
<div class="western">
However, the Tau opening salvo was pretty blunted only Brother Niccolo took a wound and the Veteran
was taken down by Ree'va's Rail Rifle.</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ8mohvO_dA7PVgmMGSgrEMRmkKc8HXmDHm05j8pQqB7JKNc7x9SqFWIA3-eF5lM7NTYK2gIZKi6oeeOzpoqq5QG63C8hI471dl-p8nqJAfONoL3tPD8m3KSO_-9mPbzaWL_VnXrjidfix/s1600/05+Long+Range.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1117" data-original-width="1600" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ8mohvO_dA7PVgmMGSgrEMRmkKc8HXmDHm05j8pQqB7JKNc7x9SqFWIA3-eF5lM7NTYK2gIZKi6oeeOzpoqq5QG63C8hI471dl-p8nqJAfONoL3tPD8m3KSO_-9mPbzaWL_VnXrjidfix/s400/05+Long+Range.jpg" width="400" /></a></div>
<br />
<div class="western">
Brother Sergeant Antonio and Brother Paolo used
hip-shooting to run and shoot, while Brother Sebastiano advanced.
Sebastiao took out Bry'ch and Brother Fillipo took out Tri'spa.</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEGL2oVsNApRLrNEF9b-hyep-NaUvFVHZLUgIHCsNd-bYfm2KR2Ww5MGvvZPu0R6j8p6s1gMLEUFi8VnmYJiz-Gf8Fl54ovN48S9Ad-3RW8R2Hd6fA6es4-NAAgwDhem7apaILehxVOlIv/s1600/06+Fight+Back.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="775" data-original-width="1518" height="203" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEGL2oVsNApRLrNEF9b-hyep-NaUvFVHZLUgIHCsNd-bYfm2KR2Ww5MGvvZPu0R6j8p6s1gMLEUFi8VnmYJiz-Gf8Fl54ovN48S9Ad-3RW8R2Hd6fA6es4-NAAgwDhem7apaILehxVOlIv/s400/06+Fight+Back.jpg" width="400" /></a></div>
<div class="western">
<br /></div>
<div class="western">
Shooting from on top of the Promethium refinery
Brother Michael managed to miss on a 1 when he needed a 2, while
Brother Raphael managed to hit and downed Gen'tu. With two fighters
OOA and one down, the Tau managed to fail a bottle check, rolling an
8 which became 9 thanks to “Fear and Confusion.” The Space
Marines won after only one turn!</div>
<div class="western">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmghBvONwAggV8gNcTS8ULk8pNaozYOQKFCZs9BoY3JV9T-yPdL_IAvWmauEShxQAkkNWhN82MQTyNZTvejEKkTbpPRFbC-btF8axT9oIuVDcHQ6I-tLv9patjxlaYsEEm7QQou0U8MZGd/s1600/07+Down.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1047" data-original-width="1049" height="398" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmghBvONwAggV8gNcTS8ULk8pNaozYOQKFCZs9BoY3JV9T-yPdL_IAvWmauEShxQAkkNWhN82MQTyNZTvejEKkTbpPRFbC-btF8axT9oIuVDcHQ6I-tLv9patjxlaYsEEm7QQou0U8MZGd/s400/07+Down.jpg" width="400" /></a></div>
<div class="western">
<br /></div>
<div class="western">
If it hadn't been for the last game, I might have fudged the bottle roll and let the game continue, but, as it was, I was just relieved to not have to play for ten turns. The Blood Angels found 3 data caches, which put them on 10 as well, redeeming themselves after their recent run of failures. The Blood Angels retained the services of their veteran while the Tau recruited a Cadre Fireblade for the final round.</div>
<div class="western">
<br /></div>
<div class="western">
With round five at an end, the leader board looks like this:</div>
<div class="western">
<br /></div>
<div class="western">
</div>
<table border="1" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="112*"></col>
<col width="46*"></col>
<col width="22*"></col>
<col width="24*"></col>
<col width="51*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="44%">
<div class="western">
<b>Kill Team</b></div>
</td>
<td width="18%">
<div class="western">
<b>Data Caches</b></div>
</td>
<td width="9%">
<div class="western">
<b>Wins</b></div>
</td>
<td width="9%">
<div class="western">
<b>Losses</b></div>
</td>
<td width="20%">
<div class="western">
<b>Team Rating</b></div>
</td>
</tr>
<tr valign="TOP">
<td width="44%">
<div class="western">
Orks</div>
</td>
<td width="18%">
<div class="western">
10</div>
</td>
<td width="9%">
<div class="western">
4</div>
</td>
<td width="9%">
<div class="western">
1</div>
</td>
<td width="20%">
<div class="western">
2064</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%">
<div class="western">
Adeptus Sororitas</div>
</td>
<td width="18%">
<div class="western">
10</div>
</td>
<td width="9%">
<div class="western">
3</div>
</td>
<td width="9%">
<div class="western">
2</div>
</td>
<td width="20%">
<div class="western">
2154</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%">
<div class="western">
Dark Eldar</div>
</td>
<td width="18%">
<div class="western">
10</div>
</td>
<td width="9%">
<div class="western">
2</div>
</td>
<td width="9%">
<div class="western">
3</div>
</td>
<td width="20%">
<div class="western">
1963</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%">
<div class="western">
Space Marine Scouts</div>
</td>
<td width="18%">
<div class="western">
10</div>
</td>
<td width="9%">
<div class="western">
2</div>
</td>
<td width="9%">
<div class="western">
3</div>
</td>
<td width="20%">
<div class="western">
1785</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%">
<div class="western">
Tau</div>
</td>
<td width="18%">
<div class="western">
8</div>
</td>
<td width="9%">
<div class="western">
2</div>
</td>
<td width="9%">
<div class="western">
3</div>
</td>
<td width="20%">
<div class="western">
1743</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%">
<div class="western">
Chaos Space Marines</div>
</td>
<td width="18%">
<div class="western">
7</div>
</td>
<td width="9%">
<div class="western">
2</div>
</td>
<td width="9%">
<div class="western">
3</div>
</td>
<td width="20%">
<div class="western">
1881</div>
</td>
</tr>
</tbody></table>
<br />
It's a surprisingly balanced result with four teams on an equal number of Data caches and every team having at least two wins. Only the Sisters and Orks have managed to pull slightly ahead, and, in the former case, this was as much luck as judgement.<br />
<br />
The Dark Eldar have finally managed to pull themselves back up, now that I figured out how to use them, while the Tau's impressive fire power hasn't actually translated into wins in a lot of cases.<br />
<div class="western">
<br /></div>
<div class="western">
I'm taking a bit of a break from Shadow War while I work out the details of the final scenario and finish off some other painting, but hopefully I'll have something suitably epic for the new year as the Kill Teams finally uncover the archive or Inquisitor Rudolphus.</div>
Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-42756362983709356872018-10-28T18:53:00.003+00:002018-10-28T18:53:53.696+00:00Shadow War - Blood EnemiesFor the first time in the campaign, Loyalist Space Marines faced Traitors as the Blood Angel Scouts fought the Plague Marines. The scenario was a straightforward Kill Team Fight. Both Kill Teams would try to break the other, with the first to bottle lose. The Blood Angels were one man down as Novice Marco's old battle wound kept him out of the fight.<br />
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The Blood Angels deployment made best possible use of cover....<br />
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...while the Plague Marines advanced through relatively open terrain relying on their superior toughness and armour to keep them going.<br />
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In fact, this proved unnecessary as both sides shooting bounced ineffectively off each other's armour.<br />
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The Plague Marine's implacable advance continued until they reached the Promethium Refinery in the centre.<br />
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The Blood Angels were pressed hard on both flanks.<br />
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But the Plague Marines still struggled to bring any scouts down, simply pinning them behind cover.<br />
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On their right flank, the Blood Angels held up, despite concerted fire by the Plague Marine Champion.<br />
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But on their left flank, the Scouts started to push back hard.<br />
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The Scouts right flank started to give, although they made the Plague Marines pay for each inch of ground.<br />
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But on the Scouts right flank pushed back hard as first one...<br />
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...then two fell in close combat. The fight seemed to be turning the Scout's way only for them to suddenly fail a bottle test. The Plague Marines had won the day.<br />
<br />
This was a quick and dirty fight in which neither side had a clear advantage. Both sides were pretty level until the end when things started to look up for the Blood Angels, but with both sides having lost enough troops to bottle it was just as likely that either side would fail.<br />
<br />
<div class="western">
Despite winning, the Plague Marines only won one Data Cache, which seemed only fair given the narrow victory. The Scouts suffered no serious casualties, while Brothers Pox and Rancid were left with old battle wounds and Brother Legionela “suffered” Horrible
Scars (causes Fear). For the next round the Scouts recruited a Space Marine Veteran and the Plague Marines a Chaos Terminator.</div>
<div class="western">
<br /></div>
<div class="western">
This fight marked the end of Round Four and at the end of the round, the results looked like this:</div>
<div class="western">
<br /></div>
<div class="western">
</div>
<table border="1" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="112*"></col>
<col width="46*"></col>
<col width="22*"></col>
<col width="24*"></col>
<col width="51*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="44%">
<div class="western">
<b>Kill Team</b></div>
</td>
<td width="18%">
<div class="western">
<b>Data Caches</b></div>
</td>
<td width="9%">
<div class="western">
<b>Wins</b></div>
</td>
<td width="9%">
<div class="western">
<b>Losses</b></div>
</td>
<td width="20%">
<div class="western">
<b>Team Rating</b></div>
</td>
</tr>
<tr valign="TOP">
<td width="44%">
<div class="western">
Adeptus Sororitas</div>
</td>
<td width="18%">
<div class="western">
9</div>
</td>
<td width="9%">
<div class="western">
3</div>
</td>
<td width="9%">
<div class="western">
1</div>
</td>
<td width="20%">
<div class="western">
2257</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%">
<div class="western">
Orks</div>
</td>
<td width="18%">
<div class="western">
8</div>
</td>
<td width="9%">
<div class="western">
3</div>
</td>
<td width="9%">
<div class="western">
1</div>
</td>
<td width="20%">
<div class="western">
2064</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%">
<div class="western">
Tau</div>
</td>
<td width="18%">
<div class="western">
7</div>
</td>
<td width="9%">
<div class="western">
2</div>
</td>
<td width="9%">
<div class="western">
2</div>
</td>
<td width="20%">
<div class="western">
1697</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%">
<div class="western">
Dark Eldar</div>
</td>
<td width="18%">
<div class="western">
7</div>
</td>
<td width="9%">
<div class="western">
1</div>
</td>
<td width="9%">
<div class="western">
3</div>
</td>
<td width="20%">
<div class="western">
1805</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%">
<div class="western">
Space Marine Scouts</div>
</td>
<td width="18%">
<div class="western">
7</div>
</td>
<td width="9%">
<div class="western">
1</div>
</td>
<td width="9%">
<div class="western">
3</div>
</td>
<td width="20%">
<div class="western">
1730</div>
</td>
</tr>
<tr valign="TOP">
<td width="44%">
<div class="western">
Chaos Space Marines</div>
</td>
<td width="18%">
<div class="western">
6</div>
</td>
<td width="9%">
<div class="western">
2</div>
</td>
<td width="9%">
<div class="western">
2</div>
</td>
<td width="20%">
<div class="western">
1881</div>
</td>
</tr>
</tbody></table>
<br />
The Adeptus Soritas still held the field, with the Orks snapping up behind them, though the Dark Eldar had leaped ahead leaving the Plague Marines trailing.<br />
<br />
According to the official rules, Shadow War campaigns are supposed to be played until a Kill Team gets 15 Promethium Caches. I had originally planned to reduce this number to 8, but decided to go to 10 as this would leave one more round and mean every team would have faced every other. Round Five would be the final round and would see the following line ups:<br />
<br />
<div class="western" style="font-style: normal;">
Adeptus Sororitas vs
Dark Eldar</div>
<div class="western" style="font-style: normal;">
Orks vs Chaos Space
Marines</div>
<div class="western" style="font-style: normal;">
Tau vs Space Marine
Scouts</div>
<br />
Although Round 5 would be the regular round, but I still have something special in mind to finish off the campaign. Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-56357022089226236212018-09-29T10:52:00.002+01:002018-09-29T10:54:19.277+01:00Shadow War - Turning it aroundSorry, I'm not getting any better at getting these Shadow War updates out there. I'm still playing the games, but lagging behind on editing the pictures and writing them up.<br />
<br />
This fight was always likely to be "interesting" in that it saw the Tau, one of the most successful kill-teams going up against the Dark Eldar, who were pretty much the worst. <a href="http://wargamestuff.blogspot.com/2018/04/shadow-war-three-game-update.html">After the Tau's last impressive, but really rather boring, victory</a> I was worried this was going to turn into a massacre. Suffice it to say, things didn't pan out as I feared.<br />
<br />
The scenario was Scavenger, meaning that both teams would be competing to secure loot counters scattered about the field. This actually favoured the Dark Eldar a little, as the Tau couldn't simply sit back and open fire. The Tau rolled "hidden cache" which meant the winners would get an extra 100 credits to spend at the end of the mission and the Dark Eldar rolled "Toxic Ash" meaning injured fighters were more likely to go out of action if they were down at the end of the game.<br />
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The Dark Eldar deployed mostly in a group, as much for lack of space as anything else. While the Tau tried to take up a strong firing position.<br />
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Pathfinder Uk'alt, a Tau with the infiltrate skill, opened proceedings but darting foward to secure the first loot counter.<br />
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Only to find himself swarmed by Dark Eldar. With the Tau's marker lights eliminating the effect of cover, there was little point in the Dark Eldar being cautious. Instead they ran forward on mass, hoping that sheer numbers and the -1 to hit effect caused by their running would blunt the Tau's effectiveness of the Tau's shooting.<br />
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It was a risky, but largely effective strategy. Tau firepower forced the Dark Eldar to disperse, but not before securing most of the loot and taking few casualties.<br />
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Uk'alt, the only Tau with a loot counter, quickly found himself taking on two Dark Eldar in hand to hand combat.<br />
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While the Dark Eldar Heskar, escaped with the first loot counter.<br />
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The Tau kept up the pressure, with Shas'ui Tas'vou leading a flanking manoeuvre that caught the Dark Eldar in a crossfire.<br />
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The Dark Eldar took some casualties, but unencumbered team members acting as fire shields and a ruthless willingness to leave the injured behind allowed them to secure all four counters.<br />
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The Tau maintained the pressure, but it was to no avail and the Dark Eldar escaped with the loot.<br />
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Casualties were heavy. Four Dark Eldar went down thanks to toxic ash and suffered a series of lasting injuries. But they secure four data caches, three for winning and another from the loot, putting them on seven, level pegging with the Tau and only two behind the Adeptus Sororitas, the current leaders.<br />
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The Tau suffered fewer casualties in total, but Pathfinder Net'ra died from his injuries. The Tau were forced to spend their credits to recruit a new cadet Kel'zar, who was sure to experience a baptism of fire. With a full roster and no shortage of gear, the Dark Eldar had nothing to spend their credits on put recruiting a special operative (which they were allowed to do as per my <a href="http://wargamestuff.blogspot.com/2017/08/shadow-war-campaign-house-rules.html">campaign house rules</a>). They recruited an Homunculus and, as they had a bonus 100 credits, I decided they could have her for two games.<br />
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Having looked at the Homunculus rules, I realised that I had been missing a special rule for the entire campaign. The Dark Eldar had been entitled to roll on the combat drugs table at the start of every mission and I hadn't been doing it. Given their stunning victory in this round, it can't have been the sole cause of their poor performance, but it certainly couldn't have helped.<br />
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In fact, it was only in this game that I figured out how to use the properly. I had panicked after round 1 <a href="http://wargamestuff.blogspot.com/2017/09/shadow-war-campaign-dark-eldar-and.html">in which the Blood Angels shot them to pieces</a>, but actually, running forward as fast as possible is the best way to use them. I just had to use weaker members of the team to screen the stronger and make sure they ran to gain the -1 to hit penalty. It will be interesting to see how they get on now that I've figured that out and they have their combat drugs (and the Homunculus bonus).<br />
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<br />Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-61645024874559733852018-08-26T16:13:00.002+01:002018-08-26T16:13:31.828+01:00Shadow War - SlugfestThe first game of round four of the campaign saw two of the most successful Kill-teams go head to head, Sergeant Bogrot's Blood Axes and Sister Superior Winnifred's Sisters of Battle. The Sisters were still smarting from their frustrating loss to the Tau and ready to prove their mettle, while the Orks were keen to hold their position as campaign leaders and the only undefeated team.<br />
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The scenario: a straight forward Kill-Team fight. Do as much damage to your opponent as possible without losing too many of your own.<br />
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Sheer numbers more or less forced the Orks to divide into two groups,
with the slightly larger of two moving through the cover of the
Promethium refinery. While Sergeant Bogrot lead the other group on a
flank attack towards the Sister's left.<br />
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The Sisters focused their attention on the central group, moving into firing positions<br />
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A firefight quickly broke out. For the second game in the row, Fuzzle made the first shot of the game, hit his target and immediately ran out of ammo. A crack shot who only remembers to load one bullet into his gun.<br />
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Despite Fuzzle's excellent opening shot, the Orks took the worst of the fire, though they could afford some losses.<br />
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Meanwhile, Sergeant Bogrot's group continued their steady advance down the Sister's left flank. <br />
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In the centre, co-ordinated fire from the Sisters was starting to tell. The Sister's shots were finding their mark, while the Orks were struggling to hit anything. Weight of numbers was not helping. <br />
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Sergerant Bogrot's forces were finally getting into position. <br />
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With no more ammunition, Fuzzle threw himself into a death or glory charge against Sister Superior Winnifred, hoping to delay her and split the Sisters. <br />
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Unfortunately for the Orks, the Sisters manoeuvred too quickly for them and the Orks trap failed to spring.<br />
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Even in close combat the Orks couldn't find their mark. <br />
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Orks were going down in droves. Ultimately, seven went down to only one Sister (Sister Ursula). <br />
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A last minute surge by the Orks wasn't enough to turn the tide. They bottle, giving the Sisters the field and tasting their first defeat.<br />
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The Sisters won a total of three data caches. Two for the victory and a third for taking out three times as many enemies as they lost. With the Orks only winning one, this left the Sisters as campaign leaders. The Orks were fairly lucky, no deaths and four of the seven Orks made full recoveries. Only Sergeant Bogrot and Snagrip were left with old battle wounds and Molk lost an eye. The Orks spent their credits re-equipping and making sure Fuzzle had an ammo reload, while the Sisters recruited two new troopers, Sisters Hildegarde and Anastasia.<br />
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Things were looking good for the Sisters, with nine data caches, to the Orks eight. It would take a pretty impressive performance from one of the other teams to catch up with them in this round.<br />
<br />Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-67934100112528717582018-07-08T11:41:00.000+01:002018-07-08T11:41:02.189+01:00Shadow War - Hit and StumbleI've been building up a bit of a backlog of these Shadow War campaign reports. Not intentionally, I've just been playing games, taking pictures and forgetting about the next step. Plus, getting distracted by <a href="https://wargamestuff.blogspot.com/2018/05/a-few-thoughts-on-warhammer-adventures.html">chronic </a><a href="https://wargamestuff.blogspot.com/2018/06/time-for-positive-action.html">racism and sexism</a> in the wargaming community hasn't helped.<br />
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Deployment</div>
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Anyway, after the last, <a href="https://wargamestuff.blogspot.com/2018/04/shadow-war-three-game-update.html">slightly frustrating</a>, encounter between the Sisters of Battle and the Tau, round 3 ended on a high note with a classic confrontation between Space Marines and Orks. The Mission was a Hit and Run with the Orks attacking and aiming to steal the Space Marines loot. The Orks have a major advantage in this scenario as they're allowed to bring an extra 3 team members when attacking. The Space Marines, for there part, were spectacularly unlucky rolling only two defenders to start the game. They went with Brothers Raphael and Michael because they were armed with Bolters and had a longer range.<br />
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Ambush</div>
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The Orks drew first blood, when Fuzzle took out Brother Michael with the first shot of the game. He then immediately failed his ammo roll. Presumably he just emptied his entire clip until he hit something.</div>
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Move out</div>
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One down</div>
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Brother Raphael proved to be made of sterner stuff. Fragrap flamed him (also running out of ammo) and Sergeant Bogrot hurled a stikkbomb at him before Fragrap finally finished him off in hand to hand.</div>
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Fire in the Hole</div>
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By this point reinforcements were arriving. Unfortunately for the Space Marines, they were arriving on entirely the wrong side of the battlefield.</div>
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Giving Molk ample opportunity to make off with the loot.</div>
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The Orks took the opportunity to make a "Taktikul Wivdrawal" and it looked like they might make it off the table and win the day without another shot being fired.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOYMEEnBPzkPcWWK09zvx_HAfajpWjZ64Q7mto0jB_i9898yT2mtgJ9iyUx1n7oG6yLbmZpYz6llWugexSTycsyeN1ggFbUVDwON7mPFSpEjX0q_pFnforp3aS_Pxq56zCpfsqhWXj0cj6/s1600/09_Withdraw.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="656" data-original-width="916" height="286" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOYMEEnBPzkPcWWK09zvx_HAfajpWjZ64Q7mto0jB_i9898yT2mtgJ9iyUx1n7oG6yLbmZpYz6llWugexSTycsyeN1ggFbUVDwON7mPFSpEjX0q_pFnforp3aS_Pxq56zCpfsqhWXj0cj6/s400/09_Withdraw.jpg" width="400" /></a></div>
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But at the last moment, Novices Sebastiano and Niccolo ambushed the Orks from their own table edge.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1t6OOO0kzfZmeXFgLdAjaDc-Rtiu_b2fS_xykrcwpZidjqDCqhWpLVVmCF_ZOe-wBepcZWBvDs3t-1G-r3Nr-2IIV6_F5ZwT1Mh31D0R6Ld9aTMcchjwKfrfuaeXxxY3_6gkY7hrVR8XB/s1600/10_LastChance.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="765" data-original-width="988" height="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1t6OOO0kzfZmeXFgLdAjaDc-Rtiu_b2fS_xykrcwpZidjqDCqhWpLVVmCF_ZOe-wBepcZWBvDs3t-1G-r3Nr-2IIV6_F5ZwT1Mh31D0R6Ld9aTMcchjwKfrfuaeXxxY3_6gkY7hrVR8XB/s400/10_LastChance.jpg" width="400" /></a></div>
<br />
Molk was taken down, forcing Sergeant Bogrot to grab the loot. Meanwhile, the rest of the Space Marines were catching up. Forcing Razan to act a rearguard.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB3aDYb3t4LzN1UouGTdR0uBfvAC_XO39-gQrUCWdZmOuLmiTEPe7RJ7ggoD7IjWQCFacieg5O9hgjs2XRpAky2oJM78iqaUDnxWzrwEy3MoMjwtGmHFoz3VzSASMNz2E3kJG9GpxeI0rn/s1600/11_Rearguard.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="795" data-original-width="776" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB3aDYb3t4LzN1UouGTdR0uBfvAC_XO39-gQrUCWdZmOuLmiTEPe7RJ7ggoD7IjWQCFacieg5O9hgjs2XRpAky2oJM78iqaUDnxWzrwEy3MoMjwtGmHFoz3VzSASMNz2E3kJG9GpxeI0rn/s400/11_Rearguard.jpg" width="390" /></a></div>
<br />
But in the end, Novice Sebastiano was taken down, and a wounded Sergeant Bogrot made it off the table with the loot.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQcBfvEvPKo0spZpMvjv0K_qn3PRQneLWrmt_seJaCNT7kvyO1t1W_6GYHcMu85gHEClFGF0Kb3ORNX4oPtwIHTi_9f-LL1xE1Y6q3c82-lUNhSlkfxNDHfCB9KJe50fJixAg9jygAJ-1n/s1600/12_Escape.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="688" data-original-width="949" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQcBfvEvPKo0spZpMvjv0K_qn3PRQneLWrmt_seJaCNT7kvyO1t1W_6GYHcMu85gHEClFGF0Kb3ORNX4oPtwIHTi_9f-LL1xE1Y6q3c82-lUNhSlkfxNDHfCB9KJe50fJixAg9jygAJ-1n/s400/12_Escape.jpg" width="400" /></a></div>
<br />
This was an enormously fun game that ended on a knife-edge, after initially looking like the Orks would walk it. The Space Marines were pretty unlucky at the start, first with only two defenders and then with all their reinforcements turning up in the wrong place, but Novices Sebastiano and Niccolo timely arrival almost swung things. If it weren't for Sergeant Bogrot's two wounds, it's unlikely the Orks would have won.<br />
<br />
In the event, the Orks victory didn't make much difference. Both sides came away with only 1 data cache, though this put the Orks on 7, leading the campaign. They recruited Grob and Skym, an Ork boy and a Yoof respectively. While the Space Marines recruited Novice Angelo, taking them to 9.<br />
<br />
With round 3 complete, it felt like a good time to check out the campaign scores.<br />
<br />
<table border="1" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="112*"></col>
<col width="46*"></col>
<col width="22*"></col>
<col width="24*"></col>
<col width="51*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="44%">
<b>Kill Team</b><br />
</td>
<td width="18%">
<b>Data Caches</b><br />
</td>
<td width="9%">
<b>Wins</b><br />
</td>
<td width="9%">
<b>Losses</b><br />
</td>
<td width="20%">
<b>Team Rating</b><br />
</td>
</tr>
<tr valign="TOP">
<td width="44%">
Orks<br />
</td>
<td width="18%">
7<br />
</td>
<td width="9%">
3<br />
</td>
<td width="9%">
0<br />
</td>
<td width="20%">
1896<br />
</td>
</tr>
<tr valign="TOP">
<td width="44%">
Adeptus Sororitas<br />
</td>
<td width="18%">
6<br />
</td>
<td width="9%">
2<br />
</td>
<td width="9%">
1<br />
</td>
<td width="20%">
1871<br />
</td>
</tr>
<tr valign="TOP">
<td width="44%">
Tau<br />
</td>
<td width="18%">
6<br />
</td>
<td width="9%">
2<br />
</td>
<td width="9%">
1<br />
</td>
<td width="20%">
1693<br />
</td>
</tr>
<tr valign="TOP">
<td width="44%">
Space Marine Scouts<br />
</td>
<td width="18%">
6<br />
</td>
<td width="9%">
1<br />
</td>
<td width="9%">
2<br />
</td>
<td width="20%">
1638<br />
</td>
</tr>
<tr valign="TOP">
<td width="44%">
Chaos Space Marines<br />
</td>
<td width="18%">
5<br />
</td>
<td width="9%">
1<br />
</td>
<td width="9%">
2<br />
</td>
<td width="20%">
1813<br />
</td>
</tr>
<tr valign="TOP">
<td width="44%">
Dark Eldar<br />
</td>
<td width="18%">
3<br />
</td>
<td width="9%">
0<br />
</td>
<td width="9%">
3<br />
</td>
<td width="20%">
1748<br />
</td>
</tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
Sergeant Bogrot's lads remain the only undefeated Kill-Team, though their first victory was largely down to good luck. They were also winning on Data Caches, though the Tau, Sisters and Space Marines were just behind them. While the poor Dark Eldar were stuck at the bottom, seemingly unable to catch a break.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
A Shadow War campaign is supposed to run until one side has 15 Promethium Caches. My original plan was to adjust that to 10, but add in a final, big battle to round everything off. Given that, if the Orks got lucky they could trigger the end game after round 4.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
As I wrote at the start, I have a backlog of these to write up so, hopefully, I will let you know soon who things went.</div>
Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-58597352653410793952018-06-10T14:58:00.002+01:002018-06-10T14:58:42.148+01:00Time for Positive ActionI'm returning to the same theme in quick succession, but yesterday, Cavan Scott, one of the writers of the new Warhammer Adventures books for children tweeted this:<br />
<span style="left: -25px; opacity: 0; position: absolute; top: 67px;">https://twtter.com/cavanscott/status/1005198649276747777</span>
<br />
<blockquote class="twitter-tweet" data-lang="en">
<div dir="ltr" lang="en">
In the last couple of weeks, I have had people try to post comments on my website saying they hope I get terminally ill. I am, apparently, a cist on humanity’s corpse. Why? Because I’m hired to write children’s book for properties the commenters love.</div>
— Cavan Scott (@cavanscott) <a href="https://twitter.com/cavanscott/status/1005198649276747777?ref_src=twsrc%5Etfw">June 8, 2018</a></blockquote>
This, understandably, lead to a horrified response from a number of wargamers. Gav Thorpe's tweet basically sums it up.<br />
<script async="" charset="utf-8" src="https://platform.twitter.com/widgets.js"></script>
<blockquote class="twitter-tweet" data-lang="en">
<div dir="ltr" lang="en">
Enough with this. Know someone that does this toxic shit? Call them on it. Don’t play them. Don’t accept it. This is not our community. <a href="https://t.co/OPFCiUIO0T">https://t.co/OPFCiUIO0T</a></div>
— Gav Thorpe (@GavThorpeCreate) <a href="https://twitter.com/GavThorpeCreate/status/1005326695229018112?ref_src=twsrc%5Etfw">June 9, 2018</a></blockquote>
While I largely agree with this, I can't agree that "this is not our community." As much as I'm sure most wargamers wish this were not the case, it has been our community for a long time.<br />
<br />
The truth is that the wargaming industry in general, and Games Workshop in particular, has been terrible at representation. While the industry may not have actively welcomed racists and misogynists, by making almost every character white and male, they have done little or nothing to make the unwelcome. They have, in effect, created a safe space for the far-right.<br />
<br />
The hostile response to the Warhammer Adventure series needs to lead a to a prompt response from Games Workshop that racism, misogyny and violent threats are unwelcome. Games Workshop certainly used to have a policy that anyone caught shoplifting from Games Workshop or third party retailers would be banned from all their shops and shows. They should extend this to people making hate speech. The company needs to adopt a zero tolerance approach to this.<br />
<br />
Secondly, Games Workshop needs to take rapid steps to improve representation in its core games. They have stated that they intend to improve, but that their three year product cycle makes change slow. They need to pick up the pace. It make take time to bring new models to market, but there are things they can do more quickly.<br />
<br />
Firstly, they should star work on a new studio army, preferably a Space Marine chapter or a collection of Stormcast Eternals, made up largely, if not exclusively, of not white characters. This is something that can be fixed at the painting stage. This new army should be featured in promotional material and in White Dwarf battle reports.<br />
<br />
Secondly, they should take steps to introduce more female characters into their games. For a long time, official Warhammer 40,000 canon has been that all Space Marines are male. This should change. If there has to be an in universe explanation for it, then they can simply state that the new Primaris Marines can be male or female. Space Marine armour is not particularly gendered, so Games Workshop could introduce female Primaris Marines by simply producing a plastic sprue of female heads which can be used with the existing models. They already produce upgrade sprues for the major Space Marine chapters, so a sprue of female heads should not be a major challenge. They should start work on this immediately, and keep fans up to date on their progress.<br />
<br />
There is a n opportunity for Games Workshop to push back against racism and misogyny in the wargaming community, they shouldn't miss it.<br />
<script async="" charset="utf-8" src="https://platform.twitter.com/widgets.js"></script>
Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-26089400517955584592018-05-28T14:55:00.003+01:002018-05-28T14:55:42.091+01:00A few thoughts on Warhammer AdventuresI think it's fair to say that the announcement that <a href="https://www.warhammer-community.com/2018/05/21/21st-may-warhammer-adventures-tales-for-younger-readersgw-homepage-post-1/">Games Workshop would be publishing a range of novels aimed at children</a> has had a mixed response. So far, there have been basically two categories of negative response. The first is that the Warhammer 40,000 universe, in particular, is not at all suitable for children and that doing this will inevitably lead to a "dilution" of the original concept.<br />
<br />
The other has been straightforward bigotry.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiABU3HsopXDbLdN5AqmLah3skbBjQVmto2nv4qIvE2tGPIzE0Zzn2d4EYFSgYvU3Hq_57PKNbTXbtqM41EgN6aNgX3Kb89aIkri1pe0GOjbzaE60FgvvPNVezZMIvK_zDoU243Gr0YPRZc/s1600/Dd0nagmVwAEnEjd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1133" data-original-width="779" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiABU3HsopXDbLdN5AqmLah3skbBjQVmto2nv4qIvE2tGPIzE0Zzn2d4EYFSgYvU3Hq_57PKNbTXbtqM41EgN6aNgX3Kb89aIkri1pe0GOjbzaE60FgvvPNVezZMIvK_zDoU243Gr0YPRZc/s400/Dd0nagmVwAEnEjd.jpg" width="275" /></a></div>
Some people have less of a problem with the idea of children's books and more with them featuring characters who may not be white and male (or even more shockingly, neither).*<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsZDYJ7oIJUNCNaIdDNmrNfzCxnblh8PHC1jejZoSOQLTPYlGZSPyvfB9rjCOBPvB4_Fp6Glf8IGumPrT1evXD45A91m8_IM3OFuGgCdrprWg5DnNLOrfvZa9eZVs_7pgxpddQT4l68tNJ/s1600/WHAdventures-May21-Books1ec.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1000" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsZDYJ7oIJUNCNaIdDNmrNfzCxnblh8PHC1jejZoSOQLTPYlGZSPyvfB9rjCOBPvB4_Fp6Glf8IGumPrT1evXD45A91m8_IM3OFuGgCdrprWg5DnNLOrfvZa9eZVs_7pgxpddQT4l68tNJ/s400/WHAdventures-May21-Books1ec.jpg" width="400" /></a></div>
A large part of the problem here is that Games Workshop is based in a country that still treats "White and Male" as the default and everything else as a deviation from that. So introducing a non-white and non-male character looks, to some, like a political statement. This completely misses that presenting all characters as white and male is, itself, a political choice.<br />
<br />
It's fair to say that Games Workshop has not had a great record on representation over the years and has been more than willing to follow this "white and male is the default" line. Female characters have existed, but they have tended to be restricted to specific units or armies, often with suspiciously little clothing.<br />
<br />
As far as non-white characters go, Games Workshop has, if anything, been even worse. The Warhammer World was set up as an analogue to our own world in which the most of it outside of Europe was either unexplored, uninhabited or full of monsters. Gav Thorpe, rightly, pointed out that there are a quadrillion humans in the Imperium, but its funny how most of those painted by the design studio have ended up as white.<br />
<blockquote class="twitter-tweet" data-lang="en">
<div dir="ltr" lang="en">
There are more than a quadrillion humans in the Imperium (and who knows how many in the Mortal Realms) but yeah, they’re all cishet white guys 🤔 🤬<br /><br />[/Sarcasm] <a href="https://t.co/wVx9yg3fbF">https://t.co/wVx9yg3fbF</a></div>
— Gav Thorpe (@GavThorpeCreate) <a href="https://twitter.com/GavThorpeCreate/status/999173641521848320?ref_src=twsrc%5Etfw">May 23, 2018</a></blockquote>
<script async="" charset="utf-8" src="https://platform.twitter.com/widgets.js"></script>
This is something that Games Workshop have been trying to address, albeit slowly. A handful of non-white characters have crept into Age of Sigmar and more female characters have started to appear as well. If Warhammer Adventures is setting a new standard then this is definitely a good thing, though they may still have a long way to go.<br />
<br />
Recently, I have been trying to paint a few human models as non-white, as much because there was no reason not to. My Sisters of Battle and Blood Angel Shadow War Kill Teams both feature non-white models and I painted my Lord Ordinator as black.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXATB-oq7sKmHz-6ysuc05IPZiyHgSaPX4IWDKTVnkhqGhn0T2-gIM5TFfzkANNTM6ftPS8y8fgqG2kq_gxHGGtFqnQeDZxTnaJX8VBGK9WgF_kfYTQhD3hoVFhqa_YQjtcL1LZWP8gUqp/s1600/SpaceMarines02.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="698" data-original-width="1600" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXATB-oq7sKmHz-6ysuc05IPZiyHgSaPX4IWDKTVnkhqGhn0T2-gIM5TFfzkANNTM6ftPS8y8fgqG2kq_gxHGGtFqnQeDZxTnaJX8VBGK9WgF_kfYTQhD3hoVFhqa_YQjtcL1LZWP8gUqp/s400/SpaceMarines02.JPG" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1JgyjzpdMcLYr5cAoI-faYXjZeqWpt_pz7fCpzP58ImvI_4nY1Kq3VaQ94Fm6sgov5UdsGLUMXkVeYH1gr8Kb9JeaP_HOnFxJVMg8hsxmVa2oXv7gIXkXE9J31Frt5ymELNL-JEAbXojc/s1600/Lord+Ordinator.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="866" data-original-width="632" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1JgyjzpdMcLYr5cAoI-faYXjZeqWpt_pz7fCpzP58ImvI_4nY1Kq3VaQ94Fm6sgov5UdsGLUMXkVeYH1gr8Kb9JeaP_HOnFxJVMg8hsxmVa2oXv7gIXkXE9J31Frt5ymELNL-JEAbXojc/s320/Lord+Ordinator.jpg" width="233" /></a></div>
The odd thing about painting non-white humans was realising that the paint colours made to represent human skin tones are pretty much all white skin. I have gone through a lot of "flesh" colours over the years: pale flesh, tanned flesh, rosy flesh, rotting flesh and even dark flesh, and they are all different shades of white flesh. The only exception is "Orc flesh" which is green. My darkest "flesh" colour is Game Colour "Heavy Skintone" which might be just about dark enough to represent someone from the middle east. To paint my Lord Ordinator and my Scout Sergeant I had to use Vallejo "German Camo Black/Brown." <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgv3omIgXWaAGXJF6RD_bUF9iOcU5fQDDU-UnRQQaRMupN9CPOyn509xlZdb9bVJ6avlz_sELhfLa8ZqnPFaNU5fKnoB8VFjYCqMS28cwZEeFTWvBV_BV1HEF5hXPxa25Pkof27m1tQkSDG/s1600/DSC04081.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="625" data-original-width="596" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgv3omIgXWaAGXJF6RD_bUF9iOcU5fQDDU-UnRQQaRMupN9CPOyn509xlZdb9bVJ6avlz_sELhfLa8ZqnPFaNU5fKnoB8VFjYCqMS28cwZEeFTWvBV_BV1HEF5hXPxa25Pkof27m1tQkSDG/s400/DSC04081.JPG" width="381" /></a></div>
<br />
Imagine if you were a 10 year old looking to get into miniature gaming having just read a Warhammer Adventure story. You just got one of the the starter sets and are looking for some paints for your Space Marines. Imagine you are looking through the racks of paints for some suitable colours. And now imagine you are not white. Wouldn't the range of colours labelled "flesh" send a pretty clear signal that this is hobby is not for people like you? That the company that produced them didn't even remember that you exist?<br />
<br />
Miniature gaming desperately needs to move beyond the assumption that everyone is white and male. Warhammer Adventures are a tiny step in the right direction.<br />
<br />
*I think my favourite stupid reaction is the claim that the character
Kiri wearing a hood means she is supposed to be a Muslim. A Muslim in a
fantasy world with no concept of Christianity, Judaism or Islam and
which the actual Gods interact with humans and be bought in the shops
and added to your actual armies.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-19386218720697530252018-04-23T21:53:00.003+01:002018-04-23T21:54:23.041+01:00Shadow War - The Good, the Bad and the AtrociousI've gotten a bit behind with my Shadow War updates. I've been playing the games, but not finding the time to post about them. So here are three quick reports in succession.<br />
<br />
<b>Round 2 - Game 3 - Dark Eldar Wyches vs Orks</b><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD_hvDPC66q_xhzQ7uX6kPxZ06XI0OBcNgiucsb1XKKeYIOTZl9BDOtaQGAlKyv3PaODy9DrmP066hu_mOvOKRog7QjLc2LIKpxIJIB7jfWr4eV3-nhuPBJaa_-bno5FCoeY2QISz8-OCE/s1600/01+Deployment.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="956" data-original-width="1600" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD_hvDPC66q_xhzQ7uX6kPxZ06XI0OBcNgiucsb1XKKeYIOTZl9BDOtaQGAlKyv3PaODy9DrmP066hu_mOvOKRog7QjLc2LIKpxIJIB7jfWr4eV3-nhuPBJaa_-bno5FCoeY2QISz8-OCE/s400/01+Deployment.jpg" width="400" /></a></div>
<br />
The first game, which was also the last game of the second round saw the Dark Eldar Wyches take on the Blood Axe Orks in a straight forward Kill Team fight over a relatively open field. Nevertheless, the Ork Spanner Boy Snagrip was able to get into position on top of the Promethium Tower and spent most of the game peppering the Dark Eldar with fire.<br />
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Despite this, the Dark Eldar were able to advance and actually make into combat, only to discover that the Orks were more than capable of holding their own<br />
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With most of the Dark Eldar, including their leader Cyrix, down or out of action, the battle hinged on a close quarter melee.<br />
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<span id="goog_816646788"></span><span id="goog_816646789"></span><br />
But with the fight having bogged down into a war of attrition, the Orks had the upper hand. The Dark Eldar bottled involuntarily with a roll of 10. Giving the Orks their second victory and 3 data caches, and the Dark Eldar their second loss.<br />
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With this game over, round 2 was complete, all six Kill-Teams had fought two games apiece. At the end of the round, the results stood like this:<br />
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<table border="1" cellpadding="4" cellspacing="0" style="width: 100%px;">
<colgroup><col width="140*"></col>
<col width="58*"></col>
<col width="27*"></col>
<col width="30*"></col>
</colgroup><tbody>
<tr valign="TOP">
<td width="55%"><b>Kill Team</b></td>
<td width="23%"><b>Data Caches</b></td>
<td width="11%"><b>Wins</b></td>
<td width="12%"><b>Losses</b></td>
</tr>
<tr valign="TOP">
<td width="55%">Orks</td>
<td width="23%">6</td>
<td width="11%">2</td>
<td width="12%">0</td>
</tr>
<tr valign="TOP">
<td width="55%">Adeptus Sororitas</td>
<td width="23%">5</td>
<td width="11%">2</td>
<td width="12%">0</td>
</tr>
<tr valign="TOP">
<td width="55%">Space Marine Scouts</td>
<td width="23%">5</td>
<td width="11%">1</td>
<td width="12%">1</td>
</tr>
<tr valign="TOP">
<td width="55%">Tau</td>
<td width="23%">3</td>
<td width="11%">1</td>
<td width="12%">1</td>
</tr>
<tr valign="TOP">
<td width="55%">Chaos Space Marines</td>
<td width="23%">2</td>
<td width="11%">0</td>
<td width="12%">2</td>
</tr>
<tr valign="TOP">
<td width="55%">Dark Eldar</td>
<td width="23%">2</td>
<td width="11%">0</td>
<td width="12%">2</td>
</tr>
</tbody></table>
<span id="goog_816646788"></span><span id="goog_816646789"></span><br />
At the end of round 2 I randomly determined who would be fighting who. It's still early enough in the campaign that I didn't want to see any repeated match ups, so I re-rolled until I got a completely fresh set.<br />
<span id="goog_816646788"></span><span id="goog_816646789"></span><br />
<b><span id="goog_816646788">Round 3 - Game 1 - Dark Eldar Wyches vs Chaos Space Marines</span></b><br />
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For the first fight of Round 3, perennial losers the Dark Eldar and Chaos Space Marines ending up fighting each other, meaning one would come away with a victory. The Dark Eldar ended up as the Attackers in the Raid mission, requiring them to sneak into enemy territory, destroy the hidden stash and get out again. The mission started well, with the Dark Eldar sneaking up on the sentries undetected.<br />
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Unfortunately, once they were spotted, reinforcements arrived quickly and the Dark Eldar found themselves under heavy fire again.<br />
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Despite this, they were able to eliminate the sentries and reach and destroy their target.<br />
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But the Plague Marines fought back hard, surrounding the Dark Eldar and leaving them hopelessly outgunned.<br />
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With all his comrades eliminated and no obvious route of escape, the Dark Eldar Styx was forced to bottle.<br />
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The Dark Eldar had achieved half of their goal, but it was still a loss. The Plague Marines achieved their first victory and 3 data caches, but it didn't go all their way as they suffered the first death of the game when Brother Reapus died from his injuries. The Plague Marines took advantage of a 100 credit bonus, thanks to the "Hidden Cache" random event and recruited a second Specialist Gunner, Brother Rancid, while the Dark Eldar recruited a 10th Wych, Heskar.<br />
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<b>Round 3 - Game 2 - Tau Pathfinders vs Sisters of Battle</b></div>
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For the second fight of round 3, the Tau fought the Adeptus Sororitas. I was looking forward to this as the two shootiest teams would be taking each other on. I was hoping that the Sisters better armour, ballistic skill and range would match the Tau's higher strength and armour penetration.<br />
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I rolled the Ambush Scenario, putting the Tau on the defensive. Turnabout is fare play given what they had done to the Orks. And, as with the Orks, the Tau leader Tas'vou and one of his colleagues were able to ambush the ambushers.<br />
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Unfortunately, the dice were badly against the Sisters from the start. They scored a couple of early hits, but spent most of the first two turns missing on 2s. The worst possible outcome, given they could re-roll 1s thanks to the "Light of the Emperor roll." Then on turn 3, when they couldn't used it any more, they started rolling 1s.<br />
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Meanwhile, Tas'vou came out strong, pinning 2 Sisters and leaving another trapped.<br />
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With the pressure relieved on the main body of the team, they were able to bring all their fire power to bare leaving most of the Sisters pinned. In the end, only 2 Sisters were actually down, but all the rest were pinned and Tau marker lights meant they couldn't rely on cover. To avoid a massacre, the Sisters had little choice but to bottle.<br />
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This was a pretty frustrating and disappointing game in which one side simply underperformed thanks to some quite unreasonably bad dice rolling. It had me half wanting to junk the entire result and play again, but it was getting late and I never like taking back results. In the end, both teams came away with 6 data caches and the Sisters didn't suffer too many serious injuries. They recruited another Sister, while the Tau, having reached their maximum number, upgraded their equipment.</div>
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I have one more game to play in this round, Blood Angel Scouts vs Blood Axe Orks. Hopefully this one will not be so one-sided.</div>
<br />Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com1tag:blogger.com,1999:blog-1394520112330317530.post-8163657916971429602018-03-27T21:08:00.002+01:002018-03-27T21:08:32.048+01:00A Malign Digression So everyone remember my brilliant plan to stick to one project at a time? Also, does everyone remember how I was going to focus on painting my English Civil War models while I continued my Shadow War campaign with, now, fully painted models?<br />
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Well that went a bit wrong, when I accidentally slipped and bought some stuff for Warhammer: Age of Sigmar. I am a bad person.<br />
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In my defence, it came about because I was meeting up with my little brother for the Beachhead show in Bournemouth, largely because it's closer to him than me an meant I could do the travelling for a change. I was looking for a way to spend a bit of money without derailing any of my existing projects (because why go to a wargames show and not buy anything?).<br />
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Malign Portents is Games Workshop's later Winter/early Spring event and has consisted of a, relatively low key, <a href="https://malignportents.com/dreadsolstice/">online campaign</a> accompanied by the release of a rule book and four new character models, collectively referred to as Harbingers. Although I have largely avoided Age of Sigmar, my eye was drawn to the characters because all four of them slot into armies I already collect.<br />
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The Darkoath War Queen is part of the "Slaves to Darkness" faction which basically means Chaos Warriors, the Fungoid Cave Shaman is a Night Goblin/Moonclan Grot, which I have been collecting for years but haven't got round to painting. The Lord Ordinator is supposed to be a Stormcast Eternal, but he doesn't actually do anything for the faction of which he is a part. Instead, he boosts up War machines, which makes him a perfect fit for my Dwarfs. Finally the Knight of Shrouds is essentially a souped up Wraith and can be just about squeezed into my rather unfocused and scrappy collection of Undead.<br />
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My thinking was that if Warhammer 8th edition were still around and Games Workshop put out four characters all of which fit into existing armies and two of which fit into armies I have painted, I would snap them up. It seemed a silly time to be dismissive of Age of Sigmar. <br />
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I picked up the Lord Ordinator and the Darkoath War Queen at Beachhead, along with the rulebook and grabbed the other two Harbingers since. I painted the first two in double quick time and even managed to squeeze in a quick game to test out the Malign Portents rules.<br />
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Speaking of which, the Malign Portents book is rather good. £15 for an 88 page hardback, makes it one of Games Workshop's cheaper books and compares pretty favourably with the army books I bought in the late 1990s and early 2000s. It's a bit of a grab back of background material, scenarios, rules for the new Harbingers and for the titular "Malign Portents." It also has a fairly good balance of background material to rules and with only a few pages of photographs of models and minimal filler. A big improvement over the early Age of Sigmar "Realm Gates" books which seemed to be all bulk and no content.<br />
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The premise of "Malign Portents" is that the Great Necromancer, Nagash, now promoted to God of the Dead, has been gathering up all the magic in the Death realm of Shyish for some nefarious purpose. This has led to all kinds of omens and portents which have been interpreted by Wizards, Priests and the Harbingers. In game terms, this is represented by Prophecy points which are randomly determined at the start of each turn. The points can then be spent on various special effects by any character, rather like spells. The effects you can use are determined by the portent you are following which you can choose or randomly determine at the start of the game.<br />
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In addition to the six general portents, each Harbinger also has a set of special effects unique to them. With all of these special effects in play, Games Workshop have, conveniently, put out a deck of cards with all the abilities on them, for you to keep track. This an obvious money grabber, but I snapped them up anyway because I am a mug and because they reminded me of the spell cards from 4th and 5th edition Warhammer.<br />
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Overall, it's a pretty decent rule book with something for most players. Even if you don't want or can't use the Harbingers, the Malign Portents can still be used by other characters and there are a few scenarios to try out, including one for Skirmish games, as well as a few extra random tables and special effects to use if you want to play in the Realm of Shyish.<br />
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Overall, given the relatively low price of the book, I can see Malign Portents encouraging a few past players to give Age of Sigmar a second look, so smart marketing on the part of Games Workshop.<br />
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And just to prove I haven't completely neglected my official projects, here is my latest unit for the Pikeman's Lament: 12 Musketmen including one with a long hunting musket. There is an example of one of these at the Basing House Museum, so I couldn't resist including in my company.<br />
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<br />Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-6902439460351580352018-03-06T22:12:00.000+00:002018-03-06T22:12:31.440+00:00New Project - English Civil WarWith my Shadow War campaign is under way and most of the models for it painted, I have had time to try painting something else. Shadow War could keep me busy gaming for some months, which means I have plenty of time to focus on a project that's likely to require a lot of painting before I can do anything useful with it.<br />
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A few years ago I picked up one of Warlord Games English Civil War starter battalion boxes. I've added a few extra bits and bobs to it since, but never got round to assembling or painting any of it. Part of the problem was that most English Civil War rules seem to require an awful lot of models to play, at least as many as one of my Warhammer armies, and I would need two to do anything with them. The other problem, was not being able to decide on a theme, or even a colour scheme for my army.<br />
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The first problem was solved when Osprey Publishing conveniently released "<a href="https://ospreypublishing.com/store/osprey-games/osprey-wargames/the-pikeman-s-lament">the Pikeman's Lament</a>" a set of rules by Daniel Mersey and Michael Leck, developed from Lion Rampant and Dragon Rampant and designed to represent skirmishes between small companies of men. Having gotten hold of the rules, I realised pretty quickly that I could easily put together two companies of 24 points with the models I already owned.<br />
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The second problem resolved itself when I took a trip to <a href="https://www.hampshireculturaltrust.org.uk/basing-house">Basing House</a> at the end of September last year. Basing House would be one of the most impressive Tudor Houses in Britain if it wasn't completely in ruins. Once that Home of the Marquis of Winchester, it withstood a long siege during the Civil War before finally being stormed by the New Model Army under the command of Oliver Cromwell. The house wasn't actually destroyed by Cromwell, but it was left abandoned and much of it was scavenged to provide building material for the local village of Old Basing. The sight is worth a visit, featuring a small Museum and a visitor centre and there's an audio tour you can download from their website. The place is in walking distance of Basingstoke Railway Station, though you will have to trample through some muddy fields to get there.<br />
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Basing House has seen better days</div>
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Though the gardens still look nice</div>
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The sight also hosts an annual Civil War re-enactment day. Last September, historical re-enactors from the The Marquess of Winchester's regiment set up a living history camp, carried out some Pike and Musket drill and enacted a small skirmish between infantry and artillery. It was all pretty good fun and I got plenty of pictures.<br />
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The Regiment on display</div>
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It occurred to me at the time, that I had more than enough models to recreate all the people involved in the event and more. Also, a large house under siege could be a pretty interesting backdrop for more than a few skirmish games. I finally had my theme.<br />
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Pike drill </div>
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My first Pikeman's Lament unit is this group of shot, all armed with standard Flintloque muskets and wearing the regiment's red coats. Although I kept the red as a linking colour, I tried to vary the look of them as much as possible. This was before the era of true mass production or industrial dyes.<br />
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I've seen units that mix together all of Warlord's plastic shot models, but that didn't look right to me as this group are clearly marching, while the others are firing. Instead, I decided to keep all the marching models together and relied on different hats, swords, weapon poses and painting to differentiate them. The models were painted as a block, so I kept things simple with only base colours, one wash and one layer of highlights, with an additional highlight on the faces.<br />
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My second unit are Pikeman. Despite having plenty of plastic pike, most of these are actually from a box of Warlord metal armoured Pikeman. The reason for this is that the re-enactors mostly wore armour and Warlord's plastics mostly don't. The Winchesters justify their look on the basis that the Marquess was a rich man who could afford to equip his men well, but I suspect most of them just like being well kitted out. I decided to follow the re-enactors, though the command group are plastics from Warlord. The Batallion box even came with an appropriate flag that matched the regimental colours.<br />
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Two units down. With the Pikeman upgraded to Veteran, to represent their armour, that's 10 points so far. I still have another unit of Shot, a unit of Commanded Shot (skirmishers) and a Cannon to complete.<br />
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Incidentally, if you're interested in the Marquess of Winchester Regiment, they have a website at <a href="http://www.marquisofwinchesters.co.uk/">www.marquisofwinchesters.co.uk</a> with plenty of good pictures and also feature fairly prominently in the first episode of the series Weekend Warriors, which was screened on the Yesterday Channel in the UK. The episode is available on demand <a href="https://uktvplay.uktv.co.uk/shows/weekend-warriors/watch-online/?video=3957197273001">here </a>though you may have to register to watch it.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-73696959830454960542018-02-25T11:37:00.003+00:002018-02-25T11:37:50.238+00:00Shadow War Campaign - The Blue and the GreyIt's been a long time since my last update, though I've actually been painting and gaming quite a bit. It's just the blogging I've let slide. Hopefully I'll be able to rectify it with a few updates in quick succession, starting with my onging Shadow War campaign.<br />
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With the first game of round two out of the way, and reinforcements freshly painted up, it was time for the Tau to take on the Chaos Space Marines. I randomly generated the "Kill Team Fight" scenario: the most basic scenario but, oddly, not one I'd played before.<br />
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The Tau ending up choosing a side and deploying first, taking up firing
positions and going on overwatch.<br />
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Meanwhile, the Chaos Space Marines deployed out of the Tau's firing lines and made the best possible use of cover that they could.<br />
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They set up on opposite flanks, planning a two-pronged attack.<br />
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Covered by their Recon Drone and Speciliast Gen'Tu's Ion Rifle, two Pathfinders tried to advance into firing range, while still under cover.<br />
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Meanwhile, Champion Corpulous and Brothers Scrofula and Legionella advanced into the shade of a Loyalist Space Marine Hero, ironic.<br />
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With the Tau now in firing positions, and with the range of their pulse weapons extended by the Pulse Accelerator Drone, an exchange of fire began, but to little effect as the Tau's, previously solid, marksmanship deserted them.<br />
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Meanwhile, on their left flank, the Tau drew the first blood of the game. Brother Leprous climbed to the top of the Promethium Tank, only to be gunned down by Specialist Ree'va's Rail Rifle. Brother's Pox and Buboes stayed at the bottom and kept under cover and hidden.<br />
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On the right flank the fire fight continued.<br />
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But, despite the heavy use of Marklights by the Tau, neither side seemed to be able to land a hit.<br />
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Finally, the new recruit, Cadet Net'ra managed to land a hit, taking down Brother Scrofula.<br />
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While much of the action was taking place on the left flank, Brother's Pox and Buboes continued to advance on the right, still under fire, but avoiding any serious hits<br />
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Brother Corpulous broke cover to take revenge for Brother Scrofula and shot down Cadet Net'ra.<br />
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Only to be gunned down by the Recon Drone.<br />
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With the loss of three of their number and effective collapse of the right flank, the Chaos Space Marines bottled out (involuntarily, they failed a bottle check).<br />
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This was very much a game that was more fun to play than report, as much of it was a relatively static fire fight, which is tense when your rolling the dice, but not very exciting to describe.<br />
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I realised after the event that I made a mistake in setting up the scenery, by putting high, well protected building at the edge of the battle field which the Tau were able to exploit. If a kill-team with a lot of fire power is given a well protected vantage point, they can really take advantage of it. As a result, the Chaos Marines spent much of the game hiding or running from one piece of cover to another.<br />
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In future, I think I will roll for scenarios before setting up terrain. Hopefully that will stop one side making too effective use of cover.<br />
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In the end, neither side suffered too badly as a result. All the Chaos Marines made a full recovery, except Brother Scrofula who ended up partially deaf, which doesn't effect his combat abilities unless it happens again and he goes completely deaf. The Tau gained two data caches to the Chaos Marine's one. Both sides also recruited a new team member, Cadet Uk'alt and Brother Reapus, taking the Tau to their maximum team size of 10 and the Chaos Marines to Nurgle's sacred number of 7.<br />
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I have been fairly busy of late, so, I should have another update on the campaign and other matters shortly, fingers firmly crossed.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-66256946826847497392018-01-01T18:59:00.002+00:002018-01-01T18:59:46.249+00:00The Past and the FutureAnother year ended, which is as good a time as any to reflect on what I've been doing for the last 365 days and what I plan to do with the next.<br />
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Everything I painted in 2017</div>
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Overall, this year has been pretty much like the last. Steady progress, one project following another. I finished my <a href="http://wargamestuff.blogspot.co.uk/search/label/Beyond%20the%20Gates%20of%20Antares">Beyond the Gates of Antares</a> project back in <a href="http://wargamestuff.blogspot.co.uk/2017/05/beyond-gates-of-antares-final-battle.html">May </a>and took some time out to build my Dwarf Brewery and try it out in a quick game.<br />
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Brewery Battle</div>
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Games Workshop have had a pretty good year, putting out lots of new games, many of which have seen them exploring new territory. The end of their relationship with Fantasy Flight games seems to have done them some good as Shadespire feels like the sort of game that Fantasy Flight would have produced using GW IP. Now Games Workshop are doing it themselves. The new edition of Warhammer 40,000 seems to have gone down well and, while I still have no interest in Age of Sigmar, it seems to have brought a lot of new energy to their Fantasy setting.<br />
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For me, the big Games Workshop development was <a href="http://wargamestuff.blogspot.co.uk/search/label/Shadow%20War">Shadow War: Armageddon</a>, which gave me a great opportunity to dig out and paint some neglected old models. My campaign is now properly underway and should keep me busy for a while. I have a couple of models to add to my existing Kill Teams, but then I plan to start on a new painting project to keep me busy while my gaming focuses on Shadow War.<br />
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I haven't bought a lot of new models this year, but have added a few extras to Beyond the Gates of Antares. My last painted models of the year were bought at <a href="http://wargamestuff.blogspot.co.uk/2017/10/a-weekend-away.html">Warlord Games Open day</a> in October. A Ghar Bombardment Crawler and a Concord Drone Commander. Most of my other recent acquisitions have been for BTGOA. I have been slowly accumulating Boromites, none of which are painted yet and grabbed the Algoryn starter army in the Warlord Christmas sale.<br />
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Concord Drone Commander</div>
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Ghar Bombardment Crawler</div>
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However, my next project is something entirely different. I don't normally announce projects in advance, but I'm going to this time because I hope it will keep me focused. I've been sitting on a bunch of unassembled English Civil War models for years and, thanks to Osprey's Pikeman's Lament rules, that support medium level skirmish gaming for this period, I'm finally going to get on and paint some.<br />
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So the plan for next year, more of the same. Stick to one project at a time, balance painting and gaming and don't buy a lot of unnecessary new stuff. I hope what audience I have will stick around to see how I get on. See you in 2018.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-80042649268369137962017-12-31T14:10:00.001+00:002017-12-31T14:10:12.556+00:00Shadow War Campaign - Ambush and Hit & RunSorry it has been so long since my last update. I have still been gaming and painting, but with the run up to Christmas, I haven't found much time for updating my blog. <br />
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Having finished my last two Kill-Teams and with a free afternoon I wanted to get in as much gaming as I could. First up was the fight between my newly painted Tau and Ork Kill-Teams. I rolled the ambush scenario with the Tau as the attackers, which suited them pretty well given their superior firepower.<br />
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The Tau took up position in hiding. Most of the team deployed on the east side, with Shas'Ui Tas'Vou and Ree'Va with his Rail Rifle deployed in the South, to try and catch the Orks in a cross fire.</div>
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The Orks were mostly forced to deploy in the centre of the field, but Sergeant Bogrot and Razan got lucky and were able to ambush the ambushers, deploying behind a wall just out of sight of Shas'Ui Tas'Vou.<br />
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The trap was sprung and the Tau got off to a good start, downing two Ork Yoofs, Mozz and Fuzzle and taking the third Yoof, Trug, out of action. Snagrip returned fire with his big shoota and managed to completely miss everything, only to be shot down for his trouble.<br />
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In the South, Razan and Sergeant Bogrot tried to spoil the Tau's fun, with the Sarge throwing a frag stikkbomb, which missed, bounced off a wall and damaged exactly nothing. Shas'Ui Tas'Vou took aim with his pulse pistol, and took the Sarge out of action with one shot. Ouch! Despite the loss of their leader, the Orks refused to bottle.<br />
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On the east side, Dagroll had gotten into cover and a futile exchange of fire with Tri'Spa and Ki'Ra<br />
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Unphased by Sergeant Bogrot being taken down, Razan charged into combat with Tas'Vou and, in the Ork's first bit of luck of the game, took him down and out. Meanwhile, Korporal Frix, having used the unfortunate Yoofs as a shield, snuck up behind Ree'Va and shot him in the back with his slugga.<br />
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In the North East, Fragrap broke cover to use his flamer. Stuck between a Tau and a drone he picked the drone, pinning it but causing no damage. Ki'Ra returned the favour by shooting him and taking him out. <br />
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Korporal Frix was quickly shot down by Tri'Spa, but Snagrip was finally able to make use of his big shoot to take out Gen'Tu and his Ion Rifle, while Razan finished off the downed Ree'Va in hand to hand. At this point, with 3 of their number including Shas'Ui Tas'Vou down or out of action, the Tau bottled. Although they were winning in terms of numbers, for the two, three Casualties was clearly too many.<br />
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In the end, the fight worked out quite well for both sides. Shas'Ui Tas'Vou and Gen'Tu made a full recovery and while Ree'Va had a
miraculous escape. Clearly presumed dead by his colleagues he made his
way through hostile territory back to the Tau's home base and gain extra
experience for his trouble. The Tau gained 1 data cache and recruited a
new pathfinder cadet, Net'Ra.<br />
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The Orks got 3 data caches,
putting them only 1 behind the Sisters of Battle and Blood Angels.
Sergeant Bogrot and Fuzzle both ended up with horrible scars which cause
fear, which felt more like a help that a hindrance. I have to admit to
being very tempted to try and model the scars on, but I don't really
want to chop up my lovely old models. Corporal Frix ended up deaf in
one ear, which most lead to him yelling even louder and complaining that
the rest of the mob should stop frakking mumbling!<br />
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With this game done, every Kill-Team had played one game each, meaning we were at the end of round 1 of the campaign. For the next round I decided to
randomise who would fight who, but not to allow any team to fight the
same team it had fought in round 1. To do this, I put six different
coloured dice in a back, one for each team and drew them out in pairs,
returning them to the bag if I got any duplicate line ups.<br />
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This left me with the following combinations:<br />
Blood Angels vs Sisters of Battle;<br />
Tau vs Chaos;<br />
Orks vs Dark Eldar. <br />
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Both
the Tau and Orks had new recruits that needed painting before I could
use them again, which left just the Blood Angels vs Sisters of Battle to
play. I randomly rolled a scenario and got to pick myself. I went for
Hit and Run, just because I hadn't played it yet, before realising just how
well it fit the storyline.<br />
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After the first round, the Blood Angels and Sisters had the most data caches and so were closest to uncovering the location of Inquisitor Rudolphus' archive. Brother Sergeant knew his duty was to find the archive first and recover the gene seed of Brother Captain Bartolomeo, a Captain who had succumbed to the red thirst and whose body had been stolen by the Inquisitor for study. But attacking fellow servant sof the Emperor did not sit well with him. He decided to launch a lightning raid on the Sisters base of operation aiming to destroy their data store and get out inflicting minimal casualties. Of course the Sisters would not respond well to such provocation. <br />
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The random event rolls went very well for the Blood Angels. Sister Agnes got lost in the sump, leaving the Sisters one member down, while the Blood Angels got friendly territory reducing their chances of being injured. On top of that, the Blood Angels got six team members, meaning they actually outnumbered the sisters at the start of the game.</div>
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The Blood Angels deployed in the South and West, keeping under cover. This was actually pretty tricky as the sisters took the high ground and kept the field well surveyed.<br />
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Brother Fillipo climbed up the top of the Promethium tower to get a better firing position only to be almost immediately shot down.<br />
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On the West side, Novice Marco was also shot by Sister Ursula and pinned.<br />
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Just as Brother Sergeant Antonio was about to enter the fray, reinforcements arrived in the form of Sister Joan who let rip with her flamer, pinning him, but not wounding him.<br />
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Brother's Raphael and Fillipo and Novice Marco were all shot, leaving the West side clear.</div>
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But in the South Brother Michael came to Brother Sergeant Antonio's aid and shot and pinned Sister Joan.<br />
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Brother Sergeant Antonio then finished her off in hand to hand. But he had been badly delayed and most of the rest of the Blood Angel's were down or out.<br />
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Brother Raphael made a desperate gamble, taking advantage of his hip-shooting skill he broke cover and ran to try and take out the Sister's data cache, but missed.<br />
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Sister Superior Winifred then took him out in hand to hand. With all but two of the Blood Angels down or out and with the Sisters bruised but still very much alive, the Blood Angels voluntarily bottled out.<br />
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In the end, neither side came out of this battle with much of an advantage. Both gained one data cache, putting them on 5 each and both sides gained a scattering of new skills and profile boosts. The only significant loss was that Brother Michael ended up shell shocked, taking away the bonus initiative he had gained in the previous game, but he gained a point of ballistic skill by way of compensation.<br />
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Following the game, the Blood Angels recruited a new member, Novice Niccolo, while the Sisters spent the bonuses on equipping every member of the team with red-dot laser sights and handing out weapon reloads to as many sisters as possible.<br />
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This pretty much rounds up my gaming and the campaign for the year. I have a Tau and and Ork to paint, but once that's done, the second round can continue in earnest.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-24060271150303925502017-11-15T22:50:00.004+00:002017-11-15T22:50:47.550+00:00Shadow War Campaign - The Tau and the OrksWhat with birthdays and trips to Nottingham it's been a while since I last posted an update on my Shadow War project, sorry about that. But I haven't been idle and have finished my last two Kill-Teams.<br />
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The Tau are a bit of a cheat. When I started this project, the plan was not to buy any new models as I had plenty of old ones that deserved painting. I do actually have a Tau Fire Warrior squad but, not knowing much about Tau, I hadn't realised that the Tau in Shadow War are actually Pathfinders not Fire Warriors. I could have used my Fire Warriors to put together a team, as they do have the option for Pulse Carbines which Pathfinders use, but I wouldn't have had any of the right Special Weapons or Drones. Then, at small local Wargames show Valhalla, I stumbled across a box of Pathfinders for only £16 which seemed like a bargain, so I snapped them up.<br />
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The Pathfinders feature the full range of shooting options, including an Ion Rifle and a Rail Rifle and are accompanied by both a Recon Drone and a Pulse Accelerator drone. I even made use of my Fire Warrior box by pinching a hand with a pulse pistol for my Shas'ui. I reasoned that being the only member of the squad even approaching competent in close combat, it made sense to give him a bit of an edge and he didn't sacrifice much range to do it.<br />
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The Tau were spray undercoated with Army Painter Wolf Grey and highlighted in Vallejo Wolf Grey (clearly they have much lighter coloured wolves in Vallejo's part of the world). The highlights actually came out much stronger than I intended, but I like the effect. I think it gives them a cartoonish feel, which suits their slightly Anime inspired design. The black areas were Vallejo German Grey, highlighted with Dark Grey while the skin of the Shas'ui was Vallejo neutral grey higlighted with light grey. Given they amount of blue I was using I didn't want to give them blue skin and I saw no reason why Tau shouldn't have varied skin colours like humans.<br />
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I rather like how these have come out and it has me tempted to put together a larger Tau force for Warhammer 40,000. The start collecting box seems like pretty good value.<br />
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Anyway, now we turn to almost the principal reason for this project, the Orks.<br />
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I have been a 40K Ork collector longer than anything else and what really got me into them were Kev Adams incredibly characterful sculpts from Warhammer 40,000 1st and early 2nd edition. Back then, Ork background was based around the six major Ork clans. Space Marines had their chapters, Eldar their Craftworlds, Imperial Guard their regiments and Orks their clans. Virtually all the models were clan specific and had huge amounts of personality. The Orks were also much lighter in tone than the rest of the 40K Universe, with lots of daft humour that was well captured in the models.<br />
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I collected Orks through late 1st and early 2nd edition by which time Kev Adams had left Games Workshop. GW initially got other sculptors, mostly Alan and Michael Perry and Gary Morley, to imitate Kev Adams style, with varying degrees of success, until Brian Nelson came along and pretty much redefined the look of GW Orks, making them bigger, meaner and more bestial. I actually like Brian Nelson's style, but they never had the same level of personality as the Kev Adams sculpts. Plus, in 3rd edition 40K GW all but dropped the clan concept and my interest in Orks waned.<br />
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Recently, the clan concept has been sneaking its way back in and found it's way into Shadow War by defining the Skills that Ork Kill-Teams can take, in much the same way as the Space Marine chapters and the Imperial Guard regiments. This seemed like the perfect time to dig out my old models and give them the attention they so richly deserved.<br />
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For my clan choice I went with Blood Axes, sneaky gits who copy humans and even wear camouflage (though they don't really know what it's for and like to use bright colours). I picked them mostly because I had some models I wanted to use but their sneaky approach to warfare perfectly suits Shadow War.<br />
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These three Youths are a mix of metal and plastic. Back in the early 90s, Games Workshop were really into using seperate plastic arms on their metal models to give you more posing options. The two Orks on the left are of this type, metal models with plastic arms and weapons. The one on the left is an offical Blood Axe Ork boy, while the one in the centre is, technically a mad boy, though I thought his little shorts and tongue hanging out gave him a sort of boyish enthusiasm appropriate for a Yoof. The Ork on the right is entirely plastic, from the Space Orks boxed set, one of several multi-part plastic sets from the early 1990s which, in retrospect, feel somewhat ahead of their time. It was only after I got them altogether that I realised they were wearing matching hats.<br />
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For the black areas I stuck with my German Grey/Dark Grey combination. For the Green uniforms I used Vallejo Yellow Olive Highlighted with Russian Uniform WW2. The camouflage areas are old GW bubonic brown with Prussian blue stripes. The Ork skin is Vallejo Goblin Green with a GW Thraka Green wash and highlighted in Vallejo Golden Olive. Initially thought this would be too light, but I actually like how it has come out.<br />
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The two Ork boyz are actually Blood Axe Kommandoes and are not Kev Adams sculpts, but are by Alan Perry. I like them anyway and I think they're slightly serious, no funny business, look is quite appropriate for two profeshunals. I used them same colour combinations as for the Yoofs, but with more emphasis on the camouflage patterns, which seemed only appropriate for Kommando fatigues.<br />
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The Orks on the left and right are Spanner boyz, specialists with Heavy Weapons. They are both originally Mek Boys, but their techie look seemed appropriate for Spanners. The one on the left has a Big Shooter. The one on the right presented me with a problem. He is clearly carrying a Flamer, but that isn't an option for Orks. I initially thought of counting it as a Rokkit Launcha, but that felt silly and there was no way I was leaving that lovely old model out, so I decided to house rule it and let him have his flamer. I doubt it will unbalance the whole campaign and he probably stole it from an Imperial Guardsman, which is appropriate for the Blood Axes.<br />
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The Ork in the middle is technically another Boy, but the model is a Blood Axe Nob, so I decided to make him Sergeant Bogrot's second-in-command and equip him with a bus chopper to show his superior Rank. He is clearly very pleased with himself.<br />
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Finally we have Sergeant Bogrot, my favourite Ork in the team and one of my favourite models of all time. Originally and Blood Axe Warboss, he has been slightly demoted for the campaign, but his Big Choppa should stand him in good stead. I felt I had no choice but to paint his big coat in black, but I stuck to the Team colours on his hat and his coat cuffs.<br />
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I am really pleased with the painting on both of these squads and, as soon as possible, I will pit them against one another and post the results. Watch this space.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com0tag:blogger.com,1999:blog-1394520112330317530.post-72611430508850136402017-10-22T19:27:00.004+01:002017-10-22T19:27:58.308+01:00A weekend away<div class="separator" style="clear: both; text-align: center;">
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Last weekend I took a trip to Nottingham for Warlord Games 10th anniversary celebratory bash at their Headquarters. I had wanted to go to their Beyond the Gates of Antares event early in the year but time and other commitments got in the way, so when this event was announced I jumped at the chance.<br />
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I had booked my event ticket for Sunday with the plan to travel up on Saturday and come back Monday. I always avoid travelling on a Sunday if I can because the trains are so unreliable. In the end I managed to catch a slightly earlier train than planned which gave me some extra time on Saturday afternoon, so I took quick trip to Warhammer World. The last time I had been there was in 2008 and, at the advice of the person in the Tourist office, had taken the bus, this being in the days before Google Maps on your phone. I hadn't realised that Warhammer World is actually only a thirty minute walk from the town centre, most of which is along the canal which was rather pleasant.<br />
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Just the atrium</div>
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The main exhibition space had grown a lot since my last visit, though they now expect you to pay to get in. I think it was worth it, the place is stacked with an enormous and very impressive dioramas most of which were built for the exhibition. But it also had a few classic pieces, such as Mike McVey's Warhammer Quest and Emperor and Horus dioramas. There were also enough classic models to make me go all nostalgic. I spent the better part of an hour getting pictures of just about everything. As Warhammer World stays open until 10pm on Fridays and Saturdays, I had ample time to wander around both the main shop and the Forge World shop and still got a bottle of Bugman's XXXXXX in the bar.<br />
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Some classic dioramas</div>
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Warlord's HQ is also about thirty minutes from the town centre though in a different direction. The walk was a touch less picturesque, but a bit more varied taking in the Nottingham suburbs. The event was structured like a small scale version of Games Workshops old Games Day events. There was a large central hall with plenty of demo games, including Warlord's big name games like Bolt Action and Black Powder, as well as more recent offerings like Test of Honour and Blood Red Skies. Rick Priestly was there demoing "Fantares" his reworking of the Beyond the Gates of Antares rules for fantasy, currently using North Star's plastic dwarfs and gnoll. Studio painters and sculptors had some space and were answering questions. There was also a program of seminars, some special offers in the onsite store and tours of the production facilities. Warlord had invited a few other companies along, including River Horse, North Star, Ainsty casting and Mantic Games who all had stands and a few demo games as well. Plus all attendees got a free miniature of King Arthurs confrontation with the invincible Black Knight.<br />
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Fantares in action</div>
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Between the guided tour and the seminars I attended (one with Rick Priestly and Tim Bancroft and on Beyond the Gates of Antares and another with John Stallard and Paul Sawyer on the future of Warlord in general), I picked up a lot of information summarised below.<br />
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<ul>
<li>-The building in which Warlord are based used to be the corporate Head Quarters of Raleigh Cycles and incorporated their production facilities. When Raleigh moved production to Vietnam in the 1980s, they moved their HQ down the road. For a while the building was a council office before being rented out to business. Warlord have always been based there, but have slowly taken over more of the site. It is most useful because it has workshops they can use for production which have to be kept separate from ordinary offices for health and safety reasons.</li>
<li>Warlord do all their resin and metal casting on site, but their plastic production is done in London. They don't have the space for the plastic casting machines.</li>
<li>Metal casting is a two stage process, both involving a silicon mould. An initial mould is made using the masters which will either be 3D prints or physical sculpts. This mould is made from silicon than vulcanises at a lower temperature to avoid damaging the masters. New sculpts will be cast from this and these will be used to create production moulds with silicon that vulcanises at a higher temperature.</li>
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Moulds for metal models. The green vulcanises at a lower temperature. </div>
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The colour is added so you can tell them apart</div>
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<ul>
<li>Warlord's metal contains trace amounts of lead, which makes it more malleable and easier to work. The exception are their Doctor Who miniatures which must be lead free at the instructions of the BBC.</li>
<li>The BBC also dictates why the Doctor Who miniatures are an unusual scale. Their licence precludes "co-mingling" which is to say selling one of their ranges of the back of another. They can't make their historical miniatures mix too easily with the Doctor Who. The slightly larger scale also makes it easier to sculpt "photo-realistic" miniatures which can be necessary as the actors have to sign off on uses of their likeness (which may also explain the odd release schedule for some miniatures). </li>
<li>Warlord's casting machines are mostly second hand Games Workshop machines which they sold off when they switched to fine cast.</li>
<li>Warlord's resin is a custom mix, they do not use polyester. The intent is to add a slight plasticity so that, in theory, it will bounce rather than shatter if dropped. They also add a grey colouring agent which they think makes it look nicer (I agree).</li>
<li>Resin mould's are made from silicon, poured over the masters in liquid form before being allowed to harden. The moulds are good for about 20 - 60 casts depending on the model.</li>
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Resin "Hinge" mould, so called because you have to open it remove the model</div>
<ul>
<li>A Beyond the Gates of Antares website will hopefully be launched at the end of the month, it will be called the Nexus. It should feature all the articles from Warlord's website (which Rick Priestly thought was impossible to navigate) as well as living errata and FAQs and the living army lists. It will also incorporate a community section and allow for community material.</li>
<li>A new supplement will be released in March or April of next year. This will be focused on an enormous wrecked space ship (a hulk in space, if you like) and will introduce a new faction. This faction are ancient drones that were defeated in the distant past, but have reawakened and are travelling on the ship, dropping off copies of themselves on planets as they go. Both the Concord and the Isorians have boarded the ship looking for the source of the drones. Caught in the middle are a faction of Ghar refugees trying to avoid both the Ghar Imperials and the Rebels. The book will incorporate rules for fighting in confined spaces.</li>
<li>Alien mercenaries are on the way. These include a vaguely insect like species and a predatory bounty hunter species who are accompanied by trained animals. These should be out in time for Christmas.</li>
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Soon to be released Antares miniatures.</div>
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Isorian Drones, Boromite Hauler, Isorian bikes and prototypes of the new aliens</div>
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<ul>
<li>Warlord are working on a game for World War II Torpedo boats. This is very much John Stallard's project and he believes it hasn't been done well before.</li>
<li>A new edition of Black Powder is on the way, it is Warlord's most popular game but Paul Sawyer is off the opinion that games need a refresh every five years or so.</li>
<li>A Pike and Shot supplement for Samurai is in the works, along with other things. Many of these book are released as and when they are ready as they are written by freelancers who have day jobs.</li>
<li>They are not working on anything for the seven years war. Paul Sawyer admitted that most of what they produce is driven by someone in the design studio having an interest in it and, currently, no-one in the studio is much interested in that period.</li>
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Overall, it was a fun day that packed in a lot and has may very keen to take a return trip to Nottingham some time next year.Hum_Conhttp://www.blogger.com/profile/16727618860176021442noreply@blogger.com2